Nocturne V.2
A World of Darkness Sim
MAGES
THE AWAKENED
CORRESPONDENCE ENTROPY FORCES PRIME LIFE MATTER MIND SPIRIT TIME
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CORRESPONDENCE
By manipulating the ties between places, objects, and people, the Correspondence Sphere allows a mage to sidestep distances, sense things that would normally be out of range, pull objects out of thin air, levitate or fly, or connect an Effect to some other place or character. Some mages proclaim this Sphere.
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is proof that distance is an illusion, whereas others view it as the Art of pulling strings between different places and people. Because this Sphere deals with space and relationships, its Effects use a special Correspondence Sphere Ranges
chart . Most Effects require touch or close contact, but Correspondence lets the mage reach across distances and affect hidden or faraway targets. When adding Correspondence to an Effect, use that Correspondence Sphere Ranges chart to find the connection and then exploit it. Tenuous connections require several successes, but spanning close connections is easy for a mage who understands this Art. On its own, Correspondence allows the mage to reach across distances, even to places she cannot see or touch. At Rank 2 or higher, she can grasp items and work with them from a distance. To manipulate other objects or beings in ways other than physical contact, however, that mage must combine Correspondence with another Sphere – typically a Pattern Sphere (Forces, Life, or Matter).
When combining Correspondence with other Spheres, however, the Effect is limited – in game terms – to the mage’s Rank in the Correspondence Sphere, not to the Rank of the other Spheres involved. A mage, for instance, who has only Correspondence 2 tries to use a Forces 3/ Correspondence 2/ Prime 2 Effect to try to start fires at a distance… except that she is limited to Forces 2, a Rank that’s too low to conjure fire. In order to boost that effect, she’d need to raise her Correspondence to at least 3. Despite its ability to warp space and distance, Correspondence deals only with whole Patterns, unless a target has been altered by another Pattern Sphere; Correspondence alone, for example, cannot teleport someone’s head off – the mage would need to use Life magick to separate the head from its body. A gun, on the other hand, could be snatched away by Correspondence alone. Mages who specialise in Correspondence tend to have a faraway look. To them, the separations of space and form are meaningless illusions that disappear when you understand how the universe truly fits together. For an optional Technocratic approach to Correspondence, see Data
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DATA PRIMAL UTILITY DIMENSIONAL ENGINEERING
CORRESPONDENCE RANGES
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SUCCESSES RANGE CONNECTION
One Line of sight Body sample
Two Very familiar Close possession or companion
Three Familiar Possession or casual friend
Four Visited once Casual acquaintance or object used once
Five Described location Briefly touched or met object or person
Six+ Anywhere on Earth No connection
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​CORRESPONDENCE LEVELS
â—‰ Immediate Spatial Perceptions/ Landscape of the Mind
Basic spatial understanding allows a mage to sense things in her immediate vicinity even if she can’t perceive them with her normal senses. Using that perception, she can estimate the distances between objects; intuitively find a direction (North, South, East, West); notice hidden objects or characters; and spot spatial instabilities – warps, anomalies, wormholes, etc. – especially the ones caused by other Correspondence Effects
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◉◉ Sense, Touch, Thicken & Reach Through Space/ Correspondence Sensing
That mage can now extend her senses across intervening space, sensing things in other locations. Such extensions, however, leave minor ripples in space… the kind noticed by Rank 1 Correspondence. Fortunately, she can also thicken space to cover her tracks; each success used in doing so deducts one success from the roll of a character who’s trying to spy on her or notice her sensory Effects. By adding Life or Matter to Rank 2 Correspondence, the mage can grasp small items or organisms (housecat-sized or smaller) and then pull them through tiny holes in space. This lets her snatch business cards, guns, rabbits, and such from another location, apparently pulling them out of nowhere.
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◉◉◉ Pierce Space/ Open or Close Gates/ Co-locality Perceptions
Now the mage can tear holes in space, large enough for her to step through. These minor gates are small and temporary, but they allow that character to step from one place to another, so long as she’s alone and lightly encumbered. (Teleporting large items, or while carrying heavy loads, demands Correspondence 4.) Scoping out the new location is a good idea, of course. A close, familiar destination requires fewer successes than a distant, unfamiliar one. Using the Co-locality Perceptions Effect, the mage can also perceive several places at once. Those locations all appear as ghosts overlapping each other, as if they’d been layered on top of the closest location. Also, by combining Correspondence 3 with Forces, Life, or Matter, the mage can move things around from a distance, levitating, manipulating or teleporting them without physical contact.
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◉◉◉◉ Rend Space/ Ward/ Co-locate Self
Creating larger holes in space, the mage can now open permanent gates between locations (10 or more successes); isolate forces, spaces, objects, or people into their own tiny realms (by combining Correspondence 4 with Forces, Life, Mind, or Matter); and ward certain locations against specific Patterns (again, combining Forces, Life, Mind, or Matter with Correspondence) or Resonance energies (combining this Sphere with Prime 4). This warding effect can impede or even block the forbidden elements from crossing into, or out of, the protected space. Using the Co-location Effect, that mage can also appear in several different places at once. To function, however, she must add Mind 1 to that Effect. Each self mirrors the original’s actions unless she also adds Life 2 to that Effect, granting independence to every self.
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◉◉◉◉◉ Spatial Mutation / Co-Location
Distance and dimensions become child’s play to a mage at this Rank. She can distort space; alter sizes and stretch or compress objects (Matter), bodies (Life), or forces (Forces); connect different Patterns to one another across intervening space; or even superimpose places or objects on top of one another (extremely vulgar). Combining this Rank with Life 3, the mage may also expand her senses to perceive many different places at once.
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