Nocturne V.2
A World of Darkness Sim
WEREWOLVES
The Warriors Of Gaia
​
PRIMAL URGE (1-5)
This Talent describes not only the the bestial nature inside every werewolf (or any animal, for that matter), but also the level of gut feelings the character has in her various half-wolf, half-human forms. Characters with a high Primal-Urge rating can rely more easily on "wolf thought" — the ability to call on raw animal instincts for guidance — rather than the rationalization so typical of humans. Moreover, werewolves with strong Primal-Urge find it easier to assume their various forms or take on partial transformations.
Primal urge is a special Garou stat that is mainly used to assist in shifting forms and how much Rage garou can spend per turn. However it has other uses too. Each rank in primal urge gives + 1 to the following rolls.
FORMS
​
The Garou are Shapeshifter of great ability, far more versatile than the werewolves of myth or film. They are far more than “humans who can turn into wolves” – these beasts are designed to shift easily from wolf to human, with a range of forms in between. With sufficient control over shapeshifting, a Garou can even transform only part of her body: grow Crinos talons in human form, or turn forepaws into hands.
Here are the five different forms a werewolf can assume:
Many legends speak of werewolves assuming only two forms, human and wolf. In truth, the Garou wear five different forms, each suited to different tasks and situations.
​
CHANGING FORMS​
​
Changing forms can be done in one of several ways.
​
-
By spending an action and going to a next form in the cycle (Ex: from homid to glabro).
-
By gaining 1 Rage and going into desired form without losing an action.
-
By rolling Stamina + Primal Urge, Difficulty 14 to shift to a next form in line. Each success allows you to skip one, so with 4 Successes a Homid would be able to shift to Lupus form. You may however ignore successes so you don't skip the form you like to shift into.
​
​
Homid: The Human
The natural form for homid breed Garou and the form in which they feel most comfortable. Causes Bashing damage.
Glabro: The Near-Man
Bonus: Strength +2, Stamina +2, Manipulation -2
The Glabro form is bipedal, and it doesn't possess obvious fangs or claws, but the resemblance to a human being ends there. A Garou shifting from Homid to Glabro gains from 100% to 200% in body weight (all muscle) and six inches in height. Body hair becomes much more profuse, the teeth and nails elongate (leathal Damage) the brow slopes, and the character looks huge and menacing.
Werewolves in Glabro can speak the Garou tongue and manage human language without too much trouble. Human speech, however, has a guttural rasp to it. While Garou can use this form to interact with human society, they typically don't. The Glabro form is too crude and too easy to remember.
Crinos: The Wolf-Man
Bonus: Strength +4, Dexterity +1, Stamina +4, Manipulation -5
Affectionately known as the "nine-foot snarlin death-beast" form, a werewolf in Crinos wants to do only one thing -- kill. The natural form of all metis breed Garou, the Crinos is not a form for deliberation, even with other werewolves.
Shifting from Glabro to Crinos, the Garou grows in height by half and gains another 100% to 200% in weight. The head changes to a wolf's maw, and the fangs and claws are now fully grown. (Aggravated damage) The arms become long and apelike, and the werewolf can move either on two legs or all fours. The Garou also grows a tail, which helps with balance.
​
Hispo: The Near-Wolf
Bonus: Strength +3, Dexterity +3, Stamina +3, +1 Perception, Manipulation -5
A werewolf in Hispo form looks like a prehistoric dire wolf. The head and jaws are massive, even more so than the Crinos. The Hispo form weighs nearly as much as the Crinos form, but its four-legged stance allows it to run faster. The senses are sharp, although not so keen as the Lupus. It does (Aggravated damage) damage.
​
Lupus: The Wolf
Bonus: Strength +1, Dexterity +3, Stamina +1, +2 Perception, Manipulation -5
The natural state of lupus Garou, the pure wolf form is feral and driven by instinct. Used primarily for tracking and travel, the change from Hispo to Lupus causes the Garou to shed a great deal of muscle and body size. The jaws and claws shrink considerably and cause lethal damage.
The Lupus resembles a normal wolf for all intents and purposes. The exact appearance of a Garou's Lupus form will vary depending on her Tribe.
​
​
​
​