Nocturne V.2
A World of Darkness Sim
Corax have their own Gifts but they have a secret as well, which is that they have gained access to most of the garou Gifts too. The Garou might not take too lightly if they were to find out so Corax doo make sure to not spread that information.
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Corax may learn any of the garou gifts up to rank 3 for out of breed/auspice/tribe cost, with exception for Ragabash and Shadow Lords Gifts, which come at normal Price. Additionally Corax may learn Rank 4 and 5 Gifts of either Ragabash or Shadow Lords. Click Here to See Garou Gifts Page
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RANK ONE
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• Morse
By tapping out his message onto a nearby hard surface, a Corax can make sure that another one with this Gift out there gets his message. This Gift is taught by a machine-spirit.
System:
Normal Action
Costs 1 Gnosis Point
Roll Wits + Empathy, Difficulty 12
If success is achieved then the nearest wereraven gets the message. The message can't be more than 5 short sentences.
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• Raven’s Gleaning
The Corax may tell, at a glance, whether or not a shiny object is worth obtaining. A raven-spirit teaches this Gift.
System:
Free Action
Costs 1 Gnosis Point
bestowing instinctive knowledge of whether or not a specific object the Corax can perceive is of value (this may indicate financial or practical value, or that it will be in some way useful in the future — the Corax doesn’t know which).
• Word Beyond
This Gift allows the Corax to create a message out of any available materials, which can be instinctively understood by other wereravens. One of Coyote’s brood teaches this Gift.
System:
Normal Action
Costs 1 Gnosis Point
Roll Wits + Empathy, Difficulty 14
The number of successes indicates the complexity of the message that can be encrypted into the marker; one success would suffice for simple concepts such as “danger” or “safe haven,” while five successes could convey complex concepts equivalent to a short essay. Non-Corax cannot read these markers.
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• Voice of the Mimic
The Corax may perfectly mimic any voice or sound she has ever heard. A mynah-spirit teaches this Gift.
System:
Passive
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• Enemy Ways
The Corax gains an acute and accurate danger sense. This Gift is taught by one of Grandfather Thunder’s Stormcrows.
System:
Free Action
ROLL Wits + Primal - Urge, Difficulty 14
Range: 40 meters
Success grants knowledge of the number and nature of hostile entities within the range.
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• Truth of Gaia
Corax have the ability to sense whether others have spoken truth or falsehood. A Gaffling of Falcon teaches this Gift.
System:
Passive
+2 to Empathy rolls.
• Scent of the True Form
This Gift allows the Corax to determine the true nature of a person. This information is conveyed as an olfactory sensation — it is actually a scent of the target’s natural form. Any spirit servant of Gaia can teach this Gift.
The Corax can tell automatically when someone is a Corax; or plain human anything else requires a roll.
System:
Normal Action
Roll Perception + Primal Urge vs Composure + Performance
Allows to recognize other races.
If your roll fails, the target remains a mystery to you, You may NOT attempt to identify them again.
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RANK TWO
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• Carrion’s Call
This Gift helps Corax execute their duties with regard to the slain, leading them to fresh corpses. It is taught by a vulture-spirit.
System:
Normal Action
Roll Perception + Empathy, Difficulty 12
Range: 10 meters per success.
The Corax becomes aware of all cadavers within the range.
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• Razor Feathers
The Corax’s wing-feathers become hard and sharp as steel. This Gift is taught by a steel-spirit, and only functions when the wereraven is in Crinos.
System:
Normal Action
Costs 1 Gnosis Point
Roll Strength + Brawl vs Defense
Corax Swipe their wings at the enemy, adding +2 to this attacks roll.
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• Sky Shadow
There’s little that is more frustrating than a creeping sensation that you’re being watched. This Gift allows a Corax to bestow that feeling on the target of victim. Sometimes the Gift creates the shadow of a large bird that follows the target everywhere; other times, it just imbues a sense of pure paranoia. Any bird spirit can teach this gift.
System:
Resisted Action
Roll Resolve + Composure vs Resolve + Composure
Duration: 1 day per success
The target is sure that they are being watching, which affects their attention, giving penalty of -1 to Perception and Composure rolls.
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• Sky’s Beneficence
The Corax can accurately drop a package of any sort onto a target from any altitude she can reach. Whether the package is a letter, hand grenade, or a more… natural... offering is up to the wereraven. Any aerial spirit can teach this Gift.
System:
Normal Action
Roll Perception + Melee vs Defense
The Corax drops said object with +3 bonus to their roll.
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• Speech of the World
This Gift allows Corax to read and wield the spirit of speech, bypassing the need to learn different languages and dialects. The Corax may speak and understand any human language she encounters, though she speaks with an obvious accent, marking her as an outsider. Speech of the World doesn’t convey literacy, nor is it an encyclopedia of cultural information. An ancestor-spirit teaches this Gift.
System:
Normal Action
Roll Intelligence + Academics (difficulty 16).
Duration: A Scene
The language must be active and encountered by actually speaking to someone. This means that by speaking to someone in Chinese Corax does not automatically learn Chinese. Only that they may speak it at that moment.
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RANK THREE
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• Dead Talk
Sometimes a dead man’s last vision just isn’t enough. This Gift allows the Corax to interrogate a recently-deceased (no more than 24 hours dead) corpse. It is taught by a vulture-spirit.
System:
Normal Action
Costs 1 Gnosis Point
Roll Perception + Occult, Difficulty 16
The number of successes determines how many questions the corpse will answer.
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• Dark Truths
This gift allows the corax to uncover a secret truth or character flaw of an observed subject. As you might expect Corax love to use this Gift. There's even a game related to Dark Truth's that some Corax play; One Corax uses the gift on a Mortal (say in a bar); the other contestants then have to try and wheedle that same secret out of the Mark without using Dark Truth's. A fly Spirit teaches this gift.
System:
Resisted Action
Roll Manipulation + Empathy vs Wits + Composure
Upon a success Corax learns targets one deep dark secret. Can only be used once per month on a same person.
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• Eyes of the Eagle
The Corax’s keen eyes easily pierce fog, smoke, clouds, darkness — anything short of a solid object. Eagle-spirits teach this Gift.
System:
Free Action
Costs 1 Gnosis Point
Duration: a scene
Adds +3 to Perception rolls.
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• Hummingbird Dart
The Corax plucks one of her own feathers and hurls it like a dart. A hummingbird-spirit teaches this Gift.
System:
Free Action
Gain 1 Rage
Duration: a scene
For the rest of the scene Corax may swipe their wings and send out razor feathers as deadly projectiles, up to 40 meters max range. This is done by rolling Dexterity + Melee. The damage is aggravated.
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• Mynah’s Touch
The Corax “borrows” knowledge of a single Garou Gift. Mynahspirits teach this Gift.
System:
Free Action
Costs 2 Gnosis Points
Duration: a scene
Gain knowledge of any Garou Gift of lower rank than the Corax. The Gift may then be used at any point afterward — once for a scene. Mynah’s Touch can only ’store’ one Gift at a time.
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• Sun’s Guard
Given to his children by Raven after their great misadventure with Helios, this Gift protects Corax from heat and flames. An avatar of Raven teaches it.
System:
Free Action
Gain 2 Rage
Duration: a scene
The Corax is completely immune to flames and heat, no matter their source or intensity, with exclusion of balefire.
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RANK FOUR
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• Bloody Feather Storm
Particularly favored by the Tengu of Asia, this Gift causes the wereraven’s feathers to rain down on everyone beneath him in a deadly razor-storm. This Gift is taught by a monsoon- or hurricane-spirit.
System:
Normal Action
Gain 2 Rage
Duration: a scene
Must be in the air when using this Gift. The Corax rolls Dexterity + Melee, Difficulty 10. Then everyone in below in 20 meter radius rolls Dexterity + Athletics, Difficulty 10 to dodge. Then each defender compares their successes to that of an attacker individually.
Attacker's Successes - Defender's Successes = Damage Taken.
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• Flight of Separation
When the Corax can’t outrun an enemy, confusion is the best stratagem. The Corax explodes into an entire murder of ravens, which take off in all directions — but only one is the true wereraven. An avatar of Raven teaches this Gift.
System:
Normal Action
Costs 2 Gnosis Points
Enemies must make a Perception + Wits roll, Difficulty 25 to determine which bird is the original. The fake Ravens created by this Gift vanish when the sun next rises; until then, they continue to fly as far and as fast as the Corax could.
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• Vulture's Feast
Vulture's Feast (Level Four) - One of the great advantages of being a carrion eater is that your dinner plate is rarely empty. There's roadkill everywhere just waiting for you to dig in. What happens, however, if you want something a little fresher? After all, who knows how long that hunk of ex-squirrel has been hanging out in the passing lane? Vulture’s Feast allows a Corax to rot flesh with a touch, regardless of whether the target meat is dead or alive. Obviously, this is not a Gift to be used lightly, but there are times when even the most peaceable Corax has no recourse but to turn someone’s face into a mass of decaying Suppuration- A Vulture-spirit teaches this Gift.
System:
Resisted Action
Costs 2 Gnosis Points
Roll: Strength + Brawl vs Dexterity + Athletics
Deals 1 aggravated damage per success, withering the flesh down. With 3 successes it will cripple limbs, giving -2 penalty to all physical rolls per limb.
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• Helios' Child
Occasionally the Sun deigns to lend a bit of himself to a Corax in need. This present takes the form of a ball of lambent flame that materializes in the Corax' hand. The fire doesn't burn the Corax, but will ignite anything it touches (effective temperature 1000 degrees Fahrenheit; doing damage akin to that of a chemical fire.). One of Helios' spirit-servents teaches this gift.
System:
Normal Action
Costs 2 Gnosis Points
Roll Resolve + Composure, Difficulty 12
Upon success corax summons a small sun in their han, which will ignite anything it touches. The ignited targets suffer 1 lethal damage per turn (aggravated for vampires). To put out the flames target must accumulate 5 successes on Athletics + Strength roll, Difficulty 14.
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• Gauntlet Runner
The Corax may pass quickly and easily through the Gauntlet. Any Wyld-spirit can teach this Gift.
System:
Passive
+3 bonus to side stepping to umbra.
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RANK FIVE
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• Deceptive Demise
he Corax uses this Gift to fake her death and distract her enemies. She disappears in a feathery cloud, leaving behind only a bit of blood and ash — but no body. This Gift is taught by a fox-spirit.
System:
Normal Action
Costs 1 Gnosis Point and 1 HP (aggravated damage)
Roll Gnosis, Difficulty 12
The character immediately steps sideways when this Gift is used.
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• Portents
The wereraven may look into the future. A wind-spirit teaches this Gift.
System:
Normal Action
Costs 2 Gnosis Points
Roll Intelligence + Occult, Difficulty 16
Ask Storyteller for a vision of the future with regard to a certain subject. More successes grant greater clarity. When used too frequently it will come with big backlash, ranging from earning derangement to being perma paranoid.
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• Theft of Stars
This Gift renders its target completely unable to see any light derived from a natural source (the sun, moon, or stars, as well as any manner of bioluminescence). Victims are reduced to stumbling about in a bizarre twilight, if not absolute darkness. Helios’s avatar teaches this Gift.
System:
Resisted Action
Gain 1 Rage
Roll Resolve + Composure vs Resolve + Composure
Duration: A Scene
If the Corax wins the roll, her victim is immediately plunged into darkness, capable of seeing only artificial light. This is only effective in wilderness really, giving victim -3 penalty to all physical rolls and Perception.
CORAX
wereravens
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• CORAX HOMEPAGE • HISTORY • BREEDS & TRIBES • GIFTS • FORMS •
• GNOSIS & RAGE • CORAX XP •
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