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BESTIARY

This section contains the stats of NPC creatures ranging from animals to zombies.

Bird/Bat

HP:

Attack: +3Damage: Lethal

Defense/Initiative: +10

Resolve 2,  SPEED: Up to 20 meters per turn

Cat/Mouse/Rat

HP:

Attack: +1Damage: Bashing (cause too weak)

Defense/Initiative: +10

Resolve 2,  SPEED: Up to 20 meters per turn

Dog/Wolf/Cougar

HP:

Attack: +8Damage: Lethal

Defense/Initiative: +8

Resolve 3, SPEED: Up to 20 meters per turn 

Bear/Tiger/Lion

HP: 12

Attack: +10Damage: Lethal

Defense/Initiative: +8

Resolve 4, SPEED: Up to 20 meters per turn 

Snake

HP: 3

Attack: +5Damage: Lethal

Defense/Initiative: +10

Resolve 2, SPEED: Up to 10 meters per turn  

Gator

HP: 10 

Attack: +5Damage: Lethal

Defense/Initiative: +10

Resolve 2, SPEED: Up to 10 meters per turn   

Crocodile

HP: 14

Attack: +8Damage: Lethal

Defense/Initiative: +10

Resolve 3, SPEED: Up to 10 meters per turn   

 

                        Animal Swarms & Packs                        

Packs are meant to simplify the system. So that when you summon or have pack of animals at your side you treat them as one entity.  

The Larger Animals, Reptiles, Spirits, Regular and High level Summons can't come in packs.

Bat/Bird/Rat Swarm

HP: 10

Attack: +10, Damage: Lethal

Defense/Initiative: +10

Resolve 2,  SPEED: Up to 20 meters per turn 

-1 to attack rolls per hp lost (represents swarm getting smaller)

Dog/Wolf/Cougar Packs

HP: 15

Attack: +15, Damage: Lethal

Defense/Initiative: +15

Resolve 5, SPEED: Up to 20 meters per turn  

-1 to attack rolls per hp lost (represents pack getting smaller)

 

ANIMAL PURCHASES

RAT/MOUSE/CAT: FREE

DOG/BIRD/SNAKE: 20 XP 

EVERY OTHER ANIMAL: Can only be found through Storytellers assistance

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NON ANIMAL SUMMONS

Zombie

HP: 8

Attack: +3, Damage: Bashing with hands, Lethal with weapons

Defense/Initiative: +3

Resolve 0, SPEED: Up to 10 meters per turn  

Wraith

HP: 12

Attack: +10, Damage: Lethal

Defense/Initiative: +10

Resolve 5, SPEED: Up to 20 meters per turn   

Lesser Spirit/Elemental

HP: 8

Attack: +7, Damage: Lethal

Defense/Initiative: +7

Resolve 3, SPEED: Up to 20 meters per turn    

Normal Spirit/Elemental

HP: 13

Attack: +12, Damage: Lethal

Defense/Initiative: +12

Resolve 4, SPEED: Up to 20 meters per turn    

May use an area of effect attack on every 3rd turn. hitting multiple targets

Greater Spirit/Elemental

HP: 18

Attack: +15, Damage: Aggravated

Defense/Initiative: +15

Resolve 5, SPEED: Up to 20 meters per turn    

All attacks can be either single target or Area of the effect, hitting multiple targets

Regular Level Summon

The regular summons are units that don't really fall into any other category above and are usually achieved with level 2-4 powers. (Ex: Clay men of Ushabti)

HP: 8

Attack: +8, Damage: Lethal

Defense/Initiative: +8

Resolve 0, SPEED: Up to 20 meters per turn  

High Level Summon

The high level summons range from the huntsman to bane mummies and other creatures that can be either summoned or created through use of level 5 powers and above. 

HP: 15

Attack: +15, Damage: Aggravated

Defense/Initiative: +15

Resolve 5,  SPEED: Up to 20 meters per turn  

Has 2 Actions

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Zombie Horde

HP: 20

Attack: +10, Damage: Bashing with hands, Lethal with weapons

Defense/Initiative: +10

Resolve 5, SPEED: Up to 10 meters per turn  

-1 to attack rolls per 2 hp lost (represents Horde getting smaller)

Wraith Horde

HP: 20

Attack: +20, Damage: Bashing with hands, Lethal with weapons

Defense/Initiative: +15

Resolve 5, SPEED: Up to 20 meters per turn  

-1 to attack rolls per 1 hp lost (represents Horde getting smaller)

 

 

 

 

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