Nocturne V.2
A World of Darkness Sim
WEREWOLVES
The Warriors Of Gaia
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THEURGE GIFTS
Color Key:
RAGE GIFTS (Glory)
NON POWERED GIFTS (Honor)
GNOSIS GIFTS (Wisdom)
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RANK 1
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Mother’s Touch
Rank 1 Theurge / Children of Gaia / Black Furies / Glass Walker Gift
The Garou is able to heal the wounds of any living creature, aggravated or otherwise, simply by laying hands over the afflicted area. The Garou may not heal herself, spirits or the undead with this Gift. A bear- or unicorn-spirit teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Intelligence + Medicine Difficulty 16
Not Usable on Self
Each success heals 1 HP (max 5 HP). The Theurge may heal even Battle Scars in this manner if the Theurge uses the Gift in the same scene in which the scar was obtained and she spends a second Gnosis point.
Spirit Speech
Rank 1 Theurge / Uktena Gift
This Gift allows the Garou to communicate with encountered spirits. The Garou is thus able to address them whether they wish to be addressed or not. Of course, nothing (usually) prevents the spirit from ignoring the Theurge or leaving. Any spirit can teach this Gift.
System:
Passive
Once learned, this Gift allows the Garou to understand the communication of spirits intuitively. Particularly alien spirits may be difficult — or, in the case of many Banes, outright painful — to understand.
Umbral Tether
Rank 1 Theurge Gift
Although most Theurges would never admit it, even they can become lost in the spirit world from time to time. This Gift allows the werewolf to spin a spiritual line, resembling spider silk, behind her as she explores the Umbra. Only the Garou using the Gift can see the trail, thus increasing the Theurge’s reputation as master of the spirit world. A spider-spirit teaches this Gift.
System:
Free Action
Costs 1 Gnosis
The player does not need to roll to create the trail, but must spend one Gnosis point for every 10 posts of Umbral travel to maintain it. Although only the werewolf using this Gift can see her trail, some Gaffling pests occasionally sever or alter the trail without knowing it.
This may also be used as a Snare to entangle hostile spirits within 20 meters, Roll Intelligence + Occult vs Dexterity + Athletics, Rather than inflicting damage, this attack reduces the spirit’s effective Resolve by 2 for the purpose of all combat actions for the rest of the scene. Multiple applications of this Gift don’t stack.
Airt Perception
Rank 1 Theurge Gift
Using this Gift, a Theurge can roughly identify a spirit by its airt — the trail left in the wake of a spirit’s passing. This works essentially like tracking in the corporeal world, and is no more informative — a hunter can tell deer tracks from bison tracks, but can’t learn anything meaningful about an unknown creature. Also, powerful and subtle spirits are often able to disguise their airts. Any ancestor-spirit renowned as a great hunter can teach this Gift.
System:
Passive
Treat this exactly as a Garou identifying and tracking animals (by scent or by looking for tracks, at the Theurge’s discretion), but apply it to spirits instead. Note that Garou may not be able to go everywhere spirits do to follow the trail — remember, spirits can fly.
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RANK 2
Battle Mandala
Rank 2 Theurge Gift
A mystical sigil burns itself into the ground around the Theurge, visible only to those with Gnosis ratings. This circle drains the Essence from spirits caught within its web. A spider- or antlion-spirit teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Intelligence + Occult, Difficulty 14
The battle mandala encompasses 20 meters; spirits (other than the Garou’s pack totem) within the mandala lose one Gnosis per turn. The mandala dissipates at the end of the scene or when the werewolf steps outside of its bounds, whichever comes first. This does work on Fera.
Spirit Skin
Rank 2 Theurge Gift
Generally, spirits are fairly friendly to Garou, at least ones that aren’t automatically hostile to anything. That doesn’t mean, however, that they treat a Garou exactly the same as they treat other spirits, and that’s where this Gift comes in handy. By activating it within the Umbra, the Theurge disguises herself as a spirit (usually a wolf spirit) to all concerned. She still physically looks exactly like her Lupus form, she simply gives the impression of a spirit rather than Garou. Some Theurge have also used the Gift to throw off pursuit by hiding in a pack of wolf spirits. A chameleon-spirit teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Performance + Wits, Difficulty 12
Duration: a Scene
While sometimes imitating a spirit other than a wolf is useful, it should be noted that the character will still somehow be recognizable as themselves to those looking for them. Even though they will clearly not look like their Lupus form, something about them will still give the game away. This Gift is obviously of little use outside the Umbra.
Rite of the Open Sky
Rank 2 Theurge Gift
The rains summoned by the caster of this rite purify anything within it, Garou or even Caern. These showers can wash away all Wyrm impurities and even heal wounds. When performing the rite, the caster must also sacrifice something of personal value.
System:
Extended Action (takes 3 turns to cast)
Costs 1 Gnosis
Roll Gnosis, Difficulty 12
Duration: a Scene
The rain falls around the area, purifying any spiritual taint from Garou or even the area itself. While this wont affect any banes or wyrm creatures like black spiral dancers or vampires, it does however restores 1 HP and 1 Gnosis of all Garou or kinfolk present.
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Call to Duty / Spectral Authority
Rank 2 Philodox / Silent Strider / Theurge Gift
Any spirit the Philodox knows by name is a potential servitor. With this Gift, the werewolf can summon and command any spirit she knows by name. Only one command is possible at a time, and the spirit departs after fulfilling the duty. An Incarna avatar teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Charisma + Manipulation, Difficulty 14
Duration: A Scene
Garou may summon a spirit to help them in combat or other immediate task.
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1-2 Successes summons lesser spirit
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3-4 Successes summons normal spirit
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5+ successes summons greater spirit
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NOTE: reusing a gift resummons the spirit, sending the original one free.
Eyes of the Lynx
Rank 2 Theurge Gift
Lynx-spirits, embodying the Umbral ideal of their earthly counterparts’ powerful eyesight, can see even beyond physical obstacles. Theurges who learn this Gift can peer through walls or beneath the earth. A lynx-spirit teaches this Gift.
System:
Normal Action
Roll Gnosis, Difficulty 14
Garou may see through a Solid objects once per scene.
The Spirits’ Displeasure
Rank 2 Theurge Gift
Theurges use this Gift as a form of mystical warning against those who have offended the spirits. It causes the victim to suffer ill luck, and to witness an omen from his own culture indicating foreboding or cosmological displeasure. Note that many modern people may not recognize an omen as an omen, but they will still find it unsettling by it’s very nature. A Stormcrow teaches this Gift.
System:
Resisted Action
Costs 1 Gnosis
Roll Resolve + Composure vs Resolve + Composure
The Theurge burns an effigy of the victim; the intended target does not need to be present. Sometime in the same story the Gift is used, the target will botch an important (but not life-threatening) roll automatically, or suffer botch-like effects at one time in his everyday life.
Spirit Knife
Rank 2 Theurge Gift
Using this Gift, a Theurge can imbue a knife — or any other weapon she hand-crafted herself — with the power to strike across the Gauntlet, affecting enemies on the other side. This Gift conveys no ability to see across the Gauntlet beyond what the Garou normally possesses, however. A Wasp-spirit teaches this Gift.
System:
Normal Action
Costs 1 Gnosis when crafting a weapon.
Costs 1 Gnosis each time this is used.
Roll Dexterity + Melee vs Defense or Dodge
The Garou may use this to perform a sneak attack by striking someone as they pass through the veil, traveling from umbra to material world or wise versa. This attack also gets +3 bonus due to being a sneak attack. This attack is not something you can spam. Jumping between Umbra and Material World takes an action and also this attack hits the side you are jumping into, meaning you can't use it on someone over and over.
RANK 3
Name the Spirit
Rank 3 Lupus / Theurge Gift
A werewolf with this Gift becomes familiar with the ways of the Umbra. He can sense the type and approximate Trait levels (Rage, Gnosis, Willpower) of spirits. A spirit servant of the Uktena totem teaches this Gift.
System:
Normal Action
Roll Perception + Occult, Difficulty 16
Additionally after learning the name of the Spirit, garou may roll the gift to find the said Spirit in Umbra.
Parting the Velvet Curtain
Rank 3 Theurge / Children of Gaia Gift
The Garou with this Gift may open the Gauntlet, physically transporting creatures other than shapeshifters into the Umbra. This Gift is taught by a turtle-spirit.
System:
Resisted Action
Costs 1 Gnosis
Roll Resolve + Composure vs Resolve + Composure
The Garou must touch the creature to be affected. If the roll is successful, the Gift user automatically steps sideways along with his passengers.
While in the Umbra, the affected creatures are bound to the Garou with silk threads. They will always remain by the Garou’s side and must leave the Umbra when the Garou does. However, the Garou may sever a thread and send a creature back to its starting point.
If the affected creature wants to resist either the initial transition or the return to the physical world, she may make a resisted Resolve + Composure roll against the Gift-wielder.
Web Walker
Rank 3 Theurge / Glass Walker Gift
The Garou may move across the Pattern Web through the Umbra, ignored and unmolested by any Weaver-spirits in the area. This Gift is taught by any Weaver-spirit.
System:
Free Action
Costs 2 Gnosis
Enables the Garou to travel through the Umbra as though she were on a moon bridge. However, there must be strands of the Pattern Web in the area through which the Garou wants to travel.
Umbral Sight
Rank 3 Theurge / Uktena Gift
Although all Garou can Peek from the Penumbra into the Realm, the Theurge is capable of shifting his sight into the Penumbra from the physical world. This Gift is taught by an owl-spirit.
System:
Normal Action
Costs 1 Gnosis
Roll Perception + Wits, Difficulty local Gauntlet
In all other ways, this Gift works exactly like Peeking. The ability lasts for the rest of the scene or until the character moves to an area with a higher Gauntlet. Note that while focused on the Umbra, the character cannot see in the physical realm.
Castigate
Rank 3 Theurge Gift
The Theurge calls upon the spirits to revoke their favor from another Garou; she must verbally state the target’s offenses against the spirit worlds, and the target must be present; if successful, the target loses both Renown and spiritual Gifts. A hyena-spirit teaches this Gift.
System:
Resisted Action
Costs 1 Gnosis
Roll Resolve + Composure vs Resolve + Composure
Duration: 1 day per success
On each successes target loses access to one Gift of the Theurge player’s choice until their offenses are fixed, Maximum of 5 Gifts. On five successes victim drop one rank in renown.
Exorcism
Rank 3 Theurge Gift
This is the Gift of ejecting spirits from places or objects, whether they are there voluntarily or are bound there. Any Incarna avatar can teach this Gift.
System:
Extended Action, 3 turns
Roll Intelligence + Occult vs Resolve + Composure
Can even exorcise spirits from Fetishes. This Gift can be used to “cure” fomori, although the host will surely die as the Bane is ejected unless a powerful healer manages to preserve her live during the exorcism.
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RANK 4
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Placation
Rank 4 Theurge Gift
Shamans from many diverse cultures are said to know secrets for placating angry ghosts and ancestors — this Gift is one of them. A Theurge with this Gift always knows exactly what kind of sacrifice is necessary to make atonement for an offense against the spirit world, and is skilled in the secret methods of offering it. A spirit from the realm of Erebus teaches this Gift.
System:
Normal Action
Costs 3 Gnosis
Roll Gnosis, Difficulty 14
The Theurge learns what she must offer to placate and offended spirit. Usually, as long as both offender and Theurge are sincere, a few points of Gnosis spent is sufficient to restore harmony; if the offender is dead or absent, or the offense is truly great, the spirit courts may require the Theurge take on a geas as chiminage, offer a fetish or undertake a quest. In legendary cases, Theurges have even been known to surrender their lives to restore the Garou Nation’s ties to a wronged Incarna or totem spirit.
Spirit Drain
Rank 4 Theurge Gift
The Garou may drain power from a spirit to feed his own resolve. A spirit servant of the Uktena totem teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Gnosis, Difficulty 16
If the player succeeds, the spirit or Fera loses one Gnosis point and Theurge gains it.
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Rite of a Stolen Wolf
Rank 4 Theurge Gift
This rite is usually enacted for crimes against other Garou or Kinfolk. The ritemaster cuts off a piece of the victim's fur and seals it in a box or shell. This item is then buried and cannot be reopened for a period determined by the caster.
System:
Extended Action (takes 3 turns to cast)
Costs 1 Gnosis
Roll Gnosis vs Gnosis
Duration: 2 days per success
The punished may not use anything rage related, shapeshift, or frenzy for the duration of time.
Grasp the Beyond
Rank 4 Theurge Gift
The Garou may take things to and from the Umbra without having to dedicate them to herself (see the Rite of Talisman Dedication). This Gift affects humans and animals, both willing and unwilling. Garou often use this power to take loyal Kinfolk with them on Umbral quests or to heal injured Kinfolk — both body and soul — in mystic Glens.
System:
Resisted Action
Costs 2 Gnosis
Roll Resolve + Composure vs Resolve + Composure after the contact been made
The Garou must grasp the object or person he wishes to take to the spirit world. The player makes the usual Gnosis roll to pierce the Gauntlet and step sideways; if successful, both he and the desired object or person pass into the Umbra.A Garou attempting to abduct an unwilling victim must achieve at least three successes on his Gnosis roll.
Unless she has the ability to step sideways, any person taken to the Umbra must rely on the Garou to escape, or she must find an area with a very thin Gauntlet, such as a caern. The Gauntlet rating must be 3 or lower for a victim to exit of his own accord. If he does exit, he may not reenter the Umbra, regardless of the Gauntlet rating. If left in the Umbra too long, a living creature eventually turns to spirit matter entirely.
Shadowplay
Rank 4 Theurge Gift
The Theurge breathes life into her shadow, which can then perform tasks for her. The shadow moves about independently with the same abilities as its creator. The Theurge’s emissary can cause lifesaving distractions, pick up remote objects and even fight battles.
System:
Normal Action
Costs 1 Gnosis
Roll Dexterity + Performance, Difficulty 16
The Theurge must act out the doings of her shadow by making “shadow puppets” with her hands. No light need be present for the shadow to be active. In all respects besides appearance, the shadow maintains same stats as Garou, but the damage it deals is normal, as well as it only has one action per turn. The werewolf cannot create multiple shadows. The shadow can operate out of sight of the Garou; its range is 10 meters per successs and it dies when garou goes down.
Blurring the Mirror
Rank 4 Theurge Gift
This Gift allows the Theurge to cloud the minds of other beings, making it impossible for them to find the Umbra or step sideways into it. Once used as a form of punishment for arrogant pups, this Gift is more often deployed as a weapon against Black Spiral Dancers in the days of the coming Apocalypse. A Weaver-spirit teaches this Gift.
System:
Resisted Action
Costs 1 Gnosis per target
Roll Resolve + Composure vs Resolve + Composure
The Gauntlet increases by 10 for those targets for the rest of the scene. Up to five individuals can be affected at once. While normally used against other Garou, this Gift is effective against any being capable of entering the Umbra sideways, including other Fera and some mages.
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RANK 5
Poisoned Legacy
Rank 5 Theurge Gift
This most terrible Gift allows the Theurge to lay a great and malicious curse upon a victim of her choice. The victim must be present, and the Theurge must verbally state her malediction. A spirit of hatred, or an animal spirit of a highly venomous animal, teaches this Gift.
System:
Resisted Action
Costs 1 Gnosis per target
Roll Resolve + Composure vs Resolve + Composure
With one to five successes, the Theurge can inflict the Cursed Flaw on her target at a level equal to the successes rolled; the Storyteller chooses and appropriately poetic manifestation. With six or more successes, the Theurge can instead choose to inflict the Dark Fate Flaw. The Storyteller must be present and set a condition upon how the power can be broken.
Spirit Vessel
Rank 5 Theurge Gift
One of the best kept secrets of the Theurge elders is the ability to channel a spirit. For a short time, Garou and spirit become one creature with the abilities of both. Usually, the Garou remains in control, adding the spirit’s Charms to her repertoire — but sometimes things go awry. Elementals, especially fire elementals, understand the workings of this Gift. Banes can also teach this Gift — but at a dangerous cost.
System:
Normal Action
Costs 1 Gnosis
Roll Gnosis, Difficulty 14
Garou takes more of a spirit form but still seen by human eyes. This varies from giant ethereal wolf to other forms. In this form garou gains +3 to attacks and defense rolls, as well as able to perform AOE attacks by spending 1 Gnosis.
Healing the Soul
Rank 5 Theurge Gift
Through a week-long ordeal of fasting, trance states and spirit communication, the Theurge is able to set the elements of the Triat into perfect balance within one individual’s soul. Obviously, the subject to be healed must be willing, and the two individuals must remain in solitude (save for contact with spirits) for the duration. This Gift can cure insanity, ease emotional wounds, heal the effects of trauma and remove desensitization. If the spiritual injury was caused by ill conduct on the subject’s part, however, this Gift can only benefit them once: even the greatest empath has little sympathy for those who willingly slide back into self-degradation after being helped out the first time. An avatar of Unicorn teaches this Gift.
System:
Normal Action
Costs 1 Gnosis per target
Roll Intelligence + Medicine, Difficulty 16
The effects are largely character and story-based. This Gift alone cannot cure full-blown Harano, but it can certainly ameliorate the causes, preventing it before it takes hold completely.
Feral Lobotomy
Rank 5 Theurge Gift
With but a thought, the Garou can devolve an opponent’s mind to that of an animal, effectively destroying his intelligence. A spirit servant of the Griffin totem teaches this Gift.
System:
Resisted Action
Costs 1 Gnosis per target
Roll Resolve + Composure vs Resolve + Composure
If successful, the Garou can destroy a target’s Intelligence Attribute for a day. This generally prevents victim from using any complex mental powers or rituals, while only resorting to primal reaction ones and physical responses.
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