Nocturne V.2
A World of Darkness Sim
WEREWOLVES
The Warriors Of Gaia
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AHROUN GIFTS
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Color Key:
RAGE GIFTS (Glory)
NON POWERED GIFTS (Honor)
GNOSIS GIFTS (Wisdom)​
RANK 1
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Razor Claws
Rank 1 Ahroun / Get of Fenris Gift
Ahroun hones them to razor sharpness. Either a cat- or bear-spirit teaches this Gift.
System:
Free Action
Gain 1 Rage
+2 to attack rolls.
Grim Resolve
Rank 1 Ahroun / Silent Strider / Silver Fang Gift
Other werewolves look to the Ahroun for leadership in combat. The Gift of Inspiration is one reason. The Garou with this Gift lends new resolve and righteous anger to his brethren. Either a lion- or wolf-spirit teaches this Gift.
System:
Passive
+1 to Resolve rolls
Splintered Claw
Rank 1 Ahroun / Metis Gift
Some Garou take the bee as a role model for their cause. The bee is so devoted to her queen that she attacks her enemies with no care to the inevitable fact that she will die in the attack. For those Garou who feel similarly, bee-spirits may teach them how to turn their claws into stingers that stick in their opponents. Such poison as they excrete won’t kill their opponents but neither will it kill the werewolf in question.
System:
Normal Action
Costs 1 Rage
Damage done by this attack may not be healed until an action is taken to remove the Splintered Claw (Roll Strength + Athletics, Difficulty 18 to remove).
Empathy of Hatred
Rank 1 Ahroun Gift
Using this Gift, an Ahroun can tell at a glance how strongly a given individual is ruled by anger — both at the moment and over the course of their life. An Epiphling of Rage teaches this Gift.
System:
Passive
No roll is needed; the effect is automatic. By spending an action focusing on a person, the Ahroun can learn the Rage that said person possesses. This is most useful for spirits and other shapechangers, of course, although some fomori may possess Rage as well. The Shadow Lord Gift: Aura of Confidence blocks the perception granted by this Gift completely.
Pack Tactics
Rank 1 Ahroun Gift
While the Ahroun’s role as the overall leader of Garou is questionable, there is no doubt at all who should take control of the pack during a battle. By taking the lead and coordinating pack actions, the Ahroun gifts all of her packmates with great competence in the heat of battle. A wolf-spirit teaches this Gift.
System:
Normal Action
Gain 1 Rage
Duration: 1 Turn
For the next turn everyone in the pack gets +1 to either attack or defense roll.
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RANK 2
True Fear
Rank 2 Ahroun / Rank 2 Shadow Lord / Wendigo Gift
The Ahroun can display the true extent of her power, scaring one chosen foe into quiescence for a number of turns. Spirits of fear teach this Gift.
System:
Resisted Action
Gain 1 Rage
Roll Charisma + Composure vs Resolve + Composure
Each success she achieves cows the enemy for one turn; the victim cannot attack at this time. He may defend himself if attacked and otherwise act normally, although his action will likely be guided by fear.
Sense Silver
Rank 2 Ahroun / Silver Fang Gift
As consummate warriors, Ahroun must be prepared for every eventuality — including silver weaponry. This Gift, taught by Lunes, allows the Ahroun to detect the presence of silver.
System:
Normal Action
Roll Perception + Primal Urge, Difficulty 14
If successful, she can detect the presence of any nearby silver. Three successes allow him to pinpoint the silver’s location
Loyal Defender
Rank 2 Ahroun Gift
Dark forces conspire to turn the Garou against one another in these fallen days. Between the mind-bending powers of the Leeches, the meddling of mages, and the Thrall of the Wyrm, every pack fears the day when its Ahroun defender turns his claws on them instead of the enemy. The werewolf who learns this Gift pledges a vow of loyalty to his sisters and brothers in arms, as proof against anything that could tear open a rift between them. A wolf-spirit teaches this Gift.
System:
Passive
-2 to all physical attacks against own pack-mates.
Spiritual Wrath
Rank 2 Ahroun / Children of Gaia Gift
Garou are by nature beings half of corporeal flesh and half of spirit ephemera, living in two worlds simultaneously. By calling upon this Gift, an Ahroun manifests her spiritual nature more strongly than physical for a brief period, allowing her claws to cut through defenses they could never normally pierce. This Gift has no effect on creatures that are half spirit already like other Garou, fomori and changelings. But any being entirely of one world, such as Banes, vampires, ghosts or animals, is vulnerable to its sting. Any spirit of war can teach this Gift.
System:
Normal Action
Costs 1 Gnosis
Adds +1 damage on the attack if it lands.
Pack Shield
Rank 2 Ahroun Gift
The Garou were chosen as Gaia’s protectors, but even protectors need protecting occasionally. That’s where the Ahroun come in. With a fierce snarl and a show of might, the werewolf convinces the enemy that he’s the greatest threat on the battlefield (they’re probably right!) and needs to be taken down first. An ancestor-spirit teaches this Gift.
System:
Resisted Action
Roll Resolve + Composure vs Resolve + Composure
Duration: 1 turn per success
The Ahroun spends an action drawing their attention. Opponents who lost the resist roll are unable to attack any target but the Ahroun.
Spirit of the Fray
Rank 2 Get of Fenris / Ahroun / Black Furies Gift
This Gift allows the Ahroun to attack with lightning speed, shredding in furry through several enemies. A cat-spirit teaches this Gift.
System:
Normal Action
Gain 1 Rage
​Roll close range physical attack (be it with weapon or hand to hand), Difficulty 10
You next action consider to be a flurry of attacks that can hit up to 3 enemies.
Chosen targets (up to 3) roll defense, Difficulty 10. Then each defender compares their successes to that of an attacker individually.
Attacker's Successes - Defender's Successes = Damage Taken.
RANK 3
Silver Claws
Rank 3 Ahroun / Silver Fang Gift
The Ahroun can establish her battlefield primacy against other werebeasts by transforming her own claws into silver. A Lune teaches this Gift.
System:
Normal Action
Roll Gnosis, Difficulty 14
Duration: A Scene
While having the this gift on garou suffers pain, which gives -2 penalty to all mental and none combat rolls. With these claws on Garou deal extra 1 damage to any other garou if attack lands.
Spirit Savage
Rank 3 Ahroun Gift
In the spirit world, a warrior often finds himself dealing with hostile spirits much more often than he’d like. This Gift allows the Ahroun to brutally savage a spirit with a bite, impeding the spirit’s ability to attack or defend itself. Spirits find this Gift horrifying, and are unwilling to aid any warrior who uses it unjustly (such as against any Gaian spirit). It’s taught by wolverine-spirits, who care little for the opinion of their fellows.
System:
Free Action
Gain 1 Rage
The Garou must successfully bite the spirit or fera, which will raise victims Rage by 1.
Luna’s Armor
Rank 3 Ahroun Gift / Children of Gaia / Shadow Lord / Silver Fang Gift
Many Galliards relate stories describing the werewolves’ weakness to silver as a kind of chiminage — the price Luna extracts from her children for the gift of Rage. Using this Gift, the werewolf can, at great cost, briefly shield himself against silver’s damaging power with his own spiritual energies. A Lune teaches this Gift.
System:
Free Action
Costs 1 Gnosis per turn
Duration: 1 turn per Gnosis spent
By using this gift garou turn damage done by silver into lethal type.
Wind Claws
Rank 3 Ahroun Gift
The Ahroun’s claws and fangs pass through the flimsy protections of their enemies as though they were but air and hope. An air elemental teaches this Gift.
System:
Free Action
Gain 1 Rage
Duration: 1 turn
For one turn Ahroun’s claw attacks completely ignore any armor (mundane or magical) that targets might be wearing. This means actual armor (vest, platemail, riot suit, etc.)
Heart of Fury
Rank 3 Ahroun Gift
The Garou can steel himself against anger, suppressing his Rage and creating a mental dam against the explosive frenzies of his kind. This anger will catch up with him eventually, though, so he must vent it before it breaks free. A boar-spirit teaches this Gift.
System:
Passive
+2 to Frenzy resist rolls.
Shatter Bone
Rank 3 Ahroun Gift
Victims with twisted arms or crushed legs are much easier prey. The Ahroun with this Gift can destroy bone with a single punch, regardless of the damage inflicted by the blow. A hyena-spirit teaches this Gift
System:
Normal Action
Gain 1 Rage
The Garou must target a specific limb, which increases the attack’s difficulty. The player must score at least three successes on the attack. Successful use of this Gift breaks the limb and gives victim -3 to physical rolls for each broken limb.
RANK 4
Gnaw
Rank 4 Ahroun / Get of Fenris / Red Talon / Lupus / Metis Gift
The werewolf’s jaws strengthen to the point that she can chew through just about anything, given enough time. In addition, her jaws do more damage in combat, and only death will break her grip if she clamps her teeth into an opponent. Wolf-spirit teaches this Gift.
System:
Normal Action
Gain 1 Rage
Make a Bite Attack
Adds +1 damage on the attack if it lands. Upon dealing 4+ damage garou also disables limbs (-3 penalty to physical rolls). This gift also may be used to chew through objects, even steel bars.
Stoking Fury’s Furnace
Rank 4 Ahroun Gift
No auspice is as closely tied to their Rage as the Ahroun, who is the master of directing his fury. This Gift — taught by a wolverine-spirit — allows him to channel his Rage even more effectively.
System:
Passive
Once per day garou may use 2 rage gifts for free of cost.
Touch of Rage
Rank 4 Ahroun Gift
Using this Gift, an Ahroun can channel a portion of her Rage to another, be the beneficiary Garou, human or animal. In the former case, the effect is fairly mundane, lending an ally strength in combat; in the latter, it grants an awesome and destructive quality to beings that do not normally possess such.
System:
Resisted Action
Roll Resolve + Composure vs Resolve + Composure
He then expends a number of Rage points equal to successes, and the target gains them and may spend them normally.
This Gift cannot grant Rage to mages, ghosts or other kinds of supernatural beings that do not already possess Rage. Spirits already have a Rage Trait, but can receive the temporary points to use to gain extra actions in combat as Garou do.
Body Shift
Rank 4 Homid / Ahroun / Get of Fenris Gift
Garou raised in the shifting maze of human society are well-prepared for the endless adaptations Gaia demands of her protectors. An ancestor-spirit teaches this Gift.The Garou can use her shapeshifting to alter her physical Attributes
System:
Free Action
Roll Stamina + Primal Urge. Difficulty 14
Duration: A Scene
For each success, one physical Attribute dot can be shifted. Example a dot of Dexterity can be shifted to Strength or Stamina, and so forth.
RANK 5
Shared Strength
Rank 5 Ahroun Gift
No matter how strong you are, you can’t be everywhere. Sooner or later, if you live long enough, every Ahroun will experience the heartbreak of seeing a packmate die in combat, and knowing that they simply couldn’t be there to help. Elders have seen this more than any, so it is not unusual that they would learn a Gift like this. This Gift allows an Ahroun to donate his capacities to one of his packmates for a single turn, imbuing them with their strength, speed and skill. However, they pay a high price for this help, losing their own strength for the same amount of time. This Gift is taught by a wolf-spirit.
System:
Free Action
Costs 2 Gnosis
The player states a period of time for the Gift to remain active. This could be “the next turn”, “an hour”, “the rest of the scene”, but no longer than a day. If the Ahroun dies, the Gift ceases to work immediately. For that amount of time, one Garou of the Ahroun’s choice and within their line of sight immediately is treated as possessing the Ahroun’s Physical Attributes, Brawl, Dodge and Melee abilities (if the target has higher abilities, they retain their own high scores). However, the Ahroun is treated as having a mere one dot in all Physical attributes, in all forms, as long as the Gift is active and no dots in Brawl, Melee and Dodge. The target and Ahroun cannot spend experience points to raise any of the shared Traits until the Gift ends.
Kiss of Helios
Rank 5 Ahroun Gift
The Ahroun can invoke the sun’s power to become completely immune to the damaging effects of fire. Additionally, the Ahroun may ignite any portion of his body and keep it burning for extended periods. Most commonly the Garou will light his mane during rituals, but he can also ignite his claws or mouth without ill effect. A fire elemental or a sun-spirit teaches this Gift.
System:
Free Action
Costs 1 Gnosis
For the rest of the scene, the Ahroun cannot be harmed by any forms of fire.
Strength of Will
Rank 5 Ahroun Gift
The Ahroun with this Gift could lead his pack to the gates of Hell itself if that were what it took. A wolf-spirit or an Incarna avatar teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Charisma + Primal Urge, Difficulty 16
Duration: A Scene
Each success grants all the Garou’s allies within 20 meters a +1 to Resolve rolls (Max +3).