Nocturne V.2
A World of Darkness Sim
BESTIARY
This section contains the stats of NPC creatures ranging from animals to zombies.
​
Bird/Bat
HP: 2
Attack: +3, Damage: Lethal
Defense/Initiative: +10
Resolve 2, SPEED: Up to 20 meters per turn
​
Cat/Mouse/Rat
HP: 2
Attack: +1, Damage: Bashing (cause too weak)
Defense/Initiative: +10
Resolve 2, SPEED: Up to 20 meters per turn
​
Dog/Wolf/Cougar
HP: 7
Attack: +8, Damage: Lethal
Defense/Initiative: +8
Resolve 3, SPEED: Up to 20 meters per turn
​
Bear/Tiger/Lion
HP: 12
Attack: +10, Damage: Lethal
Defense/Initiative: +8
Resolve 4, SPEED: Up to 20 meters per turn
​
Snake
HP: 3
Attack: +5, Damage: Lethal
Defense/Initiative: +10
Resolve 2, SPEED: Up to 10 meters per turn
​
Gator
HP: 10
Attack: +5, Damage: Lethal
Defense/Initiative: +10
Resolve 2, SPEED: Up to 10 meters per turn
​
Crocodile
HP: 14
Attack: +8, Damage: Lethal
Defense/Initiative: +10
Resolve 3, SPEED: Up to 10 meters per turn
​
Animal Swarms & Packs
Packs are meant to simplify the system. So that when you summon or have pack of animals at your side you treat them as one entity.
The Larger Animals, Reptiles, Spirits, Regular and High level Summons can't come in packs.
​
​
Bat/Bird/Rat Swarm
HP: 10
Attack: +10, Damage: Lethal
Defense/Initiative: +10
Resolve 2, SPEED: Up to 20 meters per turn
-1 to attack rolls per hp lost (represents swarm getting smaller)
​
Dog/Wolf/Cougar Packs
HP: 15
Attack: +15, Damage: Lethal
Defense/Initiative: +15
Resolve 5, SPEED: Up to 20 meters per turn
-1 to attack rolls per hp lost (represents pack getting smaller)
​
ANIMAL PURCHASES
RAT/MOUSE/CAT: FREE
DOG/BIRD/SNAKE: 20 XP
EVERY OTHER ANIMAL: Can only be found through Storytellers assistance
​
​
_______________________________________________________________________________________________________________________________________
NON ANIMAL SUMMONS
​
Zombie
HP: 8
Attack: +3, Damage: Bashing with hands, Lethal with weapons
Defense/Initiative: +3
Resolve 0, SPEED: Up to 10 meters per turn
​
Wraith
HP: 12
Attack: +10, Damage: Lethal
Defense/Initiative: +10
Resolve 5, SPEED: Up to 20 meters per turn
​
Lesser Spirit/Elemental
HP: 8
Attack: +7, Damage: Lethal
Defense/Initiative: +7
Resolve 3, SPEED: Up to 20 meters per turn
​
Normal Spirit/Elemental
HP: 13
Attack: +12, Damage: Lethal
Defense/Initiative: +12
Resolve 4, SPEED: Up to 20 meters per turn
May use an area of effect attack on every 3rd turn. hitting multiple targets
​
Greater Spirit/Elemental
HP: 18
Attack: +15, Damage: Aggravated
Defense/Initiative: +15
Resolve 5, SPEED: Up to 20 meters per turn
All attacks can be either single target or Area of the effect, hitting multiple targets
​
Regular Level Summon
The regular summons are units that don't really fall into any other category above and are usually achieved with level 2-4 powers. (Ex: Clay men of Ushabti)
HP: 8
Attack: +8, Damage: Lethal
Defense/Initiative: +8
Resolve 0, SPEED: Up to 20 meters per turn
​
High Level Summon
The high level summons range from the huntsman to bane mummies and other creatures that can be either summoned or created through use of level 5 powers and above.
HP: 15
Attack: +15, Damage: Aggravated
Defense/Initiative: +15
Resolve 5, SPEED: Up to 20 meters per turn
Has 2 Actions
_________________________________________________________________________________________________________________________________________
Zombie Horde
HP: 20
Attack: +10, Damage: Bashing with hands, Lethal with weapons
Defense/Initiative: +10
Resolve 5, SPEED: Up to 10 meters per turn
-1 to attack rolls per 2 hp lost (represents Horde getting smaller)
​
Wraith Horde
HP: 20
Attack: +20, Damage: Bashing with hands, Lethal with weapons
Defense/Initiative: +15
Resolve 5, SPEED: Up to 20 meters per turn
-1 to attack rolls per 1 hp lost (represents Horde getting smaller)
​
​
​
​
​
​
​