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VAMPIRES

THE CHILDREN OF CAINE

     -DISCIPLINES-     

                                                                

New Age Magic

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New Age Magic just as the name implies is a relatively new invention of a past century. This type of magic been invented by the Tremere to deal with modern problems of Medicine as well as Technology. It does not stop there as with the new age the study of electricity led to reemergence ofLevinbolt, a powerful magic that utilized electricity for offense. 

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LEVEL 1

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â—‰ Thaumaturgical Forensics

The thaumaturge may take a tissue sample from a living, dead, or undead creature and ascertain its distinguishing characteristics. A wealth of information may be gleamed from this sample, including information that "normal" forensics and genetics would not yield, such as age, generation, clan, etc.

System:

Normal Action

ROLL  Medicine + Occult, Difficulty 8

Each success on the activation roll yields one piece of simple information about the subject, which may be any living, unliving or dead entity (but not an inanimate object), including plants. This information is limited to physical characteristics of the subject — Thaumaturgical Forensics can be used to determine gender, clan, traces of diablerie and the like, but it will not reveal if a given subject killed an individual or where she kept her trove of personal belongings.

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â—‰ Blood Into Water

Mortals have discovered clever ways to use science and technology to discover hidden traces of blood in crime scenes. Kathryn Malcolm, a neonate Tremere in New York, realized that the police department was tracking a series of murders linked to vampires via blood evidence, and crafted this ritual to remove tainted evidence from a crime scene. Once the caster has completed this ritual, all spilled blood within the ritual's reach transmutes to water. This ritual is most frequently used to remove bloodstains, whether as a result of foul play or rites that involve blood.

System:

Normal Action

ROLL  Blood Sorcery + Occult, Difficulty 12

The thaumaturge pours a cup of water through the fingers of her outstretched hand while chanting for one turn. The ritual transmutes all spilled blood within 20 meters into water. Blood in containers and in living things will not be affected — only spilled blood. 

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â—‰ Brand

An enterprising Tremere neonate from Boston once overheard a powerful Brujah named Alighieri wish she could acquire a new tattoo that wouldn't fade away on the following evening. Curious, he made several trips to the local chantry archives and came across references to a ritual used in France to brand criminals. Considering the dark reputation of the Warlocks, this ritual is surprisingly popular amongst neonates of all Clans, especially Anarchs. The Tremere merely smile and collect the boons.

Brand allows the thaumaturge to transmute temporary tattoos and other body modifications received post-Embrace into a permanent state on the vampire's body. The thaumaturge does not need to be present at the creation of the tattoo, but the ink must have been imprinted within an hour of the casting of the ritual. After reciting the proper incantations, the caster must slowly spread an ounce of molten silver over the area of skin tattooed.

Brand was designed to be a punishment, and thus is exceptionally painful. Some Kindred view this ritual as a rite of passage for neonates and a demonstration of their courage.

System:

Normal Actions 

ROLL  Dexterity + Occult, Difficulty 8

This painful process burns 1 aggravated damage to the area of skin branded. This tattoo may be placed anywhere on the subject's body. Once the damage has healed, the tattoo remains upon the skin, unblemished.

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LEVEL 2

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◉◉ Thaumaturgical Surgery

The thaumaturge uses his knowledge of magic and physiology to aid a body in its regenerative capacity. Even the most grievous wounds may heal more quickly if aided by this sorcerer’s art.

System:

Normal Actions 

ROLL  Medicine + Occult, Difficulty 12

Each success on the player's roll allows the thaumaturge to "convert" 1 health of damage to a lesser type. 

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◉◉ Burnout

Machines go haywire when this ritual is cast. It takes effect instantly and lasts as long as the vampire concentrates on it. This ritual may be used to kill car engines, erase flash drives, drain the battery of a cellphone, stop life-support machines, et cetera. Essentially, Machine Blitz stops any machine more complex than a rope-and-pulley. The thaumaturge must have a scrap of rusted metal in her possession for this ritual to work, though some vampires use a variant that requires a knot steeped in human saliva to be untied.

System:

Normal Action

SPEND 1 Blood Point

Roll Resolve + Occult, Difficulty 10

A character can use this power at a range of up to 20 meters. While the targeted item is rendered unusable for the scene, with data being erased, batteries drained, at 3+ successes the item permanently breaks. 

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◉◉ Vitality Hack

This ritual was reportedly developed by a mentally-diseased Tremere who made her haven in the morgue of a county hospital, where she also preyed upon the downtrodden patients. The Tremere in question used this ritual to hide in plain sight among the doctors, nurses, and patients, who thought her nothing more than a homeless vagabond whose rough life sent her frequently to the emergency room. Vitality Hack allows the Kindred to briefly display all of the vital "signs of life: Breathing, blood movement, temperature, brain activity, etc. However, these vital signs appear only medical equipment such as EKG meters, CAT scans, stethoscopes, and thermometers. The ritual does not create any physical effects such as a pulse or bleeding, but simply causes a standard result to be displayed by the medical device in question. The signs displayed are uniform, showing no variance or excited activity (which may cause some suspicion in and of itself).

System:

Extended Action (takes 2 turns to cast)

Costs 1 Blood Point

ROLL  Medicine + Occult, Difficulty 12

Duration: A Scene

Vampire must pour a point of their own and a human blood over and object and perform a chant. Then for a duration of the scene the vampire will apear to be breathing and essentially appear to be nearly alive, fooling any medical device. This also makes it more difficult to spot a vampire by even, adding a +3 to their Masquerade rolls. 

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LEVEL 3

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◉◉◉ Animation

The thaumaturge mystically endows a dead life form with magical energy and imparts to it a rudimentary set of instructions. The resultant creation carry out their orders to the letter; Biothaumaturgy use this power to populate their havens with deathless guard dogs and other, quirkier "pets".

System:

Normal Action

Costs 1 Blood Point

ROLL  Medicine + Occult, Difficulty 12

Duration: A Week

This power affects simple animals — nothing more than a cats, dogs, wolfs, bears sized. If the effect is successful, the animated creation may be given a one-sentence command, which it will fulfill until destroyed. 

Creatures animated in this manner have their original Strength of Stamina, while their Dexterity drops by one (but never below 1). Each creation has a number of health levels equal to half of those it had in life (round up).

Creatures animated in this fashion immediately crumble to dust if stricken by sunlight or fire. 

Thaumaturgist also can't have more than 3 of these things made at one time. 

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◉◉◉ Encrypt / Decrypt

Electronic security is a paramount concern of governments and corporations alike. Those Tremere who are techno-savvy enough to understand the issues at stake have become quite enamored of this power, which allows the thaumaturge to scramble a device's controls mystically, making it inaccessible to anyone but him. Encrypt/Decrypt also works on electronic media; a videotape under the influence of this power displays just snow and static if played back without the owner's approval..

System:

Normal Action

SPEND 1 Blood Point

Roll Computers + Occult, Difficulty 12

The character touches the device or data container, which he wishes to encrypt. The encryption adds +1 for every Electronics level that user have (Max. +5 at Electronics level 5) to any difficulties to hack or access the device. Thaumaturge may also decrypt the device, by reducing the difficulty to the amount equal to their Electronics level by touching the object. 

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LEVEL 4

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◉◉◉◉ Remote Access

With this power, a skilled thaumaturge can bypass the need for physical contact to operate a device. This is not a form of telekinesis; the vampire does not manipulate the item's controls, but rather touches it directly with the power of his mind.

System:

Normal Action

SPEND 1 Blood Point

Roll Computers + Occult, Difficulty 14

Duration: 1 Turn per Success

This power may be used on any electronic device within the character's line of sight. 

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◉◉◉◉ Levinbolt 

The path to control electricity once used in dark ages and then faded during victorian era, till it finally came back during modern day when understanding of electricity became much deeper. With this magic the user may conduct and discharge electricity at will, utilizing it in many ways. 

System:

SPEND 1 Blood Point

Vampire may run current of electricity through your touch which may be used to damage or power devices, or supercharge a melee weapon allowing it to deal aggravated damage and gain +2 to attack rolls. This may also be used to light up an area for brief moment.

However this may also be used to damage someone through touch, by rolling Strength + Brawl vs Dexterity + Athletics, the grab deals 3 aggravated damage.

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Vampire may spend entire turn to project electricity arcs at maximum of 20 meter range, this also deals aggravated damage. Roll Resolve + Composure, Difficulty 10, then everyone in front of the blast rolls Dexterity + Athletics, Difficulty 10. 

Then each defender compares their successes to that of an attacker individually.

Attacker's Successes - Defender's Successes = Damage Taken. 

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LEVEL 5

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◉◉◉◉◉ Telecommute

A progressive derivation of Remote Access, Telecommute allows a thaumaturge to project her consciousness into the global telecommunication network, sending her mind through satellite uplinks and ISDN lines and fiber-optic phone cables at the speed of light. While immersed in the network, she can use any other Technomancy power on the devices with which she makes contact.

System:

Normal Action

Costs 1 Blood Point

ROLL  Computers + Occult, Difficulty 16

Duration: 1 Turn per Success

The character touches any form of communications device: a cellular telephone, network card-equipped computer, fax machine or anything else that is connected directly or indirectly to the global network. 

While in the network, the character can apply Burnout, Encrypt/Decrypt, and Remote Access to any device or data with which she comes in contact.

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