Nocturne V.2
A World of Darkness Sim
VAMPIRES
THE CHILDREN OF CAINE
Path of Duat
Path of Duat is a dark art that is feared by many. The skilled priests use it to blind ther enemies, curse them, and cause many other afflictions through their foul invocations. ​
​
LEVEL 1
​​​
â—‰ Stigma
The most basic of curses, the victim is stricken with an invisible stigma that manifests only in the eyes of those around them. Few can describe its actual form. People shy away from interacting with the marked victim, and will have a hard time taking him seriously. Social interaction becomes difficult, and frustration quickly follows for the accursed.
System:
Resisted Action
ROLL Resolve + Occult vs Resolve + Composure
Duration: 1 day
Gives victim a penalty of -1 per success to all Charisma and Manipulation rolls (max -5).
​
​
â—‰ Vertigo
The thaumaturge induces minor disorientation and dizziness through subtle manipulations in the subject's body. Although the physical discomfort is temporary and minor, Tremere have been known to use it on social rivals at the most inopportune times, causing them to lose their aplomb.
System:
Resisted Action
SPEND 1 Blood Point
ROLL Strength + Brawl vs Athletics + Dexterity
Duration: 1 turn per success
Gives victim -1 penalty to all physical rolls.
​​​​
​
​
​
LEVEL 2
​
​
◉◉ Darkness Of Duat
The dead in Duat exist in darkness, relieved only by the nightly passage of the ship of Ra. This power casts the darkness of Duat into a victim's eyes, rendering him blind. The victim also hears the soft lapping of the River of Death as it flows through the Underworld.
System:
Resisted Action
SPEND 1 Blood Point
ROLL Resolve + Occult vs Resolve + Composure
Duration: 1 turn per success
Victims vision darkens, giving -2 penalty to all physical actions.
​
​
◉◉ Malady
The thaumaturge causes the victim to suffer intense illness and discomfort, not unlike the plagues and pestilences of history. During the Dark Ages, this power was used to strike down rivals and force them into subservience to the thaumaturge. Cainites likewise feel the pain and suffering from the sickness instilled by the curse. For elder Kindred, this is one of the worst curses: to be stricken down with illness as if a common mortal
System:
Resisted Action
SPEND 1 Blood Point
ROLL Resolve + Occult vs Resolve + Composure
Duration: Victim gets to roll their resist once a day and once they beat the casters roll they wont be affected byt it till it is casted again. However the power does not last more than a week.
Gives victim -1 penalty to all Strength, Dexterity, and Stamina rolls per success scored, (Max. of -3)
​
​
◉◉ Revelations of Eden
This power allows the practitioner to break down the will and faith of a victim.
System:
Resisted Action
SPEND 1 Blood Point
ROLL Resolve + Occult vs Resolve + Composure
Duration: 1 day per success
Victims gets penalty of -2 to Resolve rolls.
​
​
LEVEL 3
​​​
​​​
◉◉◉ Suffocation Of The Tomb
Along with their other torments, the dead in Duat cannot breathe or speak. The "Opening of the Mouth" funerary ritual was meant to deliver the deceased from this unhappy condition. Through this power, a magician renders a victim as breathless and mute as the dead.
System:
Resisted Action
SPEND 1 Blood Point
ROLL Resolve + Occult vs Stamina + Athletics
Duration: 1 turn per success
This does not work on vampires or ethereal creatures. However anyone else wont be able to speak or make any sound with their mouth, the victim will also slowly suffocate, gaining -1 penalty to all physical actions for the duration of the effect, as well as well as fully passing out if this lasts for 5+ subsequent turns.
​
​
◉◉◉ Feast of Ashes
Primarily used against wanton or excessive vampires, this power temporarily removes a vampire's dependency on blood. While some would say this negates the Curse of Caine, it reduces the vampire to little more than a wretched scavenger, as he must consume literal ashes, though he gains little sustenance from them.
System:
Resisted Action
ROLL Resolve + Occult vs Stamina + Athletics
Duration: 1 night per success
The victim of this power can no longer consume blood, vomiting it as he would mortal food or drink. Instead, the victim can eat only ashes.
​​​​​
​​
​
LEVEL 4
​
​
◉◉◉◉ Body Failure
Thaumaturges wielding this frightful power devastating insights into the workings of the body, allowing a complete shutdown of its systems. This sudden biological overload often proves fatal to mortals and damaging to other supernatural beings. Body Failure has been used throughout the ages to afflict victims in "natural" and inconspicuous ways. Many cases "fatal palsy" and natural death may indeed be the result of a skilled thaumaturge.
System:
Resisted Action
SPEND 1 Blood Point
ROLL Resolve + Occult vs Stamina + Athletics
Duration: 1 turn per success
By simply looking at someone vampire may send victims body into serious of cramps and contortions. This gives victim a -2 penalty to all physical rolls per success scored over them. At 3+ successes victim also suffers 1 normal damage per turn.
​
​
◉◉◉◉ Corrupt Body
This powerful curse is invoked by the thaumaturge, who approaches the victim and denounces his physical form. Over the course of seconds, the victim’s body distorts and perverts into a parody of itself. During this transformation, the victim suffers extreme pain that wracks his body. This defilement leaves behind a victim scarred both physically and mentally. Recently, Camarilla princes have had this power used upon violators of the Traditions to enforce their will; a graceful Kindred dancer reduced to an uncoordinated oaf is not likely to forget his mistakes
System:
Resisted Action
SPEND 1 Blood Point
ROLL Resolve + Occult vs Stamina + Athletics
Duration: 1 day per success
Vampire chooses which stat to affect with -3 penalty, Strength, Dexterity, or Charisma.
​​​
​​​
LEVEL 5
​
◉◉◉◉◉ Consignment To Duat
The ultimate power of this path sends the victim's entire consciousness to Duat.
System:
Resisted Action
SPEND 1 Blood Point
ROLL Resolve + Occult vs Resolve + Composure
Duration: 1 turn per success
The victim, feeling himself die. While doing this, the victim suffers a -3 penalty to all rolls.
​
​
◉◉◉◉◉ Fall from Grace
The magus is now able to curse his victim with supreme ineptitude, causing a loss in confidence and failings in any and all tasks. Striking a combination of mystical dread and self-loathing in the victim, failure becomes almost a certainty. Fate and circumstance now conspire to prevent prosperity. Victims of this power often retire from the normal activities of their lives as nothing goes right; relationships fall apart, jobs crumble around them, and accidents seem to become commonplace.
System:
Resisted Action
SPEND 2 Blood Points
ROLL Resolve + Occult vs Resolve + Composure
Duration: 1 day per success
Raises a Botch threshold to natual 1-4 rolls.
​
​
◉◉◉◉◉ Dismembering the God
he Setite removes from a canopic jar a tissue sample taken from the chosen victim; the sample must have steeped in the urine of a jackal, hyena or other scavenging predator for at least 24 hours. She brews an unguent in which the tissue sample, vitae and papyrus are ingredients, then covers her genitals with this unguent. The Setite completes the ritual by coming into skin contact with the victim before the next sunrise.
System:
Resisted Action
SPEND 1 Blood Point
ROLL Intelligence + Occult, Difficulty 14
When victim is touched the vampire must roll Resolve + Occult vs Resolve + Composure of a victim. Vampire then reduces victims Resolve and Blood Points by 1 for every success scored over them.
​
​
​​
​
​
​
​
________________________________________________________________________________________________________________________________