Nocturne V.2
A World of Darkness Sim
WEREWOLVES
The Warriors Of Gaia
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BLACK FURIES
Color Key:
RAGE GIFTS (Glory)
NON POWERED GIFTS (Honor)
GNOSIS GIFTS (Wisdom)
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RANK 1
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Wyld Resurgence
Rank 1 Black Furies Gift
Bent to Gaia’s service, the creative, living essence of the Wyld roars through the Fury’s body, shining beneath her skin as a rippling wave of prismatic energy which focuses on and shines out through her wounds. This surge supercharges the werewolf’s regenerative powers, quickly mending even the most grievous of wounds. A servant of Pegasus teaches this Gift.
System:
Free Action
Costs 1 Gnosis
Heal 1 HP per Gnosis spent. Damage caused by silver weapons cannot be healed with this Gift.
True Shot
Rank 1 Black Furies Gift
Camp: Amazons of Diana
The accuracy of Artemis on the hunt could not be equaled by any other; this Gift allows Maidens to replicate their aunt’s spectacular feats of archery on the battlefield or on the hunt. It is less effective for Mothers and Crones than for Maidens, but still gives them some benefit. This Gift is taught by a Lune.
System:
Normal
Gain 1 Rage
Garou receive +3 to attack roll for a single arrow shot. This Gift can be used in conjunction with Flurry of Arrows, below.
Moonshadow
Rank 1 Black Furies Gift
Passive
With this Gift, a Daughter of the Moon may step sideways using a patch of moonlight. In addition, the difficulty is lowered by 1.
Spirit Smuggler
Rank 1 Black Furies Gift
Camp: Sisterhood
Members of the Sisterhood frequently make deliveries through countries with broad laws against contraband; they might also wish to carry a weapon into an area interdicted by metal detectors or the like. Spirit Smuggler makes this much easier for them to do, and it is useful in a wide variety of situations. When the character wishes to hide an item from searches, she can use this Gift to push the item into the Gauntlet for a short time; it will return to the character’s possessions in the physical realm after a few minutes have passed. This Gift is taught by a Raccon-spirit
System:
Normal Action
Costs 1 Gnosis
Roll Gnosis, Difficulty local Gauntlet
The character may push a small item through the Gauntlet into the Umbra; the difficulty on this roll is the local Gauntlet rating. The item will return to the character’s physical possessions at the end of the scene.
Breath of the Wyld
Rank 1 Black Furies Gift
As the Furies see it, the problem with most humans (and some Garou) is that they have forgotten that the energy of Creation is nourishing, refreshing and ever present. With this Gift, the Black Fury may instill a feeling of vitality and life in a living being. A spirit servant of Pegasus teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Gnosis, Difficulty 12
Can't be used on one-self.
Duration: A Scene
The Fury must touch her target’s skin, and this Gift must be used outdoors in a natural setting (a city park is natural enough for the Gift to function). Success grants a rush of energy and clarity of thought. In game terms, this Gift grants +1 to Wits, Resolve, and Intelligence.
Man’s Skin
Rank 1 Black Furies Gift
Distasteful though it may be, the Black Furies sometimes find it necessary to pass unnoticed through the world of men. This Gift allows a Fury to effectively change gender in the eyes of onlookers. Her features and build become decidedly more masculine, and her garb seems of a masculine cut. Her hair, eye and skin color remain the same; the result is a man who shows a slight family resemblance to the Fury. Despite this Gift’s name, it works equally well when male metis Furies employ it to disguise themselves as women. The Gift is taught by an ancestor-spirit or a seahorse-spirit.
System:
Normal Action
Roll Charisma + Performance, Difficulty 14
Duration: A Scene
The disguise withstands casual tactile contact, although heavy or violent contact will reveal the truth.
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Heightened Senses
Rank 1 Lupus / Black Furies / Galliard Gift
The werewolf with this Gift tunes in to the world around him, increasing his senses vastly, allowing him to hear sounds beyond his normal range, granting him superior night vision and making his sense of smell stronger than that of any dog. In wolf forms, his senses become preternaturally potent, allowing him to perform feats that border on precognition. This Gift has drawbacks as well. If a fire alarm were to go off around a Garou using this Gift, it might render him helpless. Cities can barrage the werewolf with a sensory overload. Wolf-spirits teach this gift.
System:
Normal Action
Costs 1 Gnosis
Duration: A Scene
The werewolf’s may get +2 to Perception rolls. In Crinos, Hispo and Lupus forms the werewolf also gains +1 to Primal-Urge rolls.
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Mother’s Touch
Rank 1 Theurge / Children of Gaia / Black Furies / Glass Walker Gift
The Garou is able to heal the wounds of any living creature, aggravated or otherwise, simply by laying hands over the afflicted area. The Garou may not heal herself, spirits or the undead with this Gift. A bear- or unicorn-spirit teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Intelligence + Medicine Difficulty 16
Not Usable on Self
Each success heals 1 HP (max 5 HP). The Theurge may heal even Battle Scars in this manner if the Theurge uses the Gift in the same scene in which the scar was obtained and she spends a second Gnosis point.
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RANK 2
Flurry of Arrows
Rank 2 Black Furies Gift
The bow of Artemis slew many monsters of both human and Black Fury myth; the incarnation of Luna as maiden huntress was a swift and accurate shot with the bow. Appropriately, Luna has taught her children how to nock and release arrows more rapidly than a human might hope to follow. This Gift is taught by a Lune.
System:
Normal
Gain 1 Rage
Roll Composure + Firearms, Difficulty 10
Chosen targets (up to 3) roll defense, Difficulty 10. Then each defender compares their successes to that of an attacker individually.
Attacker's Successes - Defender's Successes = Damage Taken. This does take 3 arrows.
Rend
Rank 2 Black Furies / Red Talons Gift
The Furies of myth did not use swords or axes to destroy enemies of the Gods; the Black Furies of old did not use weapons to slay enemies of Gaia. They used teeth and claws, and sheer animal might. While many Bacchantes certainly do use the tribe’s ritual labrys and bow, and others carry klaives and other fetish weapons, when they frenzy they most often fight with their natural weapons. Even out of frenzy, the Bacchantes recognize the intimidation factor of rending a foe with fang and claw, and many revel in its primal nature. Rend allows the Bacchantes to rip through substances that they could not ordinarily pierce, and do as much damage with their natural weapon as another might with a human’s sword. This Gift is taught – sometimes to great comic effect – by a Wine-spirit.
System:
Normal Action
Gain 1 Rage
Adds +1 damage on the attack if it lands.
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Spirit of the Fray
Rank 2 Get of Fenris / Ahroun / Black Furies Gift
This Gift allows the Ahroun to attack with lightning speed, shredding in furry through several enemies. A cat-spirit teaches this Gift.
System:
Normal Action
Gain 1 Rage
​Roll close range physical attack (be it with weapon or hand to hand), Difficulty 10
You next action consider to be a flurry of attacks that can hit up to 3 enemies.
Chosen targets (up to 3) roll defense, Difficulty 10. Then each defender compares their successes to that of an attacker individually.
Attacker's Successes - Defender's Successes = Damage Taken.
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Spirit Loan
Rank 2 Black Furies Gift
In extreme circumstances, a Moon-Daughter may find that another Garou has far more use for one of her Gifts than she does. To this end, Gaian spirits have shown the Daughters how to lend one of thier Gifts to another werewolf for a limited duration. The Black Fury who uses this Gift feels somewhat bereft of Gaia’s love and attention while another Gift has been loaned, but suffers no other ill effects. This Gift is taught by a Hen-spirit.
System:
Normal Action
Roll Charisma + Occult, Difficulty 12
Duration: 1 day per success
Success allows the Fury to loan a single Rank 1 Gift to another Garou for a set period of time. When that time is up (or if either the lender or receiver dies) the Gift returns to the lender. While the Gift has been lent out, the lender has no access to it and for all intents and purposes does not know it.
Kneel
Rank 2 Black Furies Gift
By pointing a finger or claw at a target, a Fury can force him to his knees. Only the strongest-willed can do anything but strain and swear in response. This Gift is taught by one of Pegasus’s brood.
System:
Resisted Action
Roll Resolve + Composure vs Resolve + Composure
Duration: 1 turn per success
Her target fall to their knees and stay there for duration of the power. This power is broken if they are attacked.
Trail of Pain
Rank 2 Black Furies Gift
First developed by the Amazons of Diana camp, this Gift allows the user to sense persons in agony. The Amazons use this Gift to uncover individuals suffering abuse. Other Black Furies use this Gift to track the abusersafter wounding them. This Gift is taught by a spirit servant of Pegasus.
System:
Normal Action
Costs 1 Gnosis
Roll Empathy + Perception, Difficulty 14
The Garou must focus for at least one turn is required for the Gift user to attune herself to the mental anguish of the target. Discerns a single sufferer amongst many. The Fury can sense any living being in tremendous pain, physical or emotional , within 50 meters. The user senses only the general direction and urgency, but that’s typically enough for an angry Black Fury.
Kali’s Tongue
Rank 2 Black Furies Gift
In the days of ancient myth, the Wyrm-creature Raktabija terrorized the Indian subcontinent. Raktabija could not be slain; every drop of blood that touched the earth sprang up another Raktabija. Soon after the battle against him began, the field was crowded with Raktabijas, each eager for the blood of Garou and Gaian spirits The mother-goddess Parvati (an aspect of Gaia) finally took to the field against Raktabija, in her guise as the hideous demon-warrior Kali. Kali spread her tongue out over the battlefield and prevented any of Raktabija’s blood from striking the Earth; she then commanded the Garou and gods present to destroy the Wyrm-creature, which they did.
System:
Normal Action
Gain 1 Rage
Roll Resolve + Composure vs Resolve + Composure
Duration: 1 turn per success
Victim of this power may not heal their wounds in any way for the duration of the power.
Fog
Rank 2 Wendigo / Black Furies Gift
Garou calls up a thick, eerie fog that obscures vision and unnerves her opponents. The Fury can see through the fog, but all other have trouble navigating by sight. A spirit in service to Aeolus, the fog totem, teaches this Gift.
System:
Normal Action
Roll Gnosis, Difficulty 14
The Wendigo can see normally, but others caught in this fog get a -3 penalty to Perception rolls.
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Touch of the Muse
Rank 2 Black Furies Gift
With this Gift, the Fury invokes the spirits of art and artifice,
System:
Passive
+2 to Charisma
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Form Mastery
Rank 2 Metis / Black Furies / Fianna Gift
This Gift empowers the Wyld spark that resides in all Garou, granting the character greater control over her shapeshifting abilities. A wolf-spirit teaches this Gift.
System:
Passive
When shapeshifting , all difficulties are reduced by 2.
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Sense of the Prey / Pulse of the Prey
Rank 2 Ragabash / Black Furies / Red Talon / Silent Striders / Get of Fenris Gift
If he knows anything about his prey, the character can track it down as rapidly as he can travel. This unerring sense of direction operates anywhere, and it is useful for tracking spirits through the Umbra as well as finding beings on Earth. A wolf- or dog-spirit teaches this Gift.
System:
Normal Action
Roll Perception + Wits, Difficulty 16
Add +2 to that roll
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RANK 3
Coup de Grace
Rank 3 Black Furies / Get of Fenris Gift
The Garou studies her foe, looking for the best place to strike. In doing so, she sets herself up to land this devastating attack. An owl-spirit teaches this Gift.
System:
Normal Action
Gain 1 Rage
+3 to next attack roll.
Flames of Hestia
Rank 3 Black Furies Gift
The Black Furies revere the holy Wyld places of the world; part of the tribe’s set of tools is the Flames of Hestia Gift, which enables a Black Fury to purify a person, spirit, or object with searing white-hot spiritual flame. The fire coruscates around the Fury’s hands, enabling her to apply the Gift to anything she can touch. This Gift is taught by an avatar of Hestia the teacher.
System:
Normal Action
Costs 1 Gnosis
Roll Gnosis, Difficulty 16
Success enables the Fury to cleanse tainted food or water, or heal damage caused by radiation, poison, or disease at 1 Health per success. This Gift also allows to use it offensively. Garou lights up their palms with mythical flame (+1 to attack rolls), this also deals aggravated damage in any form, even Homid. However thrse flames may not ignite things on fire.
Heart Claw
Rank 3 Black Furies Gift
The Fury breaks one of her claws off in a wound, imbuing it with all of her killing intent. The claw continues to burrow into her opponent’s flesh, and will not stop until it finds his heart. A wasp-spirit teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Upon making a successful claw attack garou leaves a part of their claw inside of the victim, dealing 1 damage per turn till it is pulled out (Roll Dexterity + Medicine, Difficulty 14).
Wings of Pegasus
Rank 3 Black Furies Gift
The Fury can sprout majestic wings when in Hispo form, allowing her to fly at will. An avatar of Pegasus teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
The player spends a Gnosis point to produce the wings capable of moving 30 meters per turn, which last until dismissed. Fine flying maneuvers require a Dexterity + Athletics roll at a difficulty determined by the Storyteller.
Barring the Will
Rank 3 Black Furies Gift
The Mother’s will is impossible to compromise when she does not wish to yield. She can grow angery and spirit energies to replenish her strength of purpose. This Gift is taught by a Donkey-spirit.
System:
Normal Action
Costs 1 Gnosis and Gain 1 Rage
Roll Intelligence + Occult, Difficulty 14
When garou is under mental influence (Such as Dominate) they may use this power to remove 1 Success out of the power that was used on them. This does not work on powers that influence your feelings (Like Presence).
Visceral Agony
Rank 3 Black Furies Gift
The werewolf’s claws change to barbed, wicked talons dripping with black venom. While wounds caused by these claws cause no extra damage, the pain alone they inflict is crippling. A pain-spirit teaches this Gift.
System:
Normal Action
Gain 1 Rage
Upon landing an attack garou inflicts a penalty of -3 to all physical rolls till the penalty is healed. The victim may either heal portion of the penalty away or heal fully, each point of HP healed removed a point of penalty.
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RANK 4
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Bolster the True Name
Rank 4 Black Furies Gift
The Crone has no need for a child’s rage, and her wiles are enough to let her survive the day that the Mother’s stalwart nature fails her. She can sacrifice her hatred and will to reinvigorate her spiritual connections. This Gift is taught by a Lune.
System:
Normal Action
Gain 1 Rage
Roll Rage. Difficulty 16
Each success refills 1 Gnosis
Body Wrack
Rank 4 Black Furies Gift
The Fury causes a target immense, crippling pain. The Fury needs only point to the target for this Gift to be effective. A pain-spirit teaches this Gift.
System:
Resisted Action
Costs 1 Gnosis
Roll Strength + Medicine vs Athletics + Stamina
Duration: 1 turn per success
Each success causes -1 penalty to all Physical rolls as pain wracks her body (Max of -5).
Calm Before the Storm
Rank 4 Black Furies Gift
The Black Furies are at heart a tribe of contradiction, they both represent the harmony and beauty of the Wyld, but also the spectacular savagery and brutality of the same. Sometimes, they even bring the two forces together, such as with this Gift. It lays a sense of peace and quiet over an area, not an uncomfortable silence but a serene sense of security. It is, naturally, used to prepare an ambush. The moment this peace breaks, these spirits of calm depart quickly and are replace with spirits of anger, storm and pain. Few subjected to this Gift survive the assault that follows. This Gift is taught by a cat-spirit.
System:
Free Action
Costs 1 Gnosis
Duration: A Scene
For the rest of the Scene Garou will get +3 to Wits Rolls vs Stealth.
Wasp Talons
Rank 4 Black Furies Gift
The Fury with this talent can fire her claws from her hand like darts. She is incapable of using claw attacks with that hand until her claws regenerate, however. A wasp-spirit teaches this Gift.
System:
Normal Action
Gain 1 Rage
Roll Composure + Brawl vs Athletics + Dexterity
Attack someone with ranged attack (30 meters). The Garou’s claws take one full turn to regenerate.
Song of the Siren
Rank 4 Galliard / Black Furies / Fianna Gift
The sound of the Garou’s voice can entrance anyone who hears it. Typically, the Garou sings or howls while using this Gift, although some modern Glass Walkers have taken to poetry recital. This Gift can make an opponent pause before a fight but can rarely stop a heated combat already in progress. A songbird-spirit teaches this Gift.
System:
Resisted Action
Costs 1 Gnosis
Roll Performance + Charisma vs Wits + Composure
Enchanted targets cannot perform any actions for a number of turns equal to the number of successes rolled. The effect breaks if combat starts.
RANK 5
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Storm of Mother’s Wrath
Rank 5 Black Furies Gift
When the Black Furies take up arms to destroy an enemy of Gaia, they are like unto a force of nature. Should a pack of Bacchantes include one with Storm of Mother’s Wrath, they nearly become a force of nature. The Fury wielding this Gift causes a fearful dark hailstorm to erupt, even out of a clear sky; the pack of Bacchantes, however, are not inconvenienced by the storm, and can move around and fight in it without difficulty. Signs of such a hailstorm in the area tend to be a red flag to Wyrm-creatures, who know that a pack of Furies must be involved in a desperate fight; they may move to join in, or they may wait in ambush outside of the storm. A Mammatus, a Wyld-spirit of the air, teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Resolce + Occult, Difficulty 16
Duration: A Scene
Physical being caught within the storm – humans, Garou, formori, and materialized spirits – take a -3 penalty to all physical and perception rolls. The exception to this is the pack of the character resposible for the storm; that group recieves no penalty.
Gorgon’s Gaze
Rank 5 Black Furies Gift
This hideous power of legend can turn living flesh into stone with but a gaze. Victims who make eye contact with the user of this Gift find themselves changed into statues where they stand. This Gift is a closely guarded secret, not to be shared with the other tribes. Rumors persist that elder Black Furies can make the effect permanent.
System:
Resisted Action
Roll Perception + Occult vs Stamina + Athletics
Duration: 1 turn per success
The victim of this power is encased in stone, which will break if hit with attack that deals 5+ damage.
Walk With Hades
Rank 5 Black Furies
When Persephone entered the lands of the dead with Hedes, her lover, her mother, Demeter, the harvest goddess, went in after her. As an aspect of Gaia, Demeter understood her daughter’s desire for Hades, but refused to let a powerful spirit remain in the deadlands for long. Eventually, Persephone acquiesced to return to the living realm, under the agreement that she could periodically return to Hades’ side, and could return to the Underworld eventually.
Demeter agreed to this arrangement verbally, but eventually performed a secret ritual to block her daughter from entering the realms of the dead. Such travel is, after all, counter to the proper way of things. Embittered by her now-permanent separation from her lover, Persephone taught a number of favored Black Furies the secret roads into the land of the dead; these secrets have been passed down by Persephone’s servitor spirits and aged Garou to the present day. Technically, use of this Gift violates one of Gaia’s laws – “The living live, and the dead remain dead.” But since it is only used by the most ancient and respected Black Furies, and even then only in the most extreme circumstances, few punishments have come down onto those forced to use it.
System:
Normal Action
Costs 1 Gnosis
Roll Gnosis, Difficulty local Gauntlet
Garou step sideways into the lands of the dead. If the Fury succeeds, she enters the Dark Umbra rather than the Penumbra. She can remain there for only a single day (24 hours), after which point she must cross back to the mortal realm (rolling to step sideways as usual) or risk eternal capture in the ghost-world. If the character takes more than 24 hours to return, the Gauntlet equivalent increases by 1 for every 24 hours the Fury remains past the deadline: when it reaches 20, the Fury is trapped and will begin her afterlife as a ghost. She will not become an ancestor-spirit.
The dead lurk near places, people, and things that were important to them in life, and they are creatures of almost pure emotion in death. They are still coherent, thinking beings, but are occasionally possesed of a terrible hate and fury toward the living, and may attack without provocation. When not so enraged, they do have most of their memories of life, and are likely to be willing to answer the Fury’s question if the two were friendly in life. This scene should be roleplayed out: no dice roll is an appropriate way to describe the character’s encounter with a deceased love one.
Note: Storytellers with access to Wraith: the Oblivion are welcome to use that game’s version of the afterlife – in place of the Gauntlet rating, use the local Shroud, and so on.
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