Nocturne V.2
A World of Darkness Sim
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FIANNA
Color Key:
RAGE GIFTS (Glory)
NON POWERED GIFTS (Honor)
GNOSIS GIFTS (Wisdom)
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RANK 1
Resist Toxin
Rank 1 Bone Gnawers / Fianna Gift
Many Bone Gnawers learn a preternatural resistance to poisons and toxins of all kinds, doubtless due to their diet of refuse and American beer. A trash-spirit teaches this Gift.
System:
Normal Action
Roll Stamina + Athletics, Difficulty 14
Success nullifies the effects of most conventional poisons, and adds +3 to resisting Wyrm-enhanced poisons. The effects last for the scene.
Leap of the Kangaroo
Rank 1 Fianna / Homid / Lupus Gift
The old legends relate of Fianna warriors leaping over enemies and crossing rivers without getting their feet wet; this Gift is one way they did it. Taught by a salmon-spirit or ancestor-spirit, this Gift is functionally identical to the Lupus Gift: Hare’s Leap.
Hare’s Leap: By invoking this Gift, the werewolf may leap incredible distances. Hare-, frog- and cat-spirits usually teach this Gift. The lost Bunyip knew this Gift as Leap of the Kangaroo, however marsupial-spirits seem loath to aid werewolves these days. Today, many werewolves call this Gift “Leap of the Kangaroo” in their fallen cousins’ honor.
System:
Normal Action
Rolls Strength + Athletics, may be used as an attack.
If successful, move up to 20 meters and perform an action.
Faerie Light
Rank 1 Fianna Gift
The Garou can conjure a small, bobbing sphere of light. The sphere illuminates only a three-foot area, but that is usually enough to provide the necessary light — or to lead foes into ambush. A marsh-spirit or faerie teaches this Gift.
System:
Normal Action
Spend 1 Gnosis
Roll Gnosis, Difficulty 12
Duration: a Scene
The light can appear anywhere within the Garou’s line of sight. It can move, bobbing along at 10 meters per turn, if bidden to do so. This is not strong enough to break supernatural shadows or to blind people.
Two Tongues
Rank 1 Fianna Gift
The glib words and clever schemes of the Fianna are wasted on a single mark. This Gift teaches the werewolf to talk out of both sides of her face, literally carrying on two conversations simultaneously, and to decide who hears what. An ancestor-spirit teaches this Gift.
System:
Normal Action
Roll Resolve + Composure, Difficulty 12
Duration: A Scene
For the rest of the scene, the Fianna may simultaneously carry on two conversations at the same time, which need have no relation to one another. She decides which listeners hear which version of the words she’s speaking. Anyone suspecting something odd about the Fianna’s behavior must roll Perception + Wits (difficulty 18) to detect the Garou’s other conversation and to understand what she’s saying there.
Persuasion
Rank 1 Homid / Fianna / Children of Gaia / Glass Walkers Gift
This Gift allows a homid to become more persuasive when dealing with others, in such a way that his statements and arguments are imbued with added meaning or credibility. An ancestor-spirit teaches this Gift.
System:
Resisted Action
Roll Persuasion + Subterfuge vs intuition + Perception
Targets that failed must see garou's point, although this affect will only last for one scene. The target can't be persuaded to do something that is dangerous, too out of character, or would break their code morale o belief. Can't be used in combat.
A werewolf could win arguments with hard line opponents, or cause a cold-hearted psychopath to relent (at least for a little while).
((more useful against NPC characters than player characters)
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Scent of the True Form
Rank 1 Philodox / Lupus / Fiana Gift
This Gift allows the Garou to determine the true nature of a person. This information is conveyed as an olfactory sensation — it is actually a scent of the target’s natural form. Any spirit servant of Gaia can teach this Gift.
The Garou can tell automatically when someone is a werewolf; or plain human anything else requires a roll.
System:
Normal Action
Roll Perception + Primal Urge vs Composure + Performance
When recognizing other races, follow Occult rules.
If your roll fails, the target remains a mystery to you, You may NOT attempt to identify them again.
RANK 2
Reverie
Rank 2 Fianna / Galliard Gift
This Gift makes the victim’s mind wander down memory lane. While it may occasionally dredge up useful remembrances, it mainly serves to makes someone less observant or less focused on the task at hand. An ancestor-spirit teaches this Gift.
System:
Resisted Action
Roll Resolve + Composure vs Resolve + Composure
Duration: 1 turn per success
Gives -1 penalty to Wits per success rolled (max -3).
Howl of the Banshee
Rank 2 Fianna Gift
The werewolf emits a fearful howl that causes those who hear it to run in terror. A Banshee — a mournful spirit of the dead — teaches this Gift.
System:
Resisted Action
Costs 1 Gnosis
Roll Primal Urge + Athletics vs Resolve + Composure
Duration: 1 Turn per success
All who hear the howl and fail the resist roll must flee in terror.
St. Herve’s Folly
Rank 2 Fianna Gift
According to an old folktale, St. Herve once preached to a wolf that had eaten the ox he used to plow with, and the wolf was so ashamed that he agreed to plough in the ox’s place. If the Fianna didn’t murder St. Herve for this, they wanted to. But they also learned a lesson from it, and mischief-minded Fianna now use this carnivalesque Gift to create similar, though more pleasing, results. It convinces a leader of any sort that his status is incorrect and rather that he should serve those whom he rules. It can convince a town mayor to clean the shoes of a homeless person, or an alpha to bow to the will of his omega. The Gift is taught, unfortunately, by an ox-spirit.
System:
Resisted Action
Roll Resolve + Composure vs Resolve + Composure
Duration: 1 day per success
The Fianna must have a chance to lecture the ruler on why he is incorrect in his position.
Fire in the Belly
Rank 2 Fianna Gift
Anger and inner turmoil does wonders for creativity. Some Fianna use this principle in new and potentially dangerous ways, directing some of their inner Rage to fuel their creative urges. While the work is more intense, it is also colored by the Rage, reflecting the redirected fury of the Fiann’s soul. “Sublime” and “peaceful” are not words associated with works produced using this Gift. On the other hand, forged weapons take on the new resonance quite readily, attracting War and Rage spirits (-1 difficulty for Rite of the Fetish). Brigid herself teaches this Gift.
System:
Free Action
Gain 1 Rage
Adds +1 to an appropriate Craft or Performance rolls. Only one roll per project is possible.
Ceridwen’s Blood
Rank 2 Fianna Gift
Blood has a power within it. With this Gift, a Fianna can tap the life-force within her own blood to restore a fallen ally. However, by doing so, she must suffer the wounds she heals. This Gift is taught by spirits allied to Stag.
System:
Normal Action
Roll Stamina + Medicine, Difficulty 14
The Garou can heal an injured target by spilling their own blood (a small cut will do). 1 HP is healed per success however the garou takes the healed damage in return, losing equal amount of HP that they heal (max 5 HP).
Flame Dance
Rank 2 Fianna Gift
Pushing the fire in his heart into his limbs, the Fianna hurls himself unharmed through the ranks of Gaia’s foes. A mongoose-spirit teaches this Gift.
System:
Free Action
Gain 1 Rage
Duration: A Scene
Adds +3 to Dexterity rolls.
Brew
Rank 2 Fianna Gift
The Fianna are renowned for their ability to drink liquor. Part of this legend stems from their ability to make it. With Brew the Garou can mystically transform a pitcher of any liquid into an alcoholic substance. This Gift can surreptitiously inebriate unsuspecting targets. A grain-spirit, and in some cases a worm-spirit, teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Wits + Medicine, Difficulty 14
The number of successes determines the quality and the potency of the concoction. One success can create cheap, domestic beer, low-budget wine or mediocre tequila, while five successes can create a high quality imported beer, fine vintage champagne or a top-shelf liquor. A botch creates a brew that induces massive hangovers (-1 penalty for the entire next day).
Glib Tongue
Rank 2 Fianna Gift
This Gift makes listeners hear whatever they wish to hear. The Fianna can say anything, even total gibberish, but anyone listening will agree heartily. While this Gift is not a way to talk a millionaire into signing over all his goods, it is a superb method of talking one’s way into a party, making fast friends or avoiding being caught in a lie. A rabbit-spirit teaches this Gift.
System:
Resisted Action
Costs 1 Gnosis
Roll Manipulation + Persuasion vs Wits + Perception
Duration: 1 turn per success
The user of the gift may say anything to a listener and the listener will hear what they want to hear and agree if they fail the roll.
Fair Fortune
Rank 2 Fianna / Bone Gnawers Gift
A Garou with this Gift has a streak of luck a mile wide. She’s dealt a great hand, her prey is extra-clumsy today, or the wind shifts just in time to scent an ambush. A faerie or fortunespirit teaches this Gift.
System:
Free Action
Costs 1 Gnosis
May reroll any failed roll.
Form Mastery
Rank 2 Metis / Black Furies / Fianna Gift
This Gift empowers the Wyld spark that resides in all Garou, granting the character greater control over her shapeshifting abilities. A wolf-spirit teaches this Gift.
System:
Passive
When shapeshifting , all difficulties are reduced by 2.
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Alter Scent
Rank 2 Ragabash / Fianna Gift
The Garou can change his scent trail to evade a hunter of leave a false trail. The Garou can reproduce any scent he has encountered, from deer to diesel trucks. A skunk-spirit teaches this Gift.
System:
Normal Action
Roll Wits + Primal Urge, Difficulty 12
Those that try to track garou (Wits + Perception, Difficulty 16 roll) add +2 to their difficulty, turning it Difficulty 18.
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RANK 3
Cairbre’s Tongue
Rank 3 Fianna Gift
This Gift was used by the ancient songmaster Galliard Cairbre to show his people the corruption of Breas the Beautiful. By speaking out harshly against or satirize someone who is Wyrm-tainted, the possessor of this Gift will cause the Wyrm-taint to appear as splotches on his target’s face, lowering the target’s Appearance. This Gift is taught by faeries and Fianna ancestor spirits.
System:
Resisted Action
Costs 1 Gnosis
Roll Manipulation + Charisma vs Resolve + Composure
Duration: A Scene
If the roll succeeds, and the target is Wyrm-tainted, then an incriminating blotches spread across her face and body. These marks last for a scene. If the roll fails, or the target is not Wyrm corrupted, nothing happens.
Woadling
Rank 3 Fianna Gift
The ancient Celts would paint their skin with woad — the components of which caused a frenzy-like state — before marching off to battle. The Fianna carry on this tradition and take it even further. After painting the woad on their bodies, they can bring the paintings to life to harry an opponent. A stag-spirit can teach this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Dexterity + Occult, Difficulty 12
Each painting can create one woadling that costs one Gnosis point to animate. The Fianna can release only one woadling per turn. This subtracts -1 from her opponent’s physical rolls as the woadling dances and prances about the target. The woadlings vanish (and must be repainted) after the Gift ends or if hit (Difficulty 16 to hit wadling).
Faerie Kin
Rank 3 Fianna Gift
The Fianna can call upon ancient pacts between her people and the fae. By emitting a special howl, the Garou can call whatever fae are in the area to help. A dream-spirit teaches this Gift, and the teaching normally involves a quest of some kind.
System:
Normal Action
Costs 1 Gnosis
Roll Manipulation + Occult, Difficult 14+ (Changeling characters resist with composure + resolve difficulty 14+)
Note that this Gift may summon changelings or dream-spirits called chimera.
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1 success summons Regular Level Summon from Bestiary.
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3 successes summons High Level Summon from Bestiary
Bothcing this roll is bad news; the faeries who respond are vicious and malevolent, and they will act to hinder the Garou. Player fae may resist this will Resolve + Composure roll.
Reshape Object
Rank 3 Homid / Bone Gnawers / Fianna / Glass Walker Gift
The werewolf can shape once-living material (but not undead!) into a variety of objects instantly. Trees may become shelter, buck antlers become spears, animal hides become armor, and flowers become perfumes. The item will resemble the object from which it was shaped (e.g., the aforementioned spear is made of antler, not wood). A Pattern Spider — one of the Weaver’s spirits — teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Intuition + Craft ((Difficulty variable))
Example Difficulties
6 to turn a broken tree limb into a spear,
12 to turn a plant into a floatable raft
Duration: A Scene
The created object will break after the scene ends. Expending an additional Gnosis point allows a created weapon to inflect aggravated damage
Weapons created with this Gift have +3 attack modifier. Armor Created with this Gift have +2 defense modifier.
RANK 4
Fog of War
Rank 4 Fianna / Ragabash / Galliard Gift
No matter how disciplined the army and ordered the plan, a battlefield is chaos. Smoke, noise, hidden enemies and fear can all lead to disorganization. Even in the modern age, mistaken identity leads to “friendly fire” casualties. This Gift exacerbates this problem to often devastating effect. A commander might not see advancing foes, or see foes that aren’t there; a team may fire upon allies, or mistake a command to “advance” for a call to “retreat.” This Gift is taught by a raven- or other trickster-spirit.
System:
Resisted Action
Costs 2 Gnosis
Roll Manipulation + Performance vs Wits + Perception each turn
Zero successes on a resisting indicates confusion, which leads to a player not taking any action except defensive ones.
While on a botch the character critically misinterprets what she sees and may attack allies.
The Gift lasts as long as the song or howl continues, but the singer must concentrate on the song (and thus cannot engage in combat or other strenuous activity).
Airitech’s Daughters
Rank 4 Fianna Gift
Airitech, a creature of the Otherworld in Celtic lore, had three daughters who took on the shape of werewolves. In the end, they were slain. This Gift allows the Fianna to play the part of Airitech, by forcing the visage of a Crinos werewolf onto (at most) three humans. It doesn’t make them stronger, or give them the instincts that Garou have, but they make fine decoys when being hunted by the Wyrm. Like Airitech’s Daughters, these werewolves exist to be murdered. The Gift is taught by an ancestor spirit.
System:
Resisted Action
Gain 1 Rage
Roll Stamina + Manipulation vs Stamina + Athletics
Duration: 1 Day per success
Each success will turn all humans affected by the Gift into werewolves. They do not receive any of the benefits of the Crinos form, do not cause Delirium, and are not protected by the Veil; the change is largely cosmetic. This Gift does not work on anyone but mortal humans. It will not affect mages, changelings, vampires or even the Imbued; it will, however, work on Kinfolk, ghouls and sorcerers
Song of the Dire
Rank 4 Fianna Gift
The Fianna sings a battle song to empower her comrades as she enters a fray. Driven by their packmate, the embattled Garou double their efforts to defeat the foe. The Black Spiral Dancers have learned to turn tail and flee upon hearing the lyrics of this dread Gift.
System:
Normal Action
Costs 2 Gnosis
Roll Performance + Manipulation, Difficulty 16
Each success adds +1 to each of her packmates’ physical rolls; the number of successes cannot exceed the Fianna’s Performance rating. The Garou must keep singing throughout the contest; to do so she must remain in Hispo form, and suffer -2 to all physical rolls for singing each round.
Faerie Blood
Rank 4 Fianna Gift
The Garou can temporarily transform his blood into that of a Faerie. This Gift is taught by a Faerie Lord.
System:
Free Action
Costs 2 Gnosis
This allows him immunity to silver; however, iron will have the same effect on him that silver normally does. Any Gnosis roll will be at a -1 difficulty; also, the Garou does not have to spend a Gnosis point on any Gift or magic which requires the expenditure of one Gnosis point (although those with a cost of two or more require the full expenditure).
The garou who activates this gift is treated as enchanted for the scene and able to perceive and be affected by chimerical reality.
In this mode, "Spirit" gifts will affect "Spirits" of the dreaming as well as spirits of the middle umbra.
The character will be considered to have potent blood to the Kindred: each blood point is worth two for their feeding but there is always a side effect for the vampire drinking this fey blood. The Storyteller is free to get wild with the effect: anything from hallucinations to transforming into a donkeyheaded vampire for a scene. Any Kindred with the second level of the Auspex Discipline (Aura Perception) will recognize the Garou’s blood as special, even for a werewolf. The Garou does not need to roll for this Gift, but he must spend two Gnosis points to activate it. This Gift lasts for one scene.
Phantasm
Rank 4 Fianna Gift
The Garou creates an unmoving illusion that contains visual, auditory, olfactory and even tactile elements. A grain-spirit — the so-called “spirit of spirits” — teaches this gift.
System:
Resisted Action
Costs 1 Gnosis
Roll Intelligence + Charisma vs Perception + Wits
The player spends one Gnosis for each 10-meter area to be covered by the illusion.
Balor’s Gaze
Rank 4 Fianna Gift
This Gift emulates the power of one of the Fianna’s legendary enemies. One of the Garou’s eyes glows a livid red color, and all enemies caught in his gaze are stricken with pain. A pain-spirit teaches this Gift.
System:
Resisted Action
Gain 1 Rage and use 1 Gnosis
Roll Resolve + Composure vs Resolve + Composure
Duration: A Scene
Each success scored gives the target a penalty of -1 to all physical rolls (max -3).
Song of the Siren
Rank 4 Galliard / Black Furies / Fianna Gift
The sound of the Garou’s voice can entrance anyone who hears it. Typically, the Garou sings or howls while using this Gift, although some modern Glass Walkers have taken to poetry recital. This Gift can make an opponent pause before a fight but can rarely stop a heated combat already in progress. A songbird-spirit teaches this Gift.
System:
Resisted Action
Costs 1 Gnosis
Roll Performance + Charisma vs Wits + Composure
Enchanted targets cannot perform any actions for a number of turns equal to the number of successes rolled. The effect breaks if combat starts.
Fog on the Moor
Rank 5 Fianna Gift / Rank 5 White Howler Gift
This Gift transforms the Fianna into a ghostly outline of himself, allowing him to pass through anything except silver as though he were incorporeal. He may communicate and strike opponents normally. He cannot be harmed by anything except silver; all incoming attacks pass through him. A fog-spirit teaches this Gift.
System:
Normal Action
Roll Gnosis, Difficulty 14
Duration: 1 turn per success
Instantly transform the Garou into a ghostly form. Each success allows the Garou to stay in that form for one turn, though the Garou may change back at will. The character cannot regenerate while in this form.
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RANK 5
Forms of Cernunnos
Rank 5 Fianna Gift
Celtic legends abound with heroes transforming into animals, whether to escape, to hunt, or to spy. Cernunnos the Horned God was the master of animals; with this Gift the Garou is able to master the form of any animal. A Wyld spirit or a faerie spirit teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Gnosis, Difficulty 16
Mythical beasts and extinct giants are not possible forms, but with the addition that another willing person can be changed at the cost of two Gnosis and +2 difficulty. Said person cannot change back without the assistance of someone who knows this Gift.
The Garou with this Gift may change herself into any animal between the sizes of a small bird and a bison. The Garou gains all the special powers (flight, gills, poison, sensory abilities, etc.) of the animal she mimics. She may not take the form of Wyrm-beasts (not that she would wish to!), but she may take the form of mythical beasts with some extra effort.
Gift of the Spriggan
Rank 5 Fianna Gift
The Fianna may grow up to three times her usual size or shrink to the size of a small puppy. A faerie or a Chimerling teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Stamina + Primal Urge, Difficulty 16
The effects last for one hour per success or until the Garou cancels the Gift. If the Garou grows larger, she gains +3 Strength dice for every 100% increase in size. If she grows smaller, she retains her normal Traits, but she gets +3 to Stealth rolls or masquerade as someone’s pet.
Call the Hunt
Rank 5 Fianna Gift
The werewolf may use this Gift only once per month, and only if there is an overwhelming need for it (such as discovering that a truly great evil infests and area). This Gift calls the Huntsman of Celtic mythology to harry and slay the evil. The Huntsman himself teaches this Gift.
System:
Extended Action 3 turns
Costs 1 Gnosis
Roll Intuition + Occult, Difficulty 16
The Garou must chant and concentrate for 3 turns. The Huntsman appears with a single hound. If the roll is botched, the evil is not worthy of the Huntsman’s attention ever. If the summoner does not join the hunt, the Huntsman instead leads the hunt against the Garou.
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Huntsman Stats: High Level Summon
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Hound Stats: Wolf
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