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MAGES

THE AWAKENED

XP COSTS MAGE

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* ARETE CANNOT EXCEED YOUR COMBINED COMPOSURE+ RESOLVE TOTAL. 

SPHERE RANK  CANNOT EXCEED YOUR ARETE RANK

ARETE IS EXPENSIVE: REACHING  LEVEL 5 COULD COST BETWEEN 75XP and 90XP 

REACHING LEVEL 10 COULD COST BETWEEN  475 XP  and  490 XP

GOING BEYOND ARETE 5 IS UNCOMMON BUT NOT IMPOSSIBLE, THOUGH IT DOES COST ALOT

Though you might want to concentrate on mastering low level effects. ARETE 10 Is ARCHMAGE after all.

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**   Affinity spheres are those listed on your Tradition/Disparate group page.

EXAMPLE:

  • Sons Of Ether Affinity Spheres are  MATTER, FORCES, OR PRIME 

  • Sons of Ether may purchase MATTER , FORCES, OR PRIME at affinity sphere cost.

  • All other spheres are purchased at Non Affinity sphere cost.

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***Non Affinity spheres are those NOT listed on your Tradition group page.

NOTE: Orphans and Hollow Ones have "Any" spheres listed as affinity spheres, They purchase their spheres at the price indicated in the chart, this gives them a cost between Affinity and Non Affinity spheres. They can get spheres cheaper than mages who have to pay non affinity costs, but mages get their affinity sphere choices much cheaper. This balances Hollow Ones and Orphans XP wise. Traditions on the whole will get a collection of spheres much cheaper than untutored and unmentored gutter mages.

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DO NOTE:

  • Buffs do NOT  count as perquisites for purchasing attributes or statistics.

  • For example your ARETE can never exceed "Purchased with XP  Composure + Resolve"

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DATA Can be taken by Virtual Adepts INSTEAD of Correspondence. No mage can have BOTH DATA and CORRESPONDENCE

DIMENSIONAL ENGINEERING can be taken by Sons Of Ether INSTEAD of Spirit. No mage can have BOTH DIMENSIONAL ENGINEERING  and SPIRIT

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CUSTOM ROTES

Mages can write their own rotes however there is a formula that MUST be adhered to.

PREQUISTITES:

  • Your Arete must be equal to the highest sphere level used in the effect.

  • You must own ALL spheres used in the effect.

  • Your OCCULT rank must be equal to the highest sphere level used in the effect.

  • The amount of successes required is equal to the TWO HIGHEST sphere dots of the rote. (This means 10 successes is the highest required by any rote, while improvised magic requires an amount of successes equal to ALL the sphere dots combined, this is where rotes have an edge over improvised magic, less successes required overall)

  • Your Custom Rotes can only be used by your tradition and those with the relevant spheres, arete and occult level.

  • The vulgarity or coincidentally of a rote is still subject to scrutiny.

  • There is a limitation on the amount of CUSTOM ROTES a mage may learn, this is to prevent a mage "ROTING" every single spell possibility. The limitation is as follows. INTELLIGENCE + OCCULT + ARETE (Maximum 20) If a mage wishes to replace a CUSTOM ROTE with another CUSTOM ROTE then that is not a problem, all CUSTOM ROTES muse be recorded on the character sheet. It's easy to learn things by rote that already exist, but composing your own rotes is harder and requires more creativity and memory.

  • CUSTOM ROTES must be approved by a mage storyteller before being added to your sheet.

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