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OUTRAGE

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There are several ways to affect the living world from the Shadowlands. Outrage is the Arcanos that manifests a wraith’s strength of will as a kinetic force. Its arts are all physical or violent in some form or another, and so too do its practitioners tend to be. Extensive use of Outrage will cause a wraith to “Bulk Up” as it is known in slang terms. Their form will slowly change to possess oddly knotted, powerful muscle groups and a somewhat misshapen look overall.

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SKINLAND APPLICATIONS:

Outrage is all about interacting with the Skinlands, and as such most of the arts function normally. Or to put it another way, a Stonehand Punch doesn’t much care who the target is. The Obliviate art also works as normal. As yet, no Awakened beings have figured out an effective defense against it. As for Wyldfire, while it can be used to set fires, it cannot be used to set another entity on fire.

 

SHROUD THICKNESS RATING

RATING                       AREA                                           

    1                             Cearn                                                

    2                             Node/Graveyard                               

    3                             Deep Wilderness                                 

    4                             Rural Countryside                               

    5                             No mans land                                     

    6                             Most Urban Areas                             

    7                             Downtown alley

    8                             Downtown interior locations

    9                             Downtown Mainstreet.          

    10                           Technocratic Lab*         

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OUTRAGE COMMON

â—‰ WRAITHGRASP  (COMMON
The wraith can push or lift inanimate objects in the Skinlands. Only simple, straight-line motion is possible with Wraithgrasp, but sometimes that’s all that’s needed to get a mortal’s attention or affect the course of events among the Quick. This art is too slow for a direct attack, but it certainly can be used indirectly. Flowerpots mysteriously falling from high windows, runaway hot dog carts pushing pedestrians into traffic: freak accidents or Wraithgrasp?

SYSTEM:

NORMAL  ACTION:

SPEND 1 PATHOS

ROLL: STRENGTH + OUTRAGE RANK

DIFFICULTY: 7 + SHROUD RATING (no application in the underworld where the wraith can freely touch things)

SUCCESSES: 

Successes below represent the kind of strength the wraith can apply to an object. (Note: only objects)

press a button or start a pencil rolling.

​2 Crush a beer can

3 Tear a piece of cloth in two

4 Kick open a wooden door

5 Pull free a wooden plank

6 Force open a metal fire door

7 Lift a motorcycle

NOTE: While the force of wraith grasp can vary, the -area- of touch is too large to make pinpoint attacks. One must imagine you are using your whole hand to touch the object, rather than a finger tip, Touch screen computers, keyboards, telephone or security keypads can not be affected with this ability, for that you need TAP TAP or embody. The difficulty with Embody is that the wraith makes itself visible in the process.

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◉◉ STONEHAND PUNCH  (COMMON
A simple, brutal telekinetic strike, Stonehand Punch allows the Spook to pummel a single victim across the Shroud or in the Underworld. He must touch a Skinlands target, effectively using Stonehand Punch to convey his normal strength across the Shroud, but he can strike Underworld targets outside his reach.

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SYSTEM I: vs Character

NORMAL ACTION:

SPEND: 1 PATHOS + 1 PATHOS PER DOT OF OUTRAGE TO APPLY TO ATTACK.

ROLL:    BRAWL + STRENGTH + OUTRAGE RANK vs Targets  STAMINA + ATHLETICS + ARMOR  (SHROUD RATING if target in skinlands)

For Targets in the Underworld roll as follows.

ROLL:    BRAWL + STRENGTH + OUTRAGE RANK vs Targets  DODGE/BRACE + (Shadowlands 14) (Tempest 12) (10 labyrinth- Gain 1 Angst)
An Underworld target, this attack has a maximum range equal to the wraith’s composure + resolve in meters.

DAMAGE: Damage type is BASHING, Moliated weapons may well change this outcome though.

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SYSTEM II: vs Object 

NORMAL ACTION:

SPEND: 1 PATHOS + 1 PATHOS PER DOT OF OUTRAGE TO APPLY TO ATTACK.

ROLL:    BRAWL + STRENGTH + OUTRAGE RANK

DIFFICULTY

7 + SHROUD RATING in Skinlands

14+ in the Shadowlands,

12 +in the Tempest, and

10+ in the Labyrinth. (Gain 1 Angst per use )

SUCCESSES.

Treat each success as capable of inflicting bashing damage.

OBJECT DAMAGE RULES

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◉◉◉ WINGS OF RAGE  (COMMON
Sometimes a Spook needs to get there right now. Wings of Rage starts as speed and strength born of desperation, allowing the wraith to undertake implausible feats of athleticism.

SYSTEM:

SPEND 2 PATHOS

For the remainder of the scene the wraith may add his Outrage dots to his Athletic Rolls and when calculating running speed add his outrage dots to his Dexterity.

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◉◉◉◉ DEATH'S TOUCH  (COMMON
At this level of mastery, Outrage begins to require a steady hand more than a volatile heart. Death’s Touch grants the Spook his full capacity for fine manipulation over objects in the physical world. In the Underworld, Death’s Touch is a similarly refined Stonehand Punch, allowing finesse at range.

SYSTEM I: Skinlands

SPEND 3 PATHOS

ROLL:   STAMINA + OUTRAGE

GAIN: 1 Angst per attack on a subject in the Skinlands

DIFFICULTY: 7 + SHROUD RATING 

SUCCESSES 

the wraith may handle physical objects with his full Strength and Dexterity. This includes wielding weapons or brawling attacks for the duration of the scene.

Do Note: The wraith is still incorporeal using this Art. This has several complications for combat.

Combat Complications 

Invisible attacker:   Only Brace defence can be utilized against attacks made using deaths touch.

Invisible target:      Only A.O.E attacks can be made against the wraith using deaths touch.

Intangible subject: If the wraith using this ability is hit with an A.O.E of any kind it only takes 1 bashing damage, however it does become Incorporeal meaning that it can neither attack or be attacked for 1 turn per stamina rank it has.

However, once rendered Intangible, Deaths Touch is deactivated. Switching it back on requires a new roll and new investment of pathos.

Resolving Complications:

  • Those who are able to see wraith do NOT have to worry about invisible status. They can see the wraith just fine. 

  • Those with special wraith damaging abilities (and those abilities are clearly marked) cause damage as normal and do not cause the wraith to go Incorporeal.

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SYSTEM II: Underworld

SPEND 3 PATHOS

ROLL:   STAMINA + OUTRAGE

GAIN: 1 Angst per attack on a subject

DIFFICULTY:

14+ in the Shadowlands,

12 +in the Tempest, and

10+ in the Labyrinth. (Gain 1 Angst per use )

SUCCESS:

For one turn per success rolled, the wraith may telekinetically project his hands at a maximum range equal to his Composure + Resolve in meters., manipulating objects or brawling at will. 

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◉◉◉◉◉ OBLIVIATE  (COMMON) 
Distilling his anger into raw destructive energy, the wraith unleashes it in a crushing, burning spasm of entropy. Obliviate is the Spook’s nuclear option, unleashed when there’s no choice but feed Oblivion and his own Shadow alike. Like most Outrage arts, Obliviate can affect targets in the Skinlands or the Underworld alike.

SYSTEM 

NORMAL ACTION: The wraith must touch his intended target.

SPEND:  3 PATHOS

GAIN:    3 ANGST

ROLL:      BRAWL + STRENGTH + OUTRAGE RANK vs Targets  STAMINA + ATHLETICS (SHROUD RATING if target is in skinlands)

SUCCESS:

Each success inflicts one point  of aggravated damage that bypasses armor 

A destroyed inanimate object falls directly into Oblivion (unless it’s Inhabited, in which case it becomes a relic — and the luckless Artificer suffers the same damage that the item itself took).

A destroyed Spectre or plasmic returns to Oblivion. The Labyrinth knows its own

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BELOW IS ONLY WITH PLAYER CONSENT:

A living being killed by Obliviate becomes a wraith but immediately falls into a Destruction Harrowing.

A wraith reduced to zero health through this damage likewise suffers an immediate Destruction Harrowing.

Failing a Harrowing doesn’t consign the character to Oblivion. Instead, she becomes a Spectre. (NPC)

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OUTRAGE INITIATE

RESTRICTED TO

â—‰ HAUNTERS  â—‰ PUPPETEERS  â—‰ SPOOKS â—‰

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â—‰ TAP TAP (INITIATE)

Unexpectedly subtle for a basic Outrage art, Taptap was once a Spooks’ Guild trade secret. Centuries of leaks have spread it beyond the organization’s control, but it’s still uncommon, as the Arcanos’ students tend to seek out flashier manifestations. Wiggling a finger, the Spook audibly taps on an object or silently presses someone else’s skin within line of sight. This can be a distraction, but it’s more useful as a signal — particularly if the wraith and his audience know a tap code (of which the Guild has several). More recently, younger Spooks have discovered that this art is an excellent way to affect touchscreen computer interfaces. 

SYSTEM:

NORMAL ACTION:

SPEND: 1 PATHOS (+1 Health if utilizing touchscreen technology)

ROLL: STAMINA + OUTRAGE RANK

DIFFICULTY: 7 + SHROUD RATING (no application in the underworld where the wraith can freely touch things)

SUCCESS: 

For three turns per success, the Spook can tap or knock lightly on a surface, or can silently tap or poke a single other being. In either case, this art works within line of sight. It isn’t strong enough to move anything with more substance than a dust mote. 

Communicating via Taptap is slow, as the wraith must spell out individual symbols: one word per turn in most cases.

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◉◉ STONEHAND PARRY (INITIATE) 

Spooks get in a lot of fights. After a few Harrowings, smart Spooks look for ways to avoid being hit. This age-old Outrage art is the brawler’s best friend, allowing a bare-handed Spook to block clubs, swords, or Moliated tentacles.

SYSTEM:

QUICK ACTION:

SPEND: 1 PATHOS

ROLL:     BRAWL + STRENGTH + OUTRAGE RANK vs Any Hand to Hand/ Melee attack made against your character can also be rolled against thrown objects or Archaic fire arms at minus 1 Outrage rank (Not against regular firearms though)

SUCCESS:

The success defends the attack as normal. However each dot of Outrage the Wraith possesses inflicts 1 point of bashing damage on the opponent.

If the defence roll is a failure no damage is done to the attacker.  Archaic fire arms or thrown objects don't take damage, melee weapons however do transfer some of the force back into their wieldier.

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◉◉◉  TANTRUM (INITIATE) 

A Spook using Tantrum stands at the eye of a telekinetic storm, hurling loose objects about with abandon. This art is exhausting to use, but it’s an excellent means of impairing multiple aggressors or persuading groups of meddlesome kids to vacate. Tantrum simultaneously affects both the Skinlands and the Shadowlands, which makes it something of a double-edged mace. 

SYSTEM:

NORMAL ACTION:

SPEND 2 PATHOS AND 2 HEALTH
GAIN:  1 ANGST

ROLL:   STAMINA + OUTRAGE RANK

DIFFICULTY: 7 + SHROUD RATING

SUCCESS:

For 1 turn per success ,random energies pick up every loose small object (less than one pound) and fling it about in a swirling vortex of 1 x Composure + Resolve meters.

The randomly moving cloud of debris makes combat difficult. Any hand-to-hand or firearm attack targeting a character in the Tantrum suffers a penalty of minus 1 dot in the attacking attribute, and any thrown or archaic missile weapon attack suffers a minus 2 dot penalty.

In addition, each character in the Tantrum at the beginning of each turn suffers 2 bashing damage from constant battering. 

The Spook himself is immune to Tantrum’s negative effects, as he has enough control over the storm to keep it from blocking his own shots. The radius of effect remains centered on him as he moves. 

At Outrage ◉◉◉◉ , the player may spend 2 additional health when invoking Tantrum to double the radius of effect or contract it to one meter.

At Outrage ◉◉◉◉◉ , he may alternately or additionally spend 1 additional Pathos to attach Tantrum to another target, centering its effects on an object or character rather than himself.

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◉◉◉◉ WYLDFIRE (INITIATE) 

Some Spooks’ rage burns hot, while others stoke a cold fury. Wyld fire literalizes the metaphor, enabling the wraith to conjure barrow-flame. This art’s raw destructive potential delights the Shadow, all the more so because the wraith has no control over the fire once he releases it. 

SYSTEM: 

NORMAL ACTION: The wraith concentrates for a full turn. Target area must be within line of sight.

RANGE: Composure + Resolve x 10 meters.

SPEND:  2 PATHOS + 1 HEALTH

GAIN:    1 ANGST per success.

ROLL:      STAMINA + OUTRAGE RANK

DIFFICULTY

7+ SHROUD RATING in Skinlands.

14+ in the Shadowlands,

12 +in the Tempest, and

10+ in the Labyrinth. (Gain 1 Angst per use )

CHARACTER DEFENCE: Characters get 1 and only 1 chance to DODGE out of the area rolling their Dodge defence at difficulty 10+ Shroud Rating.

SUCCESSES:

1 success AOE = 1 Meter.          Stamina + Athletics Difficulty 12+ to ignore or suffer 1 aggravated damage.

2 successes AOE =2 Meters       Stamina + Athletics Difficulty 14+ to ignore or suffer 1 aggravated damage. 

3 successes AOE = 6 Meters      Stamina + Athletics Difficulty 16+ to ignore or suffer 2 aggravated damage.

4 successes AOE = 8 Meters      Stamina + Athletics Difficulty 18+ to ignore or suffer 2 aggravated damage.

5 successes AOE = 10 meter     Stamina + Athletics Difficulty  20+ to ignore or suffer 3 aggravated damage.

EVERY TURN: The fire grows by 1 success size.

Characters in the affected AOE must roll each turn to avoid the fire damage. (Stamina + Athletics roll above) Once a character fails this roll they become ignited, and even if they move -out- of the affected area they continue to burn. They must extinguish these flames caused by their own combustion by making a successful Stamina +Athletics roll at the difficulty indicated above.

NOTE: Wyldfire does cause Rötschreck. 

The barrow-flame does aggravated damage.

If Wyldfire creates barrow-flame in the Skinlands, the resulting conflagration triggers the Fog for all mortal witnesses.

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◉◉◉◉◉ ANGER ENOUGH FOR TWO WORLDS (INITIATE) 

Most Outrage arts reach across the Shroud. This one reaches for the Shroud, takes it by the throat, and beats it into submission. Never willingly taught outside the Spooks’ Guild, Anger Enough for Two Worlds rends the barrier between the Skinlands and the Shadowlands to shreds. It exacts a terrible toll on the wraith who uses it, but in extremis dedicated Spooks are willing to pay its price. 

SYSTEM:

NORMAL ACTION (must be in Shadowlands)

SPEND:  3 PATHOS 

LOSE :   1 HEALTH per Success.

GAIN:   1 ANGST per Success.

ROLL:     STRENGTH + OUTRAGE RANK

DIFFICULTY 14+

SUCCESS:

Every character within 20 meters (either side of shroud)  suffers 1 bashing damage per success, this may well knock some people out.

The local Shroud ratings drops by the number of successes rolled.

It regains one point every turn until it’s back to its normal value. 

If this art reduces the Shroud below 4, the Shadowlands and Skinlands become one until the Shroud recovers.

During this time, the Shroud is considered to be 3 for purposes of all rolls relying on it.

All wraiths in the area can interact with Skinlands objects as if they had mortal bodies, while all relics become fully visible and tangible to Skinlands denizens.

Any supernatural power that normally works on only one side of the Shroud can affect anything in the area.

Such a condition invokes the Fog, gets Oblivion’s full attention, and is immediately obvious to every supernatural being in the vicinity. (And no doubt will cause a breach witness roll for any mortal observers,) This is a blatant violation of the Dictum Mortuum.

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ALSO DURING THIS TIME

The Veil

The Wall

The  Gauntlet

Area Banality

Are reduced by an equal amount and rises as above per turn.

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WRAITH

The Restless Dead

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