Nocturne V.2
A World of Darkness Sim
WEREWOLVES
The Warriors Of Gaia
SILVER FANG
Color Key:
RAGE GIFTS (Glory)
NON POWERED GIFTS (Honor)
GNOSIS GIFTS (Wisdom)​
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RANK 1
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Grim Resolve
Rank 1 Ahroun / Silent Strider / Silver Fang Gift
Other werewolves look to the Ahroun for leadership in combat. The Gift of Inspiration is one reason. The Garou with this Gift lends new resolve and righteous anger to his brethren. Either a lion- or wolf-spirit teaches this Gift.
System:
Passive
+1 to Resolve rolls
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Implacable Grip
Rank 1 Silver Fang / Uktena Gift
A leader must keep a tight grip on his power, and this Gift allows the Garou to do so literally. The Garou’s hands or jaws tighten in a mighty death-grip, making it nearly impossible to escape. A falcon-spirit teaches this Gift.
System:
Free Action
Gain 1 Rage
Duration: A Scene
The Garou’s grip with either hands or jaws (or both at the cost of two Rage) is much stronger. In game terms, the Garou’s Strength is considered 3 points higher for purposes of grappling or maneuvers such as the jaw lock. The Garou may not use this extra Strength to inflict damage.
Osprey’s Eye
Rank 1 Silver Fang Gift
Osprey can spot his prey in the water from high in the air above, despite the distorting effect of the water itself. She gives her children the same ability, so they may hunt the enemies of Gaia as easily in the water as in the air. This Gift is taught by an osprey spirit, or by her ally, Salmon.
System:
Free Action
Costs 1 Gnosis
Duration: A Scene
Garoy suffer no penalty to Perception rolls due to rain or any type of water, including being under water.
New Moon’s Laughter
Rank 1 Silver Fang Gift
This Gift allows a werewolf to make others around her more receptive to criticism and less obsessed with their own pride, thus showing them the wisdom of the New Moon. To learn this Gift, the werewolf must trick a Lune into revealing the Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Gnosis, Difficulty 12
Duration: A Scene
The gathering that the character attended takes on a lighter mood, however that does not prevent hostilities.
Heightened Senses
Rank 1 Lupus / Black Furies / Shadow Lords / Silver Fang / Galliard Gift
The werewolf with this Gift tunes in to the world around him, increasing his senses vastly, allowing him to hear sounds beyond his normal range, granting him superior night vision and making his sense of smell stronger than that of any dog. In wolf forms, his senses become preternaturally potent, allowing him to perform feats that border on precognition. This Gift has drawbacks as well. If a fire alarm were to go off around a Garou using this Gift, it might render him helpless. Cities can barrage the werewolf with a sensory overload. Wolf-spirits teach this gift.
System:
Normal Action
Costs 1 Gnosis
Duration: A Scene
The werewolf’s may get +2 to Perception rolls. In Crinos, Hispo and Lupus forms the werewolf also gains +1 to Primal-Urge rolls.
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Lambent Flame
Rank 1 Silver Fang Gift
The Garou causes her body to ignite with silver light. A Lune teaches this Gift.
System:
Normal Action
Roll Rage, Difficulty 14
The glare illuminates a 20 meters. Any hand-to-hand attacks made against the Garou take a penalty of -1, while range attacks actually get bonus +1 on attack on garou using this gift.
Call the Breeze
Rank 1 Wendigo / Silver Fang Gift
The Garou calls up a strong (20 mpg), cold breeze and directs it at whim. This breeze chills anyone not prepared for it, and it disperses (or redirects) clouds of vapor (including tear gas or airborne toxins) or swarms of insects. A wind-spirit teaches this Gift.
System:
Normal Action
Roll Primal Urge + Performance, Difficulty 16
The Garou simply whistles to call the breeze. Anyone caught in it gets -2 to Perception rolls as long as the breeze lasts.
RANK 2
Sense Silver
Rank 2 Ahroun / Silver Fang Gift
As consummate warriors, Ahroun must be prepared for every eventuality — including silver weaponry. This Gift, taught by Lunes, allows the Ahroun to detect the presence of silver.
System:
Normal Action
Roll Perception + Primal Urge, Difficulty 14
If successful, she can detect the presence of any nearby silver. Three successes allow him to pinpoint the silver’s location.
Reason’s Grasp / Reason
Rank 2 Silver Fang Gift
The Silver Fangs took up many burdens when they accepted the leadership role for the Garou Nation. One of the hardest of these to bear is the propensity towards Harano and the mental disabilities that beset members of the Tribe. However, the spirits took pity upon the tribe members who were suffering and failing at a time of need, so they sent a Firebird spirit to teach them this Gift. Reason’s Grasp allows a Silver Fang to free herself temporarily from Harano or mental illness. It can also protect against any sanity-altering attack, be it from a spirit, Wyrm creature, vampire, mage or demon.
System:
Normal Action
Costs 1 Gnosis
Roll Resolve + Composure, Difficulty 16
Duration: A Scene
The character can ignore the effects of all mental disabilities (insanity effects only). Should the unfortunate player botch this roll at any point, the werewolf’s dementia runs out of control, completely dominating the character’s thought process for 24 hours.
Claw-to-Thumb
Rank 2 Silver Fang / Wendigo Gift
To be a leader among wolves is largely a matter of physical dominance, but a human leader must understand his charges and follow their will to a degree. With this Gift, a Silver Fang can understand those around him and live up to their expectations. A falcon-spirit teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Intelligence + Empathy, Difficulty 16
Success indicates that the Garou knows what the majority would like to see, be it attack, mediation, harsh punishment or clemency. The more successes the player rolls, the better the Garou understands the people’s desires, even if the people would rather keep their desires secret. Note that this Gift by no means reveals the wisest or most rational decision, just the most popular one.
Austere Mind
Rank 2 Silver Fang Gift
The Silver Fangs of House Austere Howl have always valued self-control. To this end, they successfully petitioned a stone elemental to teach them this Gift that grant s them the emotional stoicism of a rock.
System:
Free Action
Costs 1 Gnosis
Duration: 1 Day
Add +1 to frenzy resist rolls.
Salmon Swim
Rank 2 Silver Fang / Silent Strider / Wendigo Gift
A Garou with this Gift is able to swim as easily as a fish, or even walk on the surface of the water as if it were land. Salmon Swim works only on freshwater bodies, not on oceans, but it works as well on a lake or pond as it does a river. The Gift does not work within a swimming pool or other purely artificial container of fresh water. This Gift is taught by a salmon-spirit.
System:
Free Action
Costs 1 Gnosis
Duration: A Scene
Allows the character to travel across water as if it were open ground and swim as fast as they can move.
Merlin’s Call
Rank 2 Silver Fang Gift
This Gift allows the alpha of a pack to call out to her fellows, letting them know exactly where she is and allowing them to rally around her, even in complete darkness or other situations in which the werewolves are effectively blinded like heavy fog, or intervening walls. However, the sound that the alpha makes cannot be used by other creatures to locate the Garou. A merlin-spirit teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Charisma + Primal Urge, Difficulty 16
Any other member of the character’s pack knows exactly where she is, relative to his own position, for a number of turns equal to the successes rolled; any creature within earshot who is not a member of the pack hears nothing.
Crescent Moon’s Awareness
Rank 2 Silver Fang Gift
This Gift allows the character to make other around her more aware of the spirits of the place. Garou catch glimpses and hear incomprehensible whispers of the spirits in the Penumbra, while Kinfolk and other humans feel an unsettling awareness of an alien world that they are normally oblivious to and have no means of understanding. This teaches them the power of the Crescent Moon. To learn this Gift, the Fang must track down any one of Falcon’s brood and perform one, simple service for him.
System:
Normal Action
Costs 1 Gnosis
Roll Gnosis, Difficulty 14
Duration: A Scene
If the roll succeeds, all creatures in her immediate area (20 meters) become aware of the Penumbra at the edge of their senses. Garou may then step sideways or communicate with spirits at -1 difficulty. Humans, Kinfolk and animals find the effect profoundly disconcerting and lose 1 from all their rolls while the Gift is in effect.
Command the Gathering
Rank 2 Silver Fang / Philodox Gift
The Garou draws all eyes to herself with a great exclamation, a clap of her hands, the striking of klaive to shield, or some other such gesture. Until she has had her say, none may depart or interrupt her. A lion-spirit teaches this Gift.
System:
Resisted Action
Roll Resolve + Composure vs Resolve + Composure
If the roll succeeds, all in attendance fall quiet and listen unless they see danger looming on them.
Hidden Meaning
Rank 2 Silver Fang Gift
Sometimes what someone doesn’t say is just as revealing as what they do say. This Gift allows a listener a sense of exactly what a speaker is concealing or avoiding saying. A heron-spirit teaches this Gift.
System:
Resisted Action
Roll Empathy + Wits vs Manipulation + Persuasion
If the roll succeeds, the character gains an idea of what worries the speaker most, even if they haven’t alluded to it in any way during the speech.
Deep Roots
Rank 2 Silver Fang Gift
This Gift allows the steadfast members of House Wise Heart to stand their ground against their foes. Nothing can move a werewolf rooted with this Gift, although he is as vulnerable to other forms of attack as ever. Any forest-dwelling spirit can teach this Gift.
System:
Normal Action
Roll Gnosis, Difficulty 14
Duration: 1 turn per success
The character becomes rooted to that spot. Any attempt to push, pull, drag or life the Garou automatically fails to move the character, although it can still do damage.
Hand Blade
Rank 2 Silver Fang Gift
Many Silver Fangs specialize in klaive dueling and swordplay. On occasions, they are disarmed or attacked when they are unarmed. This Gift allows them to rely on their skill in swordplay by turning their arm into a razor-sharp blade that slices and cuts like the best-forged sword. An ancestor spirit, usually a former klaive dueling master, teaches this Gift.
System:
Normal Action
Gain 1 Rage
Duration: A Scene
Garou may use his arm like a sword, by rolling Dexterity + Melee, this also adds +2 to attack rolls, as his claws are part of the blade. However, each parry or other blade-to-blade maneuver the werewolf gets 1 lethal damage done to them. Yet there is another benefit to this, as all claw enhancing gifts may stack with this.
Eagle’s Beak
Rank 2 Silver Fang Gift
The eagle’s beak is a sharp, tearing weapon that can tear its prey apart in seconds. An eagle spirit can teach a Silver Fang the secret of eviscerating his enemy swiftly through this Gift.
System:
Normal Action
Gain 1 Rage
Duration: A Scene
Adds +2 to all bite attack rolls.
Awe
Rank 2 Silver Fang Gift
The Garou, simply by her bearing and strength, proves to others her mastery and right to rule other tribes. This Gift is taught by a Falcon spirit.
System:
Resisted Action
Roll Resolve + Composure vs Resolve + Composure
If successful, the garou looks amazing to other, however this does not prevent combat from happening or others from attacking them if they want to. This also adds +2 to Charisma rolls against the target if the roll is successful.
Word of Honor
Rank 2 Silver Fang Gift
To a Silver Fang, honor is everything. This Gift imbues a Garou’s words with his honorable bearing. As long as the Silver Fang speaks the truth, others believe him. An eagle-spirit teaches the Silver Fangs how to speak clear and true.
System:
Normal Action
Costs 1 Gnosis
Roll Manipulation + Persuasion vs Empathy + Wits
By spending a Gnosis pint, the Silver Fang can make every word he says bear the ring of truth. Anyone who listens hears that the Gift user speaks the truth. Listeners are not necessarily inclined to obey the Fang or follow his suggestions, but the facts are clear. The Silver Fang must speak the truth, as he knows it, or the Gift automatically backfires.
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RANK 3
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Silver Claws
Rank 3 Ahroun / Silver Fang Gift
The Ahroun can establish her battlefield primacy against other werebeasts by transforming her own claws into silver. A Lune teaches this Gift.
System:
Normal Action
Roll Gnosis, Difficulty 14
Duration: A Scene
While having the this gift on garou suffers pain, which gives -2 penalty to all mental and none combat rolls. With these claws on Garou deal extra 1 damage to any other garou if attack lands.
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Name the Spirit
Rank 3 Lupus / Theurge / Silver Fang Gift
A werewolf with this Gift becomes familiar with the ways of the Umbra. He can sense the type and approximate Trait levels (Rage, Gnosis, Willpower) of spirits. A spirit servant of the Uktena totem teaches this Gift.
System:
Normal Action
Roll Perception + Occult, Difficulty 16
Additionally after learning the name of the Spirit, garou may roll the gift to find the said Spirit in Umbra.
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Luna’s Armor
Rank 3 Ahroun Gift / Children of Gaia / Shadow Lord / Silver Fang Gift
Many Galliards relate stories describing the werewolves’ weakness to silver as a kind of chiminage — the price Luna extracts from her children for the gift of Rage. Using this Gift, the werewolf can, at great cost, briefly shield himself against silver’s damaging power with his own spiritual energies. A Lune teaches this Gift.
System:
Free Action
Costs 1 Gnosis per turn
Duration: 1 turn per Gnosis spent
By using this gift garou may ignore the extra 1 damage done to them by silver.
Burning Blade
Rank 3 Silver Fang Gift
This Gift causes a Garou’s weapon, be it a sword, klaive or axe, to burn with a deadly fire that burns her enemy even as it bites into their flesh. A firebird spirit teaches this Gift.
System:
Normal Action
Roll Gnosis, Difficulty 14
Turns melee weapon damage into aggravated type. Scoring 4+ successes ignites the target, having them to take 1 damage per turn till they submerge in water or roll an unmodifed 12 to put out a fire.
Half Moon’s Diplomacy
Rank 3 Silver Fang Gift
Sometimes the first step to resolving a dispute is to prevent yourself saying anything to make the situation worse. This Gift allows a werewolf to try to calm an explosive moment by preventing everyone present from saying anything inflammatory, thus bringing them all the Half Moon’s wisdom. To learn this Gift, the werewolf must follow a harrier-spirit for an hour, matching her flight path from the ground, until she tries and consents to share this Gift.
System:
Resisted Action
Costs 1 Gnosis
Roll Manipulation + Empathy vs Wits + Composure
Duration: 1 turn per success
If the roll succeeds, anyone involved in the debate must stay silent and not say anything that they know is likely to make things worse.
Talons of Falcon
Rank 3 Silver Fang Gift
Falcon’s talons are sharp, allowing him to grasp and impale his prey, before it even realizes that he has swooped. He grants these same talons to the most worthy of his children, so that they may impale their foes upon their claws. This Gift turns a werewolf’s claws into wickedly sharp impaling weapons, able to slice through skin and muscle and deep into the entrails of the Fang’s foe. A falcon spirit of the Great Flock imparts the secret of this Gift.
System:
Normal Action
Costs 1 Gnosis
+3 to next attack roll.
Wrath of Gaia
Rank 3 Silver Fang Gift
The Garou shows himself in full, terrible, glory as Gaia’s chosen warrior. His splendor overwhelms minions of the Wyrm, driving them before him in terror unless they can master their instinctive fear of this predator. An avatar of Gaia herself teaches this Gift.
System:
Resisted Action
Costs 1 Gnosis
Roll Resolve + Composure vs Resolve + Composure
Any minions of the Wyrm who look upon the Garou and fail the resist roll will flee in terror.
RANK 4
Sidestep Death
Rank 4 Silver Fang Gift
Old legends say that when the first Silver Fang died, he was reborn with this Gift. A Fang with this Gift simply sidesteps what would have become his deathblow. A lion-spirit teaches this Gift.
System:
Free Action
Costs 1 Gnosis
Once per scene, the player may evade a single attack that would inflict enough damage to place the Fang’s health levels below 1. The Garou simply appears instantly at the nearest location not affected by the attack, which may be an inch, a mile or more.
Mindblock
Rank 4 Silver Fang / Silent Strider / Stargazer Gift
Upon learning this Gift, the Garou’s mental defenses are strengthened to the utmost. A falcon-spirit teaches this Gift.
System:
Passive
The difficulty of any direct mental attacks or attempts to control the Garou’s mind, as well as more insidious psychic assaults (mind-reading or possession) are raised to 20. This means that even if you roll higher than garous willpower resist roll, it wont take affect unless you rolled over 20, however if you do roll over 20 then successes apply as usual, counting from garou's resist roll. The effects of this Gift are permanent, but they do not apply to powers that sway emotion.
Gibbous Moon’s Understanding
Rank 4 Silver Fang Gift
The greatest of the Silver Fangs’ Galliards have sometimes also been some of the tribe’s most successful battlefield leaders. This Gift can take some of the credit for this. It allows the werewolf to howl out general or specific instructions to her allies, and have them heard and understood even over the noise of battle, thus showing everyone the Gibbous Moon’s wisdom. To learn this Gift, the werewolf must persuade three different Lunes to spend a whole night in the character’s company. Just before dawn, one of them will teach the Gift.
System:
Free Action
Gain 1 Rage
Roll Charisma + Primal Urge, Difficulty 14
The number of successes is the number of howls the werewolf can make during this scene that will be understood as an order by any ally fighting in the same battle as the character. The range of a howl 100 meters. This does not give any mechanical advantages but it does let you actually communicate from a word to a sentence at the time at range of 100 meters with a simple action.
Mastery
Rank 4 Silver Fang Gift
With the power of this Gift, the Fang can command other Garou, including Black Spiral Dancers, to do her bidding. A falcon-spirit teaches this Gift.
System:
Resisted Action
Roll Resolve + Composure vs Resolve + Composure
If the roll succeeds, the Garou can give the target one non-suicidal command, which he must obey for one turn per success. This Gift works only against Garou.
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RANK 5
Full Moon’s Wrath
Rank 5 Silver Fang Gift
Sometimes Luna’s wrath waxes so great that her enemies fall before her chosen like corn before a scythe. This Gift allows a hard-pressed werewolf to summon war-spirits to her aid, striking at her enemies and giving her respite. Their power teaches the werewolf and her allies, not to mention her enemies, the wisdom and strength of the Full Moon. The werewolf must find an defeat nine of Falcon’s brood of Jagglings in succession on a night of the full moon to learn this Gift. At the end of the night, an Avatar of Luna appears and binds the defeated spirits to the Fang’s service ever more. However, she demands that the Garou be at her disposal on nights of the full moon in exchange.
System:
Normal Action
Gain 1 Rage
Roll Gnosis, Difficulty 14
One of the defeated bird-spirits appears and attacks the enemies of the werewolf. The spirits remain part of the fray until they are defeated, the werewolfs defeat or the battle ends, at which point they depart into the Umbra once more. The spirit has a Normal Spirit Summon Stats.
Luna’s Avenger
Rank 5 Silver Fang Gift
The Garou’s entire body, regardless of her current form, is changed to living silver. She becomes a nearly unstoppable warrior. A Lune teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Duration: A Scene
Garou become immune to the effects of silver.
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