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WEREWOLVES

The Warriors  Of Gaia

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PHILODOX GIFTS

Color Key:

RAGE GIFTS (Glory)

NON POWERED GIFTS (Honor)

GNOSIS GIFTS (Wisdom)​

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RANK 1

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Resist Pain
Rank 1 Philodox / Children of Gaia / Get of Fenris / Wendigo Gift

Through force of will, the Philodox is able to ignore the pain of his wounds and continue acting normally. A bear-spirit teaches this Gift.

System:

Free Action

Costs 1 Gnosis

Duration: A Scene

The player may choose to heal their  wounds via gnosis spend rather than rage gain for the remainder of the scene. Note: They may use both methods but not in the same turn. 


Truth of Gaia 
Rank 1 Philodox Gift

As judges of the Litany, Philodox have the ability to sense whether others have spoken truth or falsehood. A Gaffling of Falcon teaches this Gift.

System:

Passive

+2 to Empathy rolls. 


Fangs of Judgement
Rank 1 Philodox Gift

It falls upon the Philodox to levy not only judgment but also punishment against those who have fallen from their proper stations. This Gift, taught by an ancestor-spirit, causes the werewolf’s claws and fangs to burn with the righteous power of law.

System:

Free Action

Costs 1 Gnosis

Duration: A Scene

+2 to attack rolls vs Black Spiral Dancers, fomori, and corrupted spirits. 


Scent of the True Form 
Rank 1 Philodox / Lupus / Fiana Gift

This Gift allows the Garou to determine the true nature of a person. This information is conveyed as an olfactory sensation — it is actually a scent of the target’s natural form. Any spirit servant of Gaia can teach this Gift.

The Garou can tell automatically when someone is a werewolf; or plain human anything else requires a roll. 

System:

Normal Action

Roll Perception + Primal Urge vs Composure + Performance

When recognizing other races, follow Occult rules

If your roll fails, the target remains a mystery to you, You may NOT attempt to identify them again.

 

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RANK 2

 

Strength of Purpose
Rank 2 Philodox / Get of Fenris Gift 

Some Garou feel so strongly about their place in the pack, the tribe and the world that they can draw on this resolve in times of need. The Philodox can pull new resolve from his deepest reserves. A wolf-spirit teaches this Gift.

System:

Passive

+2 to Resolve rolls. 

 


Call to Duty / Spectral Authority 
Rank 2 Philodox / Silent Strider / Theurge Gift

Any spirit the Philodox knows by name is a potential servitor. With this Gift, the werewolf can summon and command any spirit she knows by name. Only one command is possible at a time, and the spirit departs after fulfilling the duty. An Incarna avatar teaches this Gift.

System:

Normal Action

Costs 1 Gnosis 

Roll Charisma + Manipulation, Difficulty 14

Duration: A Scene

Garou may summon a spirit to help them in combat or other immediate task. 

  • 1-2 Successes summons lesser spirit

  • 3-4 Successes summons normal spirit

  • 5+ successes summons greater spirit

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NOTE: reusing a gift resummons the spirit, sending the original one free. 


Command the Gathering
Rank 2 Philodox Gift

The Philodox draws all eyes to herself with a great exclamation, a clap of her hands, the striking of klaive to shield, or some other such gesture. Until she has had her say, none may depart or interrupt her. A lion-spirit teaches this Gift.

System:

Resisted Action

Roll Resolve + Composure vs Resolve + Composure
If the roll succeeds, all in attendance fall quiet and listen unless they see danger looming on them. 


King of the Beasts  
Rank 2 Philodox Gift

The Philodox’s authority extends even into the realm of beasts, such that he can command the loyalty of any specific animal. If successful, the animal follows his commands willingly and unconditionally. A lion- or falcon-spirit teaches this Gift.

System:

Normal Action

Roll Animal Ken + Manipulation, Difficulty 16

This power works on only one animal at a time, and it does not attract animals to the Garou’s vicinity (see the Level Four lupus Gift: Beast Life). Note that this does not work on ghouled animals or mind controlled animals. 

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RANK 3



Wisdom of the Ancient Ways
Rank 3 Philodox / Wendigo / Uktena Gift

All werewolves have an innate connection to their ancestors, a form of racial unconscious accessible through intense meditation. The Philodox can tap into these deep memories to remember ancient facts and lore. An ancestor-spirit teaches this Gift.

System:

Normal Action

Roll Gnosis, Difficulty 16
The number of successes determines how detailed and exact the answer he receives will be. This can be used on fetishes to learn about their history. 


Sense Balance
Rank 3 Philodox Gift

As the arbitrators of the Garou Nation, the Philodox have developed an attunement with the precarious forces that balance the world and the individual alike. This Gift allows the user to detect an overabundance of any of the prime forces of the universe, whether Wyrm, Wyld or Weaver. It can point out a Bane manifestation at an industrial plant or mental instability in a packmate. A cat-spirit teaches a friendly Garou this Gift in exchange for  a warm fire and promise not to chase her kin.

System:

Normal Action

Costs 1 Gnosis

Roll Perception + Primal Urge, Difficulty 14
The Garou can feel the balance, or lack thereof, within an area, person or inanimate object. Wyrm manifestation feels dense and oily, Weaver presence feels cold and unyielding and Wyld energies feel warm and trembling. Such manifestations are more subtle than ones detectable through Gifts such as Sense Wyrm.

The Philodox must focus and be at peace for this Gift to work properly. Distractions, such as combat or exhaustion, disrupt any benefits of the Gift — the Garou can find only her own imbalance in such instances.

 


Scent of the Oathbreaker
Rank 3 Philodox Gift

Oaths sanctified before a Philodox are a serious matter indeed, so this Gift grants the judges of the Garou nation the ability to know when an oath has been broken and to track down the oathbreaker to correct him personally. A dog-spirit teaches this Gift.

System:

Free Action

Costs 1 Gnosis

The Philodox may spend one Gnosis point to sanctify any oath or promise he personally witnesses, no matter how formal or informal. If at any point in the future one of the individuals sworn to the oath breaks it, the Philodox immediately becomes aware of this and gains +3 to tracking rolls on that person. 

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Fatal Flaw 
Rank 3 Shadow Lord / Philodox Gift

By watching an opponent’s fighting style, the werewolf can evaluate his strengths and weaknesses. Snake- and wind-spirits teach this Gift.

System:

Extended Action (3 turns, roll on final turn)

Roll Perception + Brawl vs Composure + Brawl

Duration: A Scene

Each success gives her either +1 to attack rolls against the target (Max +3). 



Divided Heart
Rank 3 Philodox Gift

The heart of the werewolf is filled with rage, and quite often, this internal fire can overcome a werewolf’s strength of will. With this Gift, taught by any tree spirit, a Philodox can briefly allow another to “hold back” the fury inside, lest a poorly made decision cause irreparable damage.

System:

Resisted Action

Roll Resolve + Composure vs Resolve + Composure

Allows to transfer 1 Rage point per success to another fera. 

 

 
Bonds that Tie Us
Rank 3 Philodox Gift

The Philodox is mediator and judge, but is also investigator. The Gift assists a Philodox with such matters by revealing any emotions and opinions that exist between two people. Many Garou detest this Gift, since it is indiscriminate, revealing any emotion that may exist. It is taught by an ant-spirit.

System:

Resisted Action

Gain 1 Rage

Roll Resolve + Composure vs Resolve + Composure

Philodox taps deep into his own wellspring of emotion, connecting those emotions to those of his target. After this, the Philodox whispers the name of a person with whom the target has a relationship, and the Philodox will immediately feel every emotion toward that person that the target has. These emotions aren’t real (at least to the Philodox), but they certainly feel it, and it is wise to avoid the person to whom those emotions are directed for as long as the effect lasts (one scene). 

 

 

Mental Speech
Rank 3 Metis / Philodox Gift

This Gift grants metnal communication, even over vast distances. The user must either known the target personally (although he does not have to be friends with tat person) or have something that belongs to that person, such as a lock of his hair. Bird spirits and spirits of intellect teach this Gift. Owl is a particularly sought-after teacher, and those who learn from him claim to have enhanced abilities at night.
System:

Resisted Action

Roll Resolve + Composure vs Resolve + Composure

For each success you may communicate for 1 turn if other person is unwilling. Every message can only hold 1 sentence. (1-2 lines max). Unlike Mindspeak, this allows to communicate with someone you met at least once through distance. 

 

RANK 4

 

Roll Over

Rank 4 Philodox / Shadow Lord Gift
The Philodox can call on her power to radiate a commanding presence that compels others to submit to her. Should she succeed in a test of wills, she dominates her foe, which causes humans to fall to their knees and wolves to roll on their backs. Either a lion- or a wolf-spirit teaches this Gift.

System:

Resisted Action

Roll Resolve + Composure vs Resolve + Composure

If the Gift takes effect, the victim can take no action other than submission unless he is in direct danger.
 


Reality’s Path
Rank 4 Philodox Gift

Perception is subjective, but the Philodox cannot afford that luxury. This Gift allows the user to sense whether what the subject believes to be true is actually false. A Jaggling of Falcon teaches this Gift.

System:

Resisted Action

Roll Empathy + Wits vs Manipulation + Persuasion
A single success determines if what the subject is telling an unintended untruth. Three successes will discover if the subject was deliberately misled. Five successes or more will reveal the truth of the lie at its simplest level (it might tell who perpetrated a crime, but not why or who the perp was working for). Note that this Gift only works when a subject speaks what he truly believes; packmates can’t go on “fishing expeditions” by throwing out names to determine who really committed a deed, for example.

Reality’s path deals with knowable facts (“She never intended to return”, “despite his boast, your brother didn’t kill the Bane single-handed”), not greater spiritual truths.



Take the True Form
Rank 4 Philodox Gift

The Philodox with this power can force a Garou into her breed form. This Gift is especially useful to abate frenzy, prevent damage from silver or take a combative advantage. A wolf-spirit teaches a worthy Philodox the workings of this Gift.

System:

Resisted Action

Roll Resolve + Composure vs Resolve + Composure

Duration: 1 turn per success

If successful, the target automatically shifts to her breed form. 


Scent of Beyond
Rank 4 Philodox Gift

The werewolf can bring all his senses to bear on one spot with which he is familiar (even an Umbral site), no matter how far away that spot is. The Philodox senses the site from a point of view as if he were standing in the middle of the area being scanned. A bird-spirit teaches this Gift.

System:

Normal Action

Roll Perception + Occult, Difficulty 16

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RANK 5

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Wall of Granite
Rank 5 Philodox Gift / Rank 5 Croatan Gift

Philodox have a stronger relationship with the elementals of the earth than do other werewolves, for just as the earth upholds those upon it, the Philodox uphold their people’s ways. While in contact with earth or rock, the Philodox can invoke a wall to protect himself. This wall will move with the Garou, defending him from all angles. Earth elementals teach this gift.

System:

Free Action

Costs 1 Gnosis

Wall has 10 H. Anyone hitting a wall must roll attack vs difficulty 10. The wall lasts for one scene or until released into the earth by the Garou or broken by force. This gift can be used once per day. 


Geas
Rank 5 Philodox Gift

This Gift places its target under a geas, a sacred oath to obey the Philodox’s bidding. The geas cannot make the targets act contrary to their basic instincts (such as self-preservation). Therefore, she could send a group on a quest, but she could not make its members attack and try to kill each other — unless they were psychotics or werewolves without pack bonds. An Incarna avatar teaches this Gift.

System:

Resisted Action

Costs 1 Gnosis per person

Roll Resolve + Composure vs Resolve + Composure

The geas’ compulsion lasts until the task is completed or until the target is dropped to 0 HP in pursuit of the quest. No victim can labor under more than one geas at a time; the first one laid always takes precedence.


Soul’s Guilt
Rank 5 Philodox Gift

This powerful but very temperamental Gift allows the weight of guilt which rests on the heart to emerge to the surface. The effect varies but usually appears as shadowing across the subject’s features; the shadows deepen as the guilt grows (other effects include “howls of demons,” the sound of winter winds or even ominous background music). Note that, while useful, it has some severe limitations, for it registers only what troubles the individual. To a single old lady, a white lie may give her nightmares and deeply shade her soul, while a vigilante may sleep the sleep of the just and go undetected by this Gift. Soul’s Guilt is taught by one of Falcon’s brood, or any spirit associated with Justice.

System:

Normal Action

Roll Perception + Empathy vs Composure + Performance

The Garou must look at (or in some cases, listen to or smell) the target and concentrate for one full turn. The number of successes indicate the clarity of the Garou’s impression.

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