Nocturne V.2
A World of Darkness Sim
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RED TALON
Color Key:
RAGE GIFTS (Glory)
NON POWERED GIFTS (Honor)
GNOSIS GIFTS (Wisdom)
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RANK 1
Beast Speech
Rank 1 Galliard / Red Talon Gift
The werewolf with this GIft may communicate with any animals from fish to mammals. This Gift does not change their basic reactions; most animals are still afraid of predators such as werewolves. Any spirit of nature can teach this Gift.
System:
Passive
Scent of Running Water
Rank 1 Ragabash / Red Talon Gift
The Garou can mask her scent completely, making herself virtually impossible to track. A fox-spirit teaches this Gift.
System:
Passive
The normal tracking by scent roll (Wits + Perception, Difficulty 16) goes up by 2, becoming Difficulty 18.
Hidden Killer
Rank 1 Red Talon Gift
The Red Talons did not survive for so many years without learning ways to conceal themselves. This Gift allows a Garou to leave behind no physical evidence that would betray her hand (or claws and teeth) in a slaying. This Gift is taught my a snake-spirit.
System:
Normal Action
Costs 1 Gnosis
Roll Intelligence + Stealth, Difficulty 14
After a battle, the Garou must lick each wound she inflicted once. If the roll succeeds, the wounds alter themselves so that they resemble stabbing wounds rather than bite marks, and any hair, saliva, blood or other physical evidence from the werewolf’s body disappears. Any peripheral damage (smashed furniture, for example) remains as it was, however.
Eye of the Hunter
Rank 1 Red Talon Gift
Wolves can sense which animal from a herd is sick or weak and therefore the easiest prey. Red Talons can do so normally when confronted with a herd of deer, but more complex creatures like predators or pseudo-predators (like humans) make this difficult. This Gift, taught by a wolf-spirit, allows the Talon to pick out the weakest member of a group at a glance. It does not reveal why the target is the weak link in a herd, only that she is, but that alone is often enough to give the Garou an edge.
System:
Normal Action
Roll Perception + Primal-Urge, Difficulty 14
If the roll succeeds, the character knows which member of a given group is the weakest (determined by the Storyteller) and which is the leader. If the Red Talon enters combat against this group, she gains +1 to her attack rolls against the weakest member.
Silence the Slain
Rank 1 Red Talon Gift
Perhaps the most disturbing Gift the Red Talons as a tribe have access to, Silence the Slain allows a Garou to cut a victim off from any means of help by rendering him unable to make sounds of any kind. Even pounding his fists on the windows of a passing car will not disturb the passengers therein. A pain-spirit teaches this Gift, the better to enjoy the agony of being hunted down when potential aid stands deafly by.
System:
Resisted Action
Costs 1 Gnosis
Roll Resolve + Primal-Urge vs Resolve + Composure
Duration: A Scene
The victim must see the Garou in order for the character to activate this Gift. If the roll succeeds, the target is unable to make sound for one scene. The target cannot speak, and cannot make sound by touching an object. However, the pain-spirit teaching this Gift becomes offended if the werewolf attempts to use Silence the Slain as a “silencer” for an ally, often cursing the Red Talon by removing her ability to howl for a time.
Speed of Thought
Rank 1 Silent Strider / Red Talon Gift
The Garou increases her running speed. A roadrunner- or cheetah-spirit teaches this Gift.
System:
Free Action
Costs 1 Gnosis
Duration: A Scene
Adds +10 meters movement speed.
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RANK 2
Howls in the Night
Rank 2 Lupus / Galliard / Red Talon / Shadow Lord Gift
The werewolf sends a full-throated howl shivering into the night sky, evoking primal terror in Gaia’s enemies. Creatures of the Wyrm who hear the howl find themselves troubled and unable to rest easily while their enemies are on the prowl. A wolf-spirit teaches this Gift.
System:
Resisted Action
Costs 1 Gnosis
Roll Stamina + Primal Urge vs Resolve + Composure
Duration: A Scene
This call can be heard by anyone who is no more than 100 meters away on the sim. All Garou gain +1 to Strength and Athletics rolls while all their enemies get -1 to Strength rolls.
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Sense of the Prey / Pulse of the Prey
Rank 2 Ragabash / Black Furies / Red Talon / Silent Striders / Get of Fenris Gift
If he knows anything about his prey, the character can track it down as rapidly as he can travel. This unerring sense of direction operates anywhere, and it is useful for tracking spirits through the Umbra as well as finding beings on Earth. A wolf- or dog-spirit teaches this Gift.
System:
Resisted Action
Roll Perception + Wits, Difficulty 16
Add +2 to that roll
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Mimic
Rank 2 Ragabash / Gilliard Gift
The Garou can alter her voice such that she can imitate any sound or voice she has heard, including sirens, gunshots, musical instruments or even specific quotations. The Gift does not allow the creation of new sounds, but new combinations can have interesting effects. Magpie-spirits know this Gift, but learning it from them can be an embarrassing and frustrating process.
System:
Resisted Action
Roll Manipulation + Performance vs Perception + Wits
Once the Garou learns this Gift, she can reproduce anything she hears. When simulating another person’s voice (or animal speech) she can only iterate what she has heard and cannot improvise new speech. Clever Garou create new combinations to form new sentences, but they often sound choppy.
Predator’s Leap
Rank 2 Red Talon Gift
While any lupus werewolf can lean the secrets of jumping great distances, the Red Talons have refined the Gift to great effect when chasing or ambushing a foe. By employing this Gift, the Talon’s leap “tracks” a moving target, allowing her to pounce on her prey even if said prey has dodged or fled while the Talon is in mid-leap. A fox- or (sometimes) a cat-spirit teaches this gift.
System:
Normal Action
Gain 1 Rage
When leaping at your opponent from distance of 10 to 20 meters away Garou gets +1 automatic success to their damage if the attack lands.
Primal Howl
Rank 2 Red Talon Gift
The howls of a wolf pack evoke fear in prey, as they sense the predators approaching. This Gift allows a Red Talon to emit a howl that evokes that same reaction in anyone that can hear it. The Gift is taught by a wolf-spirit or ancestor-spirit.
System:
Normal Action
Roll Stamina + Performance vs Resolve + Composure
Range 100 meters. Whoever fails to resist the roll will back away (or flee) from Garou when they approach. Wolves and Garou are not affected by this Gift.
Beastmind
Rank 2 Red Talon / Get of Fenris Gift
The Garou can reduce the mental faculties of his victim to that of an animal for a short time. An avatar of Griffin teaches this Gift.
System:
Resisted Action
Roll Resolve + Composure vs Resolve + Composure
Duration: 1 turn per success
Target listens to only his most base instincts and behaves like a wild animal.
Reap the Soul
Rank 2 Red Talon Gift
With this Gift, the Garou can spill the blood of a foe on the ground and immediately reap the energy thus released. Talons who overuse this Gift, however, often begin to smell vaguely of charnel to any werewolf using the Gift: Sense Wyrm. A spirit of decay teaches this Gift. Banes are also capable of teaching it, however, only the Dying Cubs themselves know which type of spirit teaches it to the Red Talons most often.
System:
Normal Action
Roll Gnosis, Difficulty 16
The Garou must injure an opponent and spill its blood on the ground. The blood must touch the Earth, not concrete or flooring. The player then rolls Gnosis (difficulty of the local Gauntlet). For each success, the Garou may regain a point of Gnosis. This may be done once per fight.
Offering of the Slain
Rank 2 Red Talon Gift
Human corpses are problematic. They don’t burn well, the Litany prohibits eating them, and if other humans find them, they tent to get offended and search the area thoroughly. Burying them isn’t always an option because humans, being the curious little apes that they are, may eventually dig up an area for whatever reason and find the bodies. The Predator Kings certainly aren’t willing to stop killing humans just because disposing of their bodies is a problem, hence this Gift. With but a touch, the Talon can cause dead flesh to decay and crumble to dust in seconds, giving it up as an offering to Gaia. A spirit of decay or decomposition, as well as some scavenger-spirits, can teach this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Gnosis, Difficulty 12
For each success, the Garou may decompose one human-sized body (slain metis Garou count as two). The werewolf may use this Gift multiple times in a scene to dispose of numerous corpses, but each use requires another point of Gnosis and a new roll.
NOTE: This literally is corpse disposal and does not affect undead or animated matter, Only bodies that have ceased to be!, expired and gone to meet their maker!, stiffs! Bereft of life, resting in peace! pushing up the daisies! a metabolic process that is now history! ,off the twig!, kicked the bucket, shuffled off their mortal coil, run down the curtain and joined the bleedin' choir invisible! EX-PERSONS.
Mark of the Prey
Rank 2 Red Talon Gift
Rather than take her vengeance directly on an offending human, the werewolf can choose to change the human’s spiritual resonance to resemble that of a prey animal. Any predator that sees the human, no matter how small or normally afraid of humans, will see that human as prey. In most cases, this proves simply inconvenient, but if the human happens to own several large dogs, the result could be deadly. Any spirit of a prey animal teaches this Gift, sometimes under duress.
System:
Normal Action
Costs 1 Gnosis
Roll Charisma + Animal Ken, Difficulty 14
If the roll succeeds, any carnivorous animal that sees the targeted human (works on humans only) attacks him immediately, even if the animal is much too small to seriously injure, let alone eat, the hapless victim. This Gift only functions on one human target, and cannot be used on “supernatural” humans such as ghouls and mages (their spirits are complex enough that the Gift doesn’t “take”). The effects last for one day
Cull the Herd
Rank 2 Red Talon Gift
A Red Talon using this Gift measures the vitality of her prey to plan her attack strategy effectively. During the Impergium, Red Talons used this Gift to pick the weakest of the humans and destroy them. Occasionally, the Red Talons killed the strongest of the humans to remove them from the breeding pool. Today, the Gift continues to help Red talons hunt and kill their prey. An avatar of wolf teaches his children how to detect the easiest prey.
System:
Normal Action
Roll Perception + Medicine, Difficulty 14
Determine the general health and fitness of an individual.
Shadows of the Impergium
Rank 2 Red Talon Gift
The Red Talon becomes the embodiment of all of humanity’s primal fears of the wolf, carrying a heavy miasma of ancient terror about her. A fear-spirit teaches this Gift.
System:
Passive
The werewolf inflicts the Delirium in Hispo form.
RANK 3
Recycle
Rank 3 Red Talon Gift
Red Talons who posses this powerful Gift can destroy any man-made substance. Plastics, alloys and any other material not found in nature disintegrate with just a touch. Lawn chairs dissolve into oily puddles and steel melts into iron and carbon.
The cockroach-spirit, which has witnessed the human’s secret creation rites, knows the Gifts that can dissolve almost anything.
System:
Normal Action
Roll Rage, Difficulty 16
The Garou must touch the material for the Gift to work. Only materials that science has manufactured are viable targets. For instance, a wooden chair would be unaffected, whereas a plastic chair would melt to the ground.
Territory
Rank 3 Red Talon Gift
The Red Talon with this Gift doesn’t need to patrol his hunting ground to know what transpires there. With bit a moment of concentration, he may extend his senses to any area he has marked. This Gift is taught by a wolf spirit.
System:
Normal Action
Roll Perception + Primal-Urge, Difficulty 14
To use this Gift, the Red Talon must first mark one area with his own urine. Thereafter, the player may roll Perception + Primal-Urge (difficulty 14) to extend the Talon’s senses to that location. The character can sense the area as though standing in the same place he was in when he marked the area originally. The scent marks last for one day per dot of Gnosis the character possesses.
Mother’s Rage
Rank 3 Red Talon Gift
A she-wolf is most dangerous when protecting her cubs, and will fight against enemies from which she would normally flee if her family is at stake. The Red Talon with this Gift is able to harness that Rage and use it in battle, although only when defending something of value. A bear- or wolf-spirit teaches this Gift.
System:
Free Action
Gain 2 Rage
This Gift can only be used in defense of something or someone else – Kinfolk, a wounded packmate, a caern, etc. If the Red Talon is attacking a foe, she may not activate Mother’s Rage. The Garou enters a semi controlled frenzy where garou wont attack packmates and whoever they are protecting.
Snap Man’s Chains
Rank 3 Red Talon Gift
All Red Talons feel disgust at domesticated animals, both predator and prey. They hate prey animals that simply stand around waiting to be slaughtered, rather than being allowed to live their lives before being eaten. Domesticated predators incense the Talons, for obvious reasons. This Gift allows the werewolf to free domesticated animals from whatever enclosures hold them, physical or otherwise. Horses throw their riders, dogs turn on their masters, farm animals smash through their gates and run. While the Red Talons have known this Gift for centuries, few learned it after the rise of cities, since so few humans there kept animals. However, the Warders of the Land continue to learn the Gift occasionally. Any animal-spirit can teach this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Animal Ken + Primal Urge, Difficulty 18
The number of successes indicates the area of the effect. One success drives any animals in a small house feral. Three affects all the animals in a small neighborhood or in a building housing many animals (a pound, for example). Five affects all of the animals within a 100 meters. This does not affect ghouled or mentally controlled animals.
Trackless Waste
Rank 3 Red Talon Gift
Humans have no sense of direction, the Talons assert. With this Gift, the Garou can make certain that they don’t. The Talon employing Trackless Waste must have some familiarity with the terrain in question. Upon using the Gift, humans become hopelessly lost. Compasses malfunction, maps are misleading, and landmarks seem to be out of place. A spirit of the wilderness teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Animal Ken + Primal Urge, Difficulty 18
Gaze of the Hunter
Rank 3 Red Talon Gift
The Garou stares into the eyes of an intended victim, and communicates to them the ancient bond between predator and prey — beginning the sacred hunt. This Gift is taught by the spirit of any predatory mammal — wolf, mountain lion, bear, etc.
System:
Resisted Action
Costs 1 Gnosis
Roll Animal Ken + Primal Urge vs Resolve + Composure
If the Gaze is successful, the target (human or animal) understands the link and will act accordingly: Wild animals will run into the open, allowing the hunter to eventually catch and kill them. Humans and domesticated animals — for whom this is a terrifying experience — may run or cower, terrified. No victim will begin a fight, although if the Red Talon pursues and catches the prey, a battle will result. The Gift does not work on other Garou, but will be effective against most creatures the Garou sets out to hunt.
RANK 4
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Gnaw
Rank 4 Ahroun / Get of Fenris / Red Talon / Lupus / Metis Gift
The werewolf with this Gift can bite down with such power that her grip won’t loosen until she chooses to do so; even in death, her jaws bite down. A wolf- or hyena-spirit teaches this Gift.
System:
Normal Action
Gain 1 Rage
Make a Bite Attack
Adds +1 damage on the attack if it lands. Upon dealing 4+ damage garou also disables limbs (-3 penalty to physical rolls). This gift also may be used to chew through objects, even steel bars.
Quicksand
Rank 4 Red Talon Gift
The Garou turns the ground into a sticky morass that catches foes and prevents them from escaping or even walking. An earth elemental teaches this Gift.
System:
Normal Action
Costs 1 Gnosis
Roll Manipulation + Primal Urge, Difficulty 16
Each success changes the ground into a quicksand-like bog for a 10-meter radius. Anyone trying to move through it (except the Garou) moves at half walking speed.
Form of Akhlut
Rank 4 Red Talon Gift
Inuit myth tells of Akhlut, a killer whale that turned into a wolf to walk on land. The legends are almost right, of course. This Gift allows a Red Talon to take on an aquatic form such as a fish, dolphin or whale. It is believed by some that this Gift is how the Red Talons spread from their original lands to other continents. The Gift is taught by the spirit of an appropriate pelagic animal, although the Red Talons respect the orca most of all.
System:
Normal Action
Costs 2 Gnosis
Roll Stamina + Primal Urge, Difficulty 16
Each success allows the Red Talon to become a more powerful aquatic denizen. One success might allow the Red Talon to become a goldfish, three a dolphin and five the genuine killer whale of legend.
Howl of Death
Rank 4 Red Talon Gift
A Talon blessed with this Gift may infuse her howl with Rage and pain, causing grievous wounds to one target. The werewolf must be able to see her target clearly, and the target must be able to hear the howl. Only the intended target is affected by the Gift, though anyone else who hears it is disquieted and frightened.
System:
Normal Action
Gain 1 Rage
Roll Charisma + Primal Urge vs Stamina + Athletics
Each success inflicts 1 lethal damage. The damage manifests internal damage, as if the target’s innards suddenly rupture. This howl shatters glass, and at three successes (Difficulty 16) even shatters rocks, while 5 will rend steel.
RANK 5
Blessing of the First Pack
Rank 5 Red Talon Gift
The Red Talons believe that the very first pack of Garou set the standards for the auspices, and that only the Talons retain a strong enough connection to that First Pack to use this Gift. This may or may not be true, but no non-Talon Garou has ever exhibited this might Gift (but then, very few among the Talons even know of it). To learn this Gift, the Talon must have at least one dot in Ancestors. The Garou calls upon her the originator of her auspice and s temporarily transformed into the pinnavle of her moon-sign. An avatar of Wolf or a powerful Lune may teach this Gift, but neither does so often.
System:
Normal Action
Costs 2 Gnosis
If the roll succeeds, the character becomes infused with the very essence of her auspice. Blessing of the First Pack grants power based on the character’s auspice:
Auspice Bonus
Ragabash: +3 to Stealth, +2 to Wits
Theurge: +3 to Occult, +2 to Intelligence
Philodox: +3 to Occult, +2 to Manipulation
Galliard: +3 to Performance, +2 to Charisma
Ahroun: +3 to Persuasion, +2 to Strength
Gaia’s Vengeance
Rank 5 Red Talon / White Howler Gift
The Garou calls to the spirits of the surrounding forest to attack intruders. The terrain responds as best it can: Rocks roll and smash, vines trip, and water sucks victims under. An avatar of Gaia herself teaches this Gift.
System:
Normal Action
Costs 1 Gnosis and 1 Rage
Roll Charisma + Primal Urge, Difficulty Gauntlet
The exact effects depend on the terrain and are left to the Storyteller.
Curse of Lycaon
Rank 5 Red Talon Gift
In the ultimate twist, this Gift allows a Red Talon to transform a human being into a wolf. This Gift also works on Garou, forcing them into Lupus form. A wolf-spirit teaches this Gift.
System:
Resist Action
Costs 1 Gnosis
Roll Gnosis + Occult vs Resolve + Composure
Werewolves are forced into Lupus form for the duration of the scene. When used on humans it turns them into wolf for a scene.
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