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NOCTURNE

A WORLD OF DARKNESS

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ROLES

 

Roles are important for indicating what type of roleplay you are seeking within nocturne. There are several  "Roles" that exist within nocturne. Your hud asks you to select one upon set up. You can switch your role with the Roles Button on the hud.​

THE ROLES PAGE: has more information about these roles as well as about factions that you can join as well as a basic introduction to the species that inhabit our world of darkness.

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TO DICE OR NOT TO DICE?

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Most powers and abilities have a success threshold. You can circumnavigate the -need- to roll if your scene partners -consent- to successful applications of the power and don't -want- you to roll.

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Dice rolls only are needed when a person contests the use of an ability or power. One does not have to roll if all parties are in agreement that an outcome is likely. Dice rolls are really used to -moderate- as impartial and unbiased judges.

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Generally you can compare statistics and dots and descriptions of powers and "Predict" outcomes based on that alone, however in a few cases it may be necessary to roll. "The Target" of an attack always has the option of "Allowing" a power or ability to work unhindered, or calling a contested action.

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In storytelling events it is recommended that the storyteller speeds up play by -not- insisting that every thing is rolled for, having a good idea of the troupes statistics and ratings in abilities and powers should give the Storyteller a good indication of likely outcomes. Again rolls are only needed in very few situations. A player may always "Insist" on rolls if an action -targets- them or their property.

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STARTING WITHOUT A SHEET

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NO APPLICATION REQUIRED:

We welcome new players to our sim. You don't have to be a world of darkness expert to play here, nor do you need a character sheet..

Players can start right away playing a world of darkness character, but there are some simple rules they must adhere to. All the basic rules are on this page right here. That's right, just look at this page, and you can begin play immediately! The rest of the site you can explore at your leisure. You can learn the heavier stuff as your character learns.

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  • This Is a Masquerade Sim: This means mortals cannot have previous experience of the supernatural when starting, it is also forbidden for supernatural to reveal their true nature to mortals. There are consequences for breaking the masquarade and these will be dealt with in character.

  • Be Excellent to one another OOC:  Follow our OOC rules and etiquette found here.

  • Experience has its perks: Players with character sheets are likely to have higher statistics and a greater range of abilities than players without character sheets. This is a benefit of learning  the yummy lore and glorious in-depth details of the system. Characters without a sheet -are- at a disadvantage against characters who have sheets, but this is easily rectified by making a sheet at a later time. However you can start at a disadvantage, this is no different to how any other roleplay sim works.

  • Young Bloods: Those without character sheets are forbidden from playing characters who are older than the average mortal age, the reason for this, is that abilities for those  characters  without sheets are greatly diminished and so cannot reflect the experience of eons, millennia or centuries.

  • Team Work Bonus: Team work bonus described on the combat page applies to sheet less characters as well as sheeted characters. Though an individual may be weak, a group is strong. Each member of a group adds +1 hand to hand or melee bonus per number of group in excess of opponents group.

  • +5 roll Bias: Players without character sheets roll +5 on all rolls they might make during a scene.

  • Base Line Abilities: Players without character sheets can only use the passives associated with a species they might have chosen to play. They cannot use Garou Gifts or Vampire Disciplines or Changeling Arts and Mage is simply beyond their capability.

  • XP: Characters without character sheets cannot spend XP but they can earn it should they decide to advance their character one day and create a sheet.

  • Health: Characters without Character sheets have a health rating of 5.

  • Mortals Without Character Sheets: Status effects, such as becoming a ghoul do not affect your roll bias, +5 is always the maximum roll possible for characters without sheets. Joining secretive organizations still requires Roleplay with the appropriate characters. DELERIUM and THE FOG and THE MISTS automatically effect human characters without sheets (They will rationalize their supernatural experiences with Werewolves, Wraiths and Changelings as something else more mundane instead) 

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SUPERNATURAL PLAYERS WITHOUT CHARACTER SHEETS

NOTE: Supernatural characters without a sheet do not have access to abilities beyond those stated below.

VAMPIRES:

  • You can drink the blood of mortals, the act is often pleasurable for the victim who forgets the feeding experience if it is a consensual experience.

  • You can heal by drinking blood.

  • You are a fledgling or newly made vampire with out a sheet, because compared to other vampires (ones with sheets)  you're incredibly weak so being hundreds of years old does not make any sense.

WEREWOLVES:

  • You may shift into a wolf or large man wolf however this takes your roll bias to 6+ in physical combat.

  • You are able to enter the Spirit wilds, a land filled with the spiritual forms of animals.

FAE: (Changeling)

  • You appear as a mythical humanoid such as an elf, satyr or troll however no other characters can see this magical form unless you enchant them.

  • Enchantment requires consensual touch.

  • You are able to enter a special area called the Dreaming, A land of strange and fantastical creatures. 

WRAITH:

  • You can't really interact with any characters unless they have the ability to perceive the dead or are wraith themselves.

  • Your roll bias is +1 against things that are living and +5 against other wraith.

  • You are able to enter the underworld, the terrifying lands of the dead.

  • You have a dark half that can sometimes take you over (if you a roll a botch)

MAGE:

  • Forbidden to characters without a sheet. Mage magic requires a character sheet to fully represent. However Mortals without sheets do count as sleeper witness to all mage effects (This affects mage characters, and isn't something sheet less characters need to worry about, but mages do)

CULT OF COTEB:

  • This is by appointment only and forbidden to non sheeted characters.

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SO JUMP IN AND JOIN. You can learn the system and develop a character sheet once you have gotten your feet wet or you can continue to play without a sheet. You can take as long as you like to learn the lore and setting, just obey the simple rules on this page as well as our out of character rules. OOC RULES LINK

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MORE TO COME

  • We will be creating pre-rolled character types when time allows, thus speeding up the application process for characters who want a sheet, but do not want to sit through the character creation process.

  • There will always be improvements to the way that we handle things and do things.

  • Remember, you don't need to roll for everything, comparing stats and judging outcomes alone is usually enough. A roll is only required if somebody has serious doubts about the outcome.

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