Nocturne V.2
A World of Darkness Sim
DIESEASE & TOXINS
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DIESEASES
When exposed to a Diesease (method of exposure varies at ST disgression) make an exposure roll. This is a free action and only one success is required to succeed the exposure roll.
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If you fail the exposure roll you have contracted the disease.
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Take the full damage of the condition during the next interval.
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Roll recovery during the next interval.
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Suffer the conditions of the affliction during the next interval.
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An interval is a time period / once per day / once per month/ once per year/ once per turn.
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You will continue to accumulate damage until you have reached the recovery target.
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NOTE: You can ONLY roll for recovery ONCE per interval. Your previous recovery roll successes for the affliction carry over.
You may heal damage inflicted as normal, however this damage returns the next interval until you have met the recovery target.
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UNDEAD CHARACTERS IGNORE DIESEASE DAMAGE AND CONDITIONS YET MAY STILL CARRY CONTAIGOUS CONDITIONS
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It is impossible to list all possible diseases that exist in real life, the below is a sampling. Storytellers may invent fictional diseases using the examples below, or create charts for things such as cholera and other real world diseases like chicken pox.
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ANTHRAX
EXPOSURE ROLL: Stamina + Resolve Difficulty 14+
INTERVAL: Once Per Day Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 14+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: 4
CONDITIONS:
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Sick (moderate)
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Nausea
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Necrotized Wound
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BUBONIC PLAGUE
EXPOSURE ROLL: Stamina + Resolve Difficulty 17+
INTERVAL: Once Per Day Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 17+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: 7
CONDITIONS:
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Sick (grave)
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Fever
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CANCER
EXPOSURE ROLL: Stamina + Resolve Difficulty 12+
INTERVAL: Once Per MONTH Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty between 12+ / 18+
RECOVERY TARGET: 30 accumulated successes
DAMAGE: Between 2 and 8
CONDITIONS:
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Sick (grave)
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Healing times are doubled
NOTE: Cancer becomes harder and harder to recover from as it progresses. Each month the difficulty for the recovery roll increases by 1 as does the damage caused. Seeking Treatment is the only recomended course of action for this blight as unassisted recovery is unlikely.
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COMMON COLD
EXPOSURE ROLL: Stamina + Resolve Difficulty 12+
INTERVAL: Once Per Day Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 12+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 2
CONDITIONS:
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Sick (Moderate)
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EBOLA
EXPOSURE ROLL: Stamina + Resolve Difficulty 18+
INTERVAL: Once Per Day Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 18+
RECOVERY TARGET: 20 accumulated successes
DAMAGE: 8
CONDITIONS:
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Sick (grave)
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Fever
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Nausea
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AUTO IMMUNE DEFICIENCY
EXPOSURE ROLL: Stamina + Resolve Difficulty 13+
INTERVAL: Once Per MONTH Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 13+
RECOVERY TARGET: 20 accumulated successes
DAMAGE: 3
CONDITIONS:
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Sick (moderate)
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+ 2 difficulty to exposure/recovery rolls for other diseases or poisons.
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INFECTED INJURY
EXPOSURE ROLL: Stamina + Resolve Difficulty 13+
INTERVAL: Once Per DAY Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 13+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 3
CONDITIONS:
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Sick (moderate)
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Fever
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May progress to necrotized wound condition.
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INFLUENZA
EXPOSURE ROLL: Stamina + Resolve Difficulty 13+
INTERVAL: Once Per DAY Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 13+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 3
CONDITIONS:
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Sick (moderate)
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Fever
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Nausea
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LEPROSY
EXPOSURE ROLL: Stamina + Resolve Difficulty 14+
INTERVAL: Once Per Month make recovery roll and progress conditions
RECOVERY ROLL: Stamina + Resolve Difficulty 14+
RECOVERY TARGET: 20 accumulated successes
DAMAGE: None
CONDITIONS:
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Disfigured
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Numbed
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MALARIA
EXPOSURE ROLL: Stamina + Resolve Difficulty 13+
INTERVAL: Once Per DAY Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 13+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: 3
CONDITIONS:
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Sick (Grave)
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Fever
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PNEUMONIA
EXPOSURE ROLL: Stamina + Resolve Difficulty 13+
INTERVAL: Once Per DAY Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 13+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: 3
CONDITIONS:
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Sick (Grave)
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Winded
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Fever
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NECROTIZING FACITIS
EXPOSURE ROLL: Stamina + Resolve Difficulty 13+
INTERVAL: Once Per DAY Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 13+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: 3
CONDITIONS:
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Sick (Grave)
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Fever
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Necrotized Wound
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RABIES
EXPOSURE ROLL: Stamina + Resolve Difficulty 14+
INTERVAL: Once Per DAY Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 14+
RECOVERY TARGET: 20 accumulated successes.
DAMAGE: 4
CONDITIONS:
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Sick (Grave)
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Insane
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SMALLPOX
EXPOSURE ROLL: Stamina + Resolve Difficulty 16+
INTERVAL: Once Per DAY Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 16+
RECOVERY TARGET: 20 accumulated successes
DAMAGE: 6
CONDITIONS:
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Sick (Grave)
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Fever
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Nausea
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Disfigured
POISONS
Poisons follow the exact same rules as Diseases when it comes to exposure and recovery rolls.
Some poisons are measured doses without intervals (The damage occurs instantly per dose recieved)
UNDEAD are immune to poisons.
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EXPOSURE TO POISONS
Unlike diseases in which exposure can come from many sources. Poisons enter the body via the following means.
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GAS INHALATION: To inhale a poison the target must -breathe- and be standing inside an area of effect. (Gas masks offer protection) If both conditions are met the target must immediately make an Exposure roll. Typically the delivery for gas attacks is a grenade/bomb or other such contraption. Use the thrown object rules. (Dexterity + Athletics) Very occassionally (in the case of grenade launchers) such attacks can be made with firearm attacks.
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VAPOUR INHALATION: Unlike gas inhalation, vapour inhalation is not an area effect attack but typically involved smothering a target with a vapour ladden cloth. This requires the attacker to attack the target with a BRAWL attack while carrying the dosed cloth. If the attack is successful the target takes no damage but makes an immediate exposure role. VICTIM has their DEFENCE stat increased by + 3 for such attacks.
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INJECTION: The attacker makes a BRAWL attack while armed with a syringe. If successful the target takes no damage but must an immediate exposure roll. Note: Blow Darts and Dart guns can be used to make a -firearms- attack. Again no damage is caused by an immediate exposure roll is required. VICTIM has their DEFENCE stat increased by + 3 for such attacks.
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CONSUMED: Poisons hidden in food and drink are among the oldest form of assassination known to human kind. Poisoner MUST make a WITS + LARCENY roll if they plan to introduce poison to food or drink that is in sight of the potential victim or witnesses. All witnesses may roll WITS + PERCEPTION and beat the score if they wish to spot the poisoning. Poisoner may poison food in private before hand unseen if they have unrestricted access to where the food is kept. (Example non staff can not enter the bar or kitchen or office of a particular building). In the case of unseen/unnoticed poisoning the victim makes an exposure roll as soon as they start to eat or drink the contaminated food/drink.
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CONTACT POISON: Contact poisons are absorbed through the skin. Ancient kings and queens often found themselves gifted with poisoned garments and items of jewellery. In order for contact poison to work an item must be coated in it and the item itself must find itself against the skin of the victim. In cases where the poisoned item is a gift follow the same rules for consumed poisons, substituting food and drink for the item itself. Remember contact poison must be absorbed through the skin!, there is no point in poisoning furniture (Unless you can be sure someone will use it while naked) Also the poisoner would do well to remember to wear gloves or have a clear non poisoned way to access the poisoned item if they intend to gift it to someone. As with consumed poisons the victim makes an exposure roll when their skin comes into contact with the item. The other way to use contact poisons is to poison blades or sharp throwing weapons. In such a case the attacker makes a MELEE or THROWN ITEM attack against the target. Unless the target is armoured, standing clothing will offer no protection from exposure. Unlike other attacks using poisons , Damage from the melee or thrown object cause their standard damage in addition to forcing and exposure roll.
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RESTRICTED /CONTROLLED POISONS
These poison are unable to be found without admin approval.
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ARSENIC
EXPOSURE METHOD : Consumed.
EXPOSURE ROLL: Stamina + Resolve Difficulty 13+
INTERVAL: Once Per day Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 13+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: 3
CONDITIONS:
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Poisoned (Moderate)
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Confused
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Nausea
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BELLADONNA (Deadly Nightshade)
EXPOSURE METHOD : Consumed
EXPOSURE ROLL: Stamina + Resolve Difficulty 15+
INTERVAL: Once Per hour Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 15+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: 5
CONDITIONS:
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Poisoned (Grave)
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Confused
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Disorientated
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BZ
EXPOSURE METHOD :Gas Inhalation
EXPOSURE ROLL: Stamina + Resolve Difficulty 14+
INTERVAL: Once Per Day Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 14+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: NONE
CONDITIONS:
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Drugged
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Insane
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Confused
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CHLOROFORM
EXPOSURE METHOD :Vapour Inhalation
EXPOSURE ROLL: Stamina + Resolve Difficulty 14+
INTERVAL: Once per turn make a recovery roll to wake up
RECOVERY ROLL: Stamina + Resolve Difficulty 14+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: NONE
CONDITIONS:
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Unconscious
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CYANIDE
EXPOSURE METHOD :Consumed /Gas Inhalation/ Injection
EXPOSURE ROLL: Stamina + Resolve Difficulty 16+
INTERVAL: Once Per turn Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 16+
RECOVERY TARGET: 20 accumulated successes
DAMAGE: 6
CONDITIONS:
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Poisoned (Grave)
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KOLOKOL 1
EXPOSURE METHOD :Gas Inhalation.
EXPOSURE ROLL: Stamina + Resolve Difficulty 18+
INTERVAL: IMMEDIATE EFFECT. Wears off after 10 minus Stamina + Resolve turns.
DAMAGE: NONE:
CONDITIONS:
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Unconscious
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MUSTARD GAS
EXPOSURE METHOD :Gas Inhalation
EXPOSURE ROLL: Stamina + Resolve Difficulty 14+
INTERVAL: Once Per turn Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 14+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: 4
CONDITIONS:
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Poisoned (Grave)
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Winded
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PHOSGENE
EXPOSURE METHOD :Gas Inhalation
EXPOSURE ROLL: Stamina + Resolve Difficulty 15+
INTERVAL: Once Per DAY Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 15+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: 5
CONDITIONS:
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Poisoned (moderate)
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Winded
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RICIN
EXPOSURE METHOD :Gas Inhalation /Consumed
EXPOSURE ROLL: Stamina + Resolve Difficulty 18+
INTERVAL: Once Per TURN Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 18+
RECOVERY TARGET: 30 accumulated successes
DAMAGE: 8
CONDITIONS:
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Poisoned (Grave)
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SARIN or VX Nerve Agent.
EXPOSURE METHOD :Gas Inhalation
EXPOSURE ROLL: Stamina + Resolve Difficulty 18+
INTERVAL: Once Per TURN Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 18+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: 8
CONDITIONS:
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Poisoned (Grave)
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Disorientated
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Nausea
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COMMON POISONS
Provided a character has -legitimate- access to these, they may be used by player characters.
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BLEACH (found in general stores)
EXPOSURE METHOD : Consumed or injected
EXPOSURE ROLL: Stamina + Resolve Difficulty 14+
INTERVAL: Once Per dose take damage + Condition
RECOVERY ROLL: NONE: Damage is done by each dose.
RECOVERY TARGET: N/A
DAMAGE: 4
CONDITIONS:
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Poisoned (Grave)
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CHLOROFORM (Found online in questionable webstores)
EXPOSURE METHOD :Vapour Inhalation
EXPOSURE ROLL: Stamina + Resolve Difficulty 14+
INTERVAL: Once per turn make a recovery roll to wake up
RECOVERY ROLL: Stamina + Resolve Difficulty 14+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: NONE
CONDITIONS:
Unconscious
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AMMONIA VAPOR (found in cleaning chemicals)
EXPOSURE METHOD : Vapour Inhalation.
EXPOSURE ROLL: Stamina + Resolve Difficulty 12+
INTERVAL: Once Per round Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 12+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 2 (Heals immediately after subject is knocked out)
CONDITIONS:
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Sick (Moderate)
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CURARE (Found in medical centre anesthetic departments)
EXPOSURE METHOD :Injection
EXPOSURE ROLL: Stamina + Resolve Difficulty 14+
INTERVAL: Once Per round Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 14+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: 4
CONDITIONS:
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Paralysis
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Poisoned (Grave)
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TEAR GAS (Found in police departments)
EXPOSURE METHOD :Gas inhalation.
EXPOSURE ROLL: Stamina + Resolve Difficulty 13+
INTERVAL: Roll recovery once per round untill cured of condition.
RECOVERY ROLL: Stamina + Resolve Difficulty 13+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: NONE
CONDITIONS:
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Stunned
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Blinded
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GENERIC PAINKILLER (Found pharmacies and general stores)
EXPOSURE METHOD :Consumption.
EXPOSURE ROLL: Stamina + Resolve Difficulty 14+
INTERVAL: Once Per round Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 14+ to 17+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: 4 to 7
CONDITIONS:
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Drugged
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Poisoned (moderate)
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NOTE: Damage and recovery roll difficulty increase each round by one.
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This poisoning is only for -overdoses- (whole bottle or two packs)
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PESTICIDES (Found gardening stores or groundskeepers sheds)
EXPOSURE METHOD :Gas Inhale/Injection
EXPOSURE ROLL: Stamina + Resolve Difficulty 11+
INTERVAL: Once Per day Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 11+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: 1
CONDITIONS:
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Poisoned (moderate)
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RAT POISON (Found in general stores)
EXPOSURE METHOD :Consumed
EXPOSURE ROLL: Stamina + Resolve Difficulty 12+
INTERVAL: Once Per day Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 12+
RECOVERY TARGET: 10 accumulated successes
DAMAGE: 2
CONDITIONS:
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Poisoned (moderate)
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VENOMS
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UNDEAD are immune to Venom
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EXPOSURE TO VENOMS
Venoms are either delievered by a bite/claw/sting attack of the assoiciated creature or injected into a victim with syringe. Some venoms can be contact poisons.
NOTE : VENOMOUS ANIMAL ATTACKS
When the creature associated with the venom makes an attack using venom the victim suffers the damage caused by the brawl attack in addition to the venom damage.
This rule only applies to venomous creatures and supernatural creatures with -natural- venom abilities.
Characters using -harvested- venom follow the injection/contact poison rules.
Venom is very hard to come by. Some medical facilities have samples or stores of venoms for the purpose of creating anti-venom, though these venoms typically are of local species most likely to infect the general populous.
Needless to say it is unlikely that most characters will have access to these venoms, though some supernatural creatures are known to possess stingers or fangs capable of approximating some of these venoms. Most notably Kuei-Jin demon forms , Fallen Apocalyptic Forms and the Annansi Fera.
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INJECTION: The attacker makes a BRAWL attack while armed with a syringe. If successful the target takes no damage but must an immediate exposure roll. Note: Blow Darts and Dart guns can be used to make a -firearms- attack. Again no damage is caused by an immediate exposure roll is required. VICTIM has their DEFENCE increased by + 3 for such attacks.
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CONTACT POISON: Contact poisons are absorbed through the skin. Ancient kings and queens often found themselves gifted with poisoned garments and items of jewellery. In order for contact poison to work an item must be coated in it and the item itself must find itself against the skin of the victim. In cases where the poisoned item is a gift follow the same rules for consumed poisons, substituting food and drink for the item itself. Remember contact poison must be absorbed through the skin!, there is no point in poisoning furniture (Unless you can be sure someone will use it while naked) Also the poisoner would do well to remember to wear gloves or have a clear non poisoned way to access the poisoned item if they intend to gift it to someone. As with consumed poisons the victim makes an exposure roll when their skin comes into contact with the item. The other way to use contact poisons is to poison blades or sharp throwing weapons. In such a case the attacker makes a MELEE or THROWN ITEM attack against the target. Unless the target is armoured, standing clothing will offer no protection from exposure. Unlike other attacks using poisons , Damage from the melee or thrown object cause their standard damage in addition to forcing and exposure roll.
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BARK SCORPION
EXPOSURE METHOD :Injected
EXPOSURE ROLL: Stamina + Resolve Difficulty 13+
INTERVAL: Once Per hour Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 13+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 3
CONDITIONS:
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Poisoned (moderate)
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BLACK MAMBA
EXPOSURE METHOD :Injected
EXPOSURE ROLL: Stamina + Resolve Difficulty 16+
INTERVAL: Every 10 minutes Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 16+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 6
CONDITIONS:
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Poisoned (Grave)
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BLACK WIDOW SPIDER
EXPOSURE METHOD :Injected
EXPOSURE ROLL: Stamina + Resolve Difficulty 12+
INTERVAL: Every hour Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 12+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 2
CONDITIONS:
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Poisoned (Moderate)
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Fever
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BLUE RING OCTOPUS
EXPOSURE METHOD :Injected
EXPOSURE ROLL: Stamina + Resolve Difficulty 17+
INTERVAL: Every turn Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 17+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 7
CONDITIONS:
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Poisoned (Grave)
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Paralysis (Moderate)
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Nausea
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BOX JELLYFISH
EXPOSURE METHOD :Injected
EXPOSURE ROLL: Stamina + Resolve Difficulty 18+
INTERVAL: Every turn Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 18+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 8
CONDITIONS:
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Poisoned (Grave)
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Nausea
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BROWN RECLUSE SPIDER
EXPOSURE METHOD :Injected
EXPOSURE ROLL: Stamina + Resolve Difficulty 12+
INTERVAL: Every hour Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 12+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 2
CONDITIONS:
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Poisoned (Moderate)
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Necrotized Wound
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CORAL SNAKE
EXPOSURE METHOD :Injected
EXPOSURE ROLL: Stamina + Resolve Difficulty 16+
INTERVAL: Every 10 minutes Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 16+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 6
CONDITIONS:
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Poisoned (Grave)
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Numbed
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Nausea
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COTTONMOUTH SNAKE
EXPOSURE METHOD :Injected
EXPOSURE ROLL: Stamina + Resolve Difficulty 13+
INTERVAL: Every hour Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 13+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 3
CONDITIONS:
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Poisoned (Grave)
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FUNNELWEB SPIDER
EXPOSURE METHOD :Injected
EXPOSURE ROLL: Stamina + Resolve Difficulty 13+
INTERVAL: Every hour Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 13+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 3
CONDITIONS:
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Poisoned (Moderate)
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Confused
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Extreme Pain (-1 penalty to all actions)
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KING COBRA
EXPOSURE METHOD :Injected
EXPOSURE ROLL: Stamina + Resolve Difficulty 16+
INTERVAL: Every 10 minutes Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 16+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 6
CONDITIONS:
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Poisoned (Grave)
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Paralysis
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Confused
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Lethargy
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POISON DART FROG
EXPOSURE METHOD :Injected /contact
EXPOSURE ROLL: Stamina + Resolve Difficulty 17+
INTERVAL: Every turn Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 17+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 7
CONDITIONS:
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Poisoned (Grave)
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Paralysis (Severe)
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PUFFERFISH
EXPOSURE METHOD :Injected
EXPOSURE ROLL: Stamina + Resolve Difficulty 15+
INTERVAL: Every hour Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 15+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 5
CONDITIONS:
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Poisoned (Grave)
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Nausea
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RATTLESNAKE
EXPOSURE METHOD :Injected
EXPOSURE ROLL: Stamina + Resolve Difficulty 14+
INTERVAL: Every hour Take damage + Condition and make recovery roll
RECOVERY ROLL: Stamina + Resolve Difficulty 14+
RECOVERY TARGET: 5 accumulated successes
DAMAGE: 4
CONDITIONS:
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Poisoned (Grave)
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Fever
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Numbed
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Nausea
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DRUGS
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Drugs are usually self administrated
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The drugs listed here do not inflict damage.
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Only an exposure roll is made
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An exposure roll is made once per dose (I.E 1 beer = 1 dose, I joint = 1 dose)
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Recovery happens within a fixed time frame and no recovery roll or target is required.
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Undead are immune to drugs
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Vampires may experience the "Conditions" of the drug by drinking the blood of a human character experiencing them.
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Drugs CAN cause addiction.
Drugs with an exposure difficulty of 14+ or higher are particularly potent and possibly addictive. A quck and dirty rule for covering drug addiction is as follows.
If you botch the exposure roll for a drug with an exposure difficulty of 14+ or greater you have become addicted to the particular drug. Please note that drug addiction is not only a chemical addiction but also a psychological one. Sometimes its the chemicals your body craves, sometimes its the experience the characters mind is addicted to.
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ALCHOHOL
EXPOSURE ROLL: Stamina + Resolve Difficulty 13+ (beer/wine) 14+ (Liquor) 15+ (high Proof)
RECOVERY TIME: 1 hour per dose.
CONDITIONS:
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Intoxicated
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HALLUCINOGENS
EXPOSURE ROLL: Stamina + Resolve Difficulty 13+ (Mushrooms) 14+ (Peyote) 15+ (Mecaline) 16+ (LSD)
RECOVERY TIME: 8 minus Stamina rank hours
CONDITIONS:
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Hallucinating
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MARIJUANA
EXPOSURE ROLL: Stamina + Resolve Difficulty 12+ ( Pot Brownies) Difficulty 14+ (weed) 15+ (Hashish)
RECOVERY TIME: 1 hour after last dose.
CONDITIONS:
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High (Marijuana)
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Forgetful
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NARCOTIC
EXPOSURE ROLL: Stamina + Resolve Difficulty 14+ ( Barbiturates) Difficulty 15+ (Opium) 16+ (Morphine) 18+ (Heroin)
RECOVERY TIME: The condition fades after 8 minus (Stamina + Resolve) hours, (minimum 1 hour).
This time is halved by medical help, such as pumping the victim’s stomach or flushing his system.
CONDITIONS:
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High (Narcotic)
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Forgetful
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STIMULANT
EXPOSURE ROLL: Stamina + Resolve Difficulty 13+ ( Speed) Difficulty 16+ (Cocaine) 18+ (Meth)
RECOVERY TIME: For most stimulants, the condition resolves 1 hour after the last dose, but exceptionally potent ones (such as crystal meth) can last up to 12 – (victim’s Stamina + Resolve) hours.
CONDITIONS:
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High (Stimulant)
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