Nocturne V.2
A World of Darkness Sim
VAMPIRES
THE CHILDREN OF CAINE
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AUSPEX
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Auspex gives the vampire uncanny sensory abilities. She starts with the capacity to heighten her natural senses significantly, but as she grows in power, she can perceive psychic auras and read the thoughts of another being.
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However, a vampire with Auspex needs to be careful as increased sensory sensitivity can cause her to be drawn in by beautiful things or stunned by loud noises or pungent smells. Sudden or dynamic events can disorient and at Storytellers call even hurt the Auspex user.
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LEVEL 1
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â—‰ Heightened Senses
The vampire’s senses sharpen to a preternatural degree, giving them the ability to see in pitch darkness, hear ultrasonic frequencies and smell the fear of cowering prey.
SYSTEM
FREE ACTION:
Vampire may add their Auspex level to their Perception rolls and expanding their senses to 20 meters around them, however note that this does not allow you to listen in on conversations held inside some building while standing safe distance away. Vampire may sharpen either all senses at once or a single sense at will.
A bright light or a sound can give a penalty of -3 to all perception rolls for three rounds due to sense overload.
NOTE: The Perception buff -may- be used for -any- Auspex based perception passively, however -heightened- senses are assumed to be in play if the perception buff is used, meaning the -overload- will occur too.
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LEVEL 2
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◉◉ Sense The Unseen
The senses of the vampire become attuned to dimensions beyond the mundane, allowing them to sense presences otherwise hidden from the naked eye. This can be anything from another vampire using Obfuscate to someone using Auspex to spy upon the character to a ghost in the middle of the room. Dormant Blood Sorcery spells and rituals might also be found with this power
SYSTEM I: Sense The Passively Unseen
FREE ACTION:
Some things are -passively unseen- to the mundane eye, such as wraith who have not used the enshroud ability or magic effects, they exist but are usually invisible and aren't actively trying to hide their presence. Sense the Unseen allows these things to be seen.
ROLL: WITS + PERCEPTION
DIFFICULTY : 12 +
SUCCESS:
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Wraith who are not using enshroud and astral projecting entities are seen as is the silver chord attached to them. (Wraith have no chord)
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Magics are also detected, though the magic types will always be -unidentifiable-
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Magics will always show up as a localized effect, either on the object the magic affects, or on a person under the influence of magics or just hovering in the air if the magic is being projected into a location.
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The -user- of the magic is not revealed , only the shimmer of something not natural.
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Magics that -deliberately- hide things are covered below, they are not detectable at all by this method.
SYSTEM II: Sense The Deliberately Unseen.
In cases where an entity or object is -deliberately- hidden from view then the Auspex user will need to enter a contested action with the character/objects owner. Examples of -deliberate- hiding are Obfuscate and Argos : Enshroud. The definition of -deliberate- hiding, is that the powers purpose is to -hide- something.
ROLL: PERCEPTION + INTELLIGENCE
VERSUS : Character /owner STEALTH + CLOAKING POWER (Disc/Arcanoi/Gift/ Sphere/ Art level)
SUCCESS:
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Will reveal the object or character that has been deliberately cloaked.
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Fae Miens are not detectable via Auspex. A Vampire cannot penetrate a Fae's mortal seeming.
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LEVEL 3
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◉◉◉ Scry the Soul
By focusing on a person, the v ampire can perceive the state of that person’s psyche as a shifting air of colors. Auras reveal little precise
information, but do provide clues regarding many subjects, e.g., emotional state, Resonance.
SYSTEM
NORMAL ACTION:
ROLL Perception + Empathy vs Composure + 10
On a success the vampire may learn the following:
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An emotional state
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If subject is a vampire, ghoul. (pale aura)
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If the subject committed a diablerie in past year
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If there any blood Sorcery on the subject
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Recognize someone's derangement on 3+ Successes
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Auras of other races do look different. Mage's aura are sparkly, Werecreatures are bright, and Fae are rainbow like. When you see this in game thats all you know, that they are different, it does not tell you exactly what they are. (NOTE: You may claim to know aura of just one of other races if you start the game with Asuspex 3, Scry the Soul power on character creation.)
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A character may choose to perform a very cursory aura scan of an area. In that case Storyteller will either set the difficulty or if done against the players, state what emotion or type of aura you looking for and everyone with that aura will roll a normal resist roll vs you.
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◉◉◉ Share The Senses
By reaching out with their mind, the vampire can tap into the senses of another mortal or vampire, seeing, hearing, and feeling what they do. The user still retains their own perceptions and is still aware of their own surroundings, though the effect requires some getting used to. The user decides whether to tap into only one, some, or all of the target’s senses. When used on a stranger this power requires line of sight to initiate. However, it can be used over longer distances on someone who still has some of the user’s Blood in their body.
SYSTEM
RESISTED ACTION:
ROLL Resolve + Auspex vs Resolve + Composure
Costs 1 Blood Point
The target usually remains unaware of the intrusion.
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LEVEL 4
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◉◉◉◉ Telepathy
The vampire projects a portion of her consciousness into a nearby mortal's mind, creating a mental link through which she can communicate wordlessly or even read the target's deepest thoughts. The Kindred "hears" in her own mind the thoughts plucked from a subject as if they were spoken to her.
SYSTEM
RESISTED ACTION:
ROLL: Resolve + Auspex vs Resolve + Composure
Costs 1 Blood Point
This can be only used on someone who is in line of sight. The target will feel the pressure on their mind when this power is used on them. However it does not mean that they know exactly why they feel it.
This power may be used to:
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Pull information from someones mind. Each success allows to find out one piece of information. With 5+ successes vampire may even access a deep repressed or forgotten by target information.
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Share information and images with someone.
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Determine if someone is a mind control or under any use of Dominate or any other like powers.
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Use of Dominate without speaking out loud.
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For Communication. The number of successes determines for how many turns it lasts if target does not want this link to be made but failed to resist it.
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For each success, the Vampire can communicate up to five words to a single ghoul, blood-bound vampire, or packmate with Vinculum over any distance, so long as it is night where both of them are. The target will intuitively know whom the mental message comes from. The target is under no particular compulsion to obey, beyond any the compulsion normally attached to the bond or Vinculum.
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◉◉◉◉ The Spirit's Touch
By touching an inanimate object or the ground at a location, the vampire can sense the emotional residue left by those who have handled that object or visited the location in the past. The user gains insight into not only that person, but also what was done and under what circumstances. While rarely crystal clear, the information often provides leads impossible to gain from regular forensics and deduction.
SYSTEM
NORMAL ACTION:
ROLL Perception + Auspex, Difficulty 14
Limitations: Use once per object, no further rolls may be made after a successful roll.
On a success you learn what the last owner of the object looks like, their race, and what they felt during their last contact with the object.
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LEVEL 5
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◉◉◉◉◉ Psychic Projection
The Kindred with this awesome ability projects her senses out of her physical shell, stepping from her body as an entity of pure thought. The vampire's astral form is immune to physical damage or fatigue, and can "fly" with blinding speed anywhere across the earth — or even underground — so long as she remains below the moon's orbit. The Kindred's material form lies in a torpid state while her astral self is active, and the vampire isn't aware of anything that befalls her body until she returns to it. An ephemeral silver cord connects the Kindred's psyche to her body. (If one can see ghosts, one can see the thread) If this cord is severed, her consciousness becomes stranded in the astral plane (the realm of ghosts, spirits, and shades) One can also -follow- this chord if one has the ability to see ghosts. Attempting to return to the vampire's physical shell is a long and terrifying ordeal, especially since there is no guarantee that she will accomplish the journey successfully. This significant danger keeps many Kindred from leaving their bodies for long, but those who dare can learn much.
SYSTEM
NORMAL ACTION:
ROLL Perception + Auspex, Difficulty 14
Lasts as long as vampire wants, but can only be used once a day.
Despite lacking physical substance, an astral character can use Auspex normally.
A character may employ all the disciplines that do not require physical contact. If two astral shapes encounter one another, they may talk to each other.
NOTE: Psychic Projection is a journey into the Astral Plane.
All the rules for combat and spying from the Astral realm apply.
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The astral projection can be spotted by powers like Auspex itself, and other ghost seeing powers. Even those who do notice you won't be able to identify you; you are merely an immaterial shade hovering in the general area.
Although an astrally projected character remains in the reflection of the mortal world, she may venture further into the spirit realms, especially if she becomes lost. Other beings with particular sensitivity to psychic activity, such as ghosts, werewolves, and even some magi, travel the astral plane as well, and can interact with a vampire's psychic presence normally (although the astrally projected character is not considered a "ghost" for powers such as Necromancy). Storytellers are encouraged to make trips into the spirit world as bizarre, mysterious, and dreamlike as possible. The world beyond is a vivid and fantastic place, where the true nature of things is stronger and often strikingly different from their earthly appearances.
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◉◉◉◉◉ Possession
With this power the vampire can strip the will of a mortal and completely possess their body, using it as their own. While the mind of the subject remains hidden to the vampire, they can do anything and go anywhere the subject could while the power remains active. Using this, a vampire can even experience the sunlight, food, and physical sexuality long denied them, their host paying the price for whatever abuse the vampire wreaks on their body while riding it.
SYSTEM
RESISTED ACTION:
ROLL: Resolve + Auspex vs Resolve + Composure
Once the vampire inhabits the body of their victim, their own body falls into a torpor-like trance, completely unaware of their surroundings and their own physical state unless they take damage, which breaks the trance and ends the effects.
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A vampire possessing a mortal can use most of the disciplines except potence, fortitude, protean, celerity and physical ones that require blood to activate. (Vitae powers disciplines, not mortal blood)
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Mental abilities that use blood, are fine, but the blood is taken directly from the slumbering form not the host.
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Vampire is immune to sunlight during that time.
The vampire may also possess an NPC in which case they can play that npc by themselves, but they would need to leave a marker behind where their body stayed. This marker needs to be within New Orleans /swamp section of Nocturne Sim.​
NOTES:
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As with astral projection, the silver empherical chord still exists connecting the vampires soul to their slumbering body. (This is how the vampire knows when its body has taken damage )
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This power can only be used on mortals.
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The vampire can only enter a body from his own body, he can't say, astral project then enter a body. The target body must be in line of sight of the vampires body in order to be entered.
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◉◉◉◉◉ Clairvoyance
By closing their eyes and entering a light trance, the vampire becomes master of its surroundings. In a few minutes it can gather information from roughly a city-block sized area (more if outdoors or less populated) that would normally take many hours, perhaps days of legwork and investigation. Once connected in such a way to their surroundings the vampire can also receive information on anything happening out of the ordinary in the area.
SYSTEM
NORMAL ACTION:
Roll: Perception + Auspex, Difficulty 16
Costs 1 Blood Point
The Storyteller answers the vampire’s questions about the comings and goings in the area, what people have seen and heard, topics of local gossip, recent major shocks or impressions, and so forth. The player can ask roughly one question per success; answers about deliberately concealed information might consume more than one point. A critical win reveals something major, regardless of the questions asked, assuming there is something to reveal. The vampire can also clairvoyantly monitor events in progress, though this requires them to remain in the area for as long as the effect is active.
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=========================[GENERATION 7 ONLY]=========================
Generation 7 characters who have achieved ranks 1-thru 5 in this discipline may purchase ONE of the following disciplines below. The character may buy all level 6 ranks providing it is an IN CLAN discipline.
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◉◉◉◉◉◉ Telepathic Communication
Telepathy allows a character to pick up only the surface thoughts of other individuals, and to speak to one at a time. With Telepathic Communication, a character can form a more powerful link between his mind and that of other subjects, allowing them to converse in words, concepts, and sensory images at the speed of thought. Vampires with this level of Auspex can act as "switchboard operators," creating a telepathic web that allows all participants to share thoughts with some or all other members of the network as they choose.
System:
Works exactly like Telepathy, level 4 Auspex, but on distance with anyone, as well as allowing the person to communicate back.
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◉◉◉◉◉◉ Sense Emotion
Learn the emotions of the people around you
System:
Free Action
Allows you to sense emotions in the group of people.
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=========================[GENERATION 6 NPC ONLY]=========================
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◉◉◉◉◉◉◉ Karmic Sight
The power of Aura Perception (Auspex 2) allows a vampire to take a brief glimpse at the soul of a subject. This power takes Aura Perception several steps forward, allowing a vampire who has mastered Auspex 2 to probe the inner workings of a subject's mind and soul.
System:
Roll Perception + Intellect, Difficulty 14. The degree of success determines the information gained.
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Successes Result
Botch The character gains a Derangement or Psychological/Mental/Supernatural Flaw similar to one of the target's for one night, at
Storyteller discretion.
1 Works as normal Aura Sense.
2 Subject's derangement's can be determined.
3 Any outside influences on the subject's mind or soul, such as Dominate or a presence or blood bond can be detected.
4 Subject's composure + resolve can be determined.
5 The state of the subject's karma may be determined. This is a highly abstract piece of information best left to Storyteller discretion,
but should reveal the general balance between "good" and "bad" actions the subject has performed, both recently and over the
course of his existence. If the plot merits it, the character may receive visions of one or more incidents in the subject's past that
radically altered his destiny.
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◉◉◉◉◉◉◉ Mirror Reflex
This power was developed by a Toreador elder who made a fearsome reputation through her fencing prowess, acting as a hired champion in dozens of Ventrue duels. Mirror Reflex is similar to Prediction in that it is in essence a low-level telepathic scan of an opponent, but this power taps into physical (rather than social) reflexes, allowing the character to anticipate an enemy's moves in personal combat.
System:
NORMAL ACTION.
COSTS 1 BLOOD POINT
ROLL Dexterity + Brawl Or Melee Or Athletics ((which ever skill opponent is using)) , Difficulty 15
Each success is an additional +1 that can he applied to the character's rolls during the next turn of combat for any actions taken against the scanned opponent. The use of Mirror Reflex does take one combat action.
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◉◉◉◉◉◉◉ Spirit Link
Speak with multiple people telepathically at once
System:
Resisted Action
ROLL: Resolve + Auspex vs Resolve + Composure
Works exactly like Telepathy, level 4 Auspex, but also allows speak to multiple people.
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◉◉◉◉◉◉◉ Ecstatic Agony
The pain from wounds makes you act stronger, not weaker
System:
Passive
+ 1 Strength for every 3 damage taken.