Nocturne V.2
A World of Darkness Sim
MAGES
THE AWAKENED
CORRESPONDENCE ENTROPY FORCES PRIME LIFE MATTER MIND SPIRIT TIME
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LIFE
Life grows, transforming over time until some final incident renders it into inert matter. Mages who specialize in Life, therefore, master the complex principles of organic transformation. Beginning with the simplest Patterns, he evolves his understanding toward godlike ends. A true Master,
therefore, may end life, but he may also create it from pure energy (that is, from Quintessence) or turn it, literally, to dust. Whereas other Spheres grapple with abstract theories, Life focuses on literally bone-deep facts. As a Life mage knows, however, those facts remain susceptible to change. In conjunction with other Pattern Spheres (Forces, Matter), lifeforms can be changed into elements, turned to stone or metal, or else created from such substances. Even without additional Spheres, however, Life allows a mage to transmute those lifeforms in startling, even apparently impossible ways. As a whole, this Sphere embraces everything that has living cells within itself, even if that object is technically dead. As a general rule, assume that anything that’s still alive enough to transplant, preserve, or cultivate is governed by Life Arts. If it’s inert enough to be irrevocably dead, then it’s governed by Matter. Thus, preserved blood and organs, still-living plants, live-culture cheese, and so forth contain Life, but corpses, cotton fibers, withered organs, or cut wood become Matter. When used to inflict or repair damage, Life deals out aggravated damage because it works directly upon the Patterns of living things. As a result, an organism that has been radically altered by Life magick (given new limbs or other characteristics that are not part of the creature’s original Pattern) suffers Pattern bleeding: an inexorable Quintessence leak that inflicts one level of lethal damage per day. Unless the caster uses Prime magick to refill that Pattern with fresh energy, or alters that Pattern permanently, the damage continues until the subject dies. Given their ability to heal illness, age, and harm, Life-skilled mages enjoy great health and vibrant beauty. Truly accomplished ones understand the mutable potential of organic existence and work to correct – or exploit – its ever-changing states.
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DATA PRIMAL UTILITY DIMENSIONAL ENGINEERING
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â—‰ Sense Life
Basic Life knowledge allows a person to read the presence and health of nearby life-forms. With such knowledge, the mage can discern a living being’s age, sex, and overall health. By combining those perceptions with other Spheres, he can also sense distant organisms (Correspondence 2), guess their potential for sickness or misfortune (Entropy 1), perceive them through past or future states (Time 2), or read the streams of Quintessence that bind them to the universe (Prime 1).
◉◉ Alter Simple Life-Forms/ Heal Self
Simple organisms – viruses, mollusks, insects, plants, etc. – become clay in the mage’s hands. He learns to adjust their Patterns (giving a crab wings, for example), and heal or kill them. Although he can’t yet transmute them into other states of being, he can cause flowers to bloom or wither, help trees bear fruit, and so on. Focusing on his own Pattern, he can also heal himself or perform small alterations (hair color, skin tone, height, weight, and so on) to his basic form.
◉◉◉ Transform Simple Life-Forms/ Alter Self/ Heal Others
Advanced understanding allows the mage to radically alter simple organisms (turning a tree inside-out); transform one into another (changing fruit into insects); or – with Prime 2 – conjure them from raw energy. Working with his own Pattern, that mage can work substantial alterations on himself, growing gills, claws, armor and so forth. He remains essentially human, but begins to master the definition of “human.” Meanwhile, he also gains the ability to heal damage to other complex organisms, put them to sleep, or inflict harm upon their living Pattern forms.
◉◉◉◉ Alter Complex Life-Forms/ Transform Self
At this Rank, the mage may enact radical changes on any complex organism – people, dogs, horses, and so forth. He can uplift other species with new limbs, opposable thumbs, increased brain capacity, etc., so long as he doesn’t change their intrinsic nature. Working with his own Pattern, that mage can transform himself into other life-forms of similar size and mass; he could become a Great Dane, for example, but not a hummingbird. Special abilities of that form (flight, water breathing, and the like) do not carry over, however, unless he builds them into that new form with additional Life Effects, and the new body might require an adjustment period before the mind and reflexes reflect the new form.
◉◉◉◉◉ Transform & Create Complex Life-Forms/ Perfect Metamorphosis
Now the Master of Life may adopt any form he wishes to achieve and may transform other complex organisms the same way. His expertise allows him to make permanent changes to life-Patterns, create complex life-forms from energy (with Prime 2), give them consciousness (with Mind 5), transmute them into other elements (Forces or Matter 3) or raw energy (Prime 5), radically age or de-age them (Entropy 4 or Time 3), or instill them with spirits (Spirit 3 or 5). Without such measures, however, his creations remain mindless, soulless sacks of life – alive, but nothing more.
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